MuseScore/libmscore/synthesizerstate.cpp

91 lines
2.7 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "synthesizerstate.h"
#include "xml.h"
namespace Ms {
//---------------------------------------------------------
// write
//---------------------------------------------------------
void SynthesizerState::write(XmlWriter& xml) const
{
xml.stag("Synthesizer");
for (const SynthesizerGroup& g : *this) {
if (!g.name().isEmpty()) {
xml.stag(g.name());
for (const IdValue& v : g)
xml.tag(QString("val id=\"%1\"").arg(v.id), v.data);
xml.etag();
}
}
xml.etag();
}
//---------------------------------------------------------
// read
//---------------------------------------------------------
void SynthesizerState::read(XmlReader& e)
{
while (e.readNextStartElement()) {
SynthesizerGroup group;
group.setName(e.name().toString());
while (e.readNextStartElement()) {
if (e.name() == "val") {
int id = e.intAttribute("id");
group.push_back(IdValue(id, e.readElementText()));
}
else
e.unknown();
}
push_back(group);
}
}
//---------------------------------------------------------
// group
/// Get SynthesizerGroup by name
//---------------------------------------------------------
SynthesizerGroup SynthesizerState::group(const QString& name) const
{
for (const SynthesizerGroup& g : *this) {
if (g.name() == name)
return g;
}
SynthesizerGroup sg;
return sg;
}
//---------------------------------------------------------
// isDefaultSynthSoundfont
/// check if synthesizer state uses default synth and
/// default font only
//---------------------------------------------------------
bool SynthesizerState::isDefaultSynthSoundfont()
{
SynthesizerGroup fluid = group("Fluid");
SynthesizerGroup zerberus = group("Zerberus");
if (zerberus.size() == 0 && fluid.size() == 1) {
if (fluid.front().data == "FluidR3Mono_GM.sf3")
return true;
}
return false;
}
}