109 lines
3 KiB
C++
109 lines
3 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2012 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __MSYNTHESIZER_H__
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#define __MSYNTHESIZER_H__
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#include <atomic>
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#include "effects/effect.h"
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#include "libmscore/synthesizerstate.h"
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namespace Ms {
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struct MidiPatch;
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class NPlayEvent;
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class Synthesizer;
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class Effect;
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class Xml;
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//---------------------------------------------------------
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// MasterSynthesizer
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// hosts several synthesizers
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//---------------------------------------------------------
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class MasterSynthesizer : public QObject {
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Q_OBJECT
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float _gain { 0.1 }; // -20dB
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float _boost { 10.0 }; // +20dB
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double _masterTuning { 440.0 };
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public:
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static const int MAX_BUFFERSIZE = 8192;
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static const int MAX_EFFECTS = 2;
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private:
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std::atomic<bool> lock1 { false };
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std::atomic<bool> lock2 { true };
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std::vector<Synthesizer*> _synthesizer;
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std::vector<Effect*> _effectList[MAX_EFFECTS];
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Effect* _effect[MAX_EFFECTS] { nullptr, nullptr };
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float _sampleRate;
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float effect1Buffer[MAX_BUFFERSIZE];
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float effect2Buffer[MAX_BUFFERSIZE];
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int indexOfEffect(int ab, const QString& name);
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public slots:
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void sfChanged() { emit soundFontChanged(); }
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void setGain(float f);
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signals:
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void soundFontChanged();
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void gainChanged(float);
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public:
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MasterSynthesizer();
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~MasterSynthesizer();
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void registerSynthesizer(Synthesizer*);
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void init();
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float sampleRate() { return _sampleRate; }
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void setSampleRate(float val);
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void process(unsigned, float*);
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void play(const NPlayEvent&, unsigned);
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void setMasterTuning(double val);
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double masterTuning() const { return _masterTuning; }
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int index(const QString&) const;
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QString name(unsigned) const;
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QList<MidiPatch*> getPatchInfo() const;
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SynthesizerState state() const;
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bool setState(const SynthesizerState&);
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Synthesizer* synthesizer(const QString& name);
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const std::vector<Effect*>& effectList(int ab) const { return _effectList[ab]; }
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const std::vector<Synthesizer*> synthesizer() const { return _synthesizer; }
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void registerEffect(int ab, Effect*);
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void reset();
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void allSoundsOff(int channel);
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void allNotesOff(int channel);
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void setEffect(int ab, int idx);
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Effect* effect(int ab);
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int indexOfEffect(int ab);
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float gain() const { return _gain; }
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float boost() const { return _boost; }
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void setBoost(float v) { _boost = v; }
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};
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}
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#endif
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