MuseScore/libmscore/drumset.cpp
Werner Schweer 1f9ccfcdce add libmscore
git-subtree-dir: libmscore
git-subtree-mainline: 412ca45401
git-subtree-split: 6047361bd0
2012-05-26 14:54:47 +02:00

182 lines
7.8 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
// $Id: drumset.cpp 5384 2012-02-27 12:21:49Z wschweer $
//
// Copyright (C) 2007-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "drumset.h"
#include "xml.h"
#include "note.h"
Drumset* smDrumset; // standard midi drumset
//---------------------------------------------------------
// save
//---------------------------------------------------------
void Drumset::save(Xml& xml)
{
for (int i = 0; i < 128; ++i) {
if (!isValid(i))
continue;
xml.stag(QString("Drum pitch=\"%1\"").arg(i));
xml.tag("head", noteHead(i));
xml.tag("line", line(i));
xml.tag("voice", voice(i));
xml.tag("name", name(i));
xml.tag("stem", int(stemDirection(i)));
if (shortcut(i)) {
switch (shortcut(i)) {
case 'C':
case 'D':
case 'E':
case 'F':
case 'G':
case 'A':
case 'B':
{
char a[2];
a[0] = shortcut(i);
a[1] = 0;
xml.tag("shortcut", a);
}
break;
default:
qDebug("illegal drum shortcut\n");
break;
}
}
xml.etag();
}
}
//---------------------------------------------------------
// load
//---------------------------------------------------------
void Drumset::load(const QDomElement& de)
{
int pitch = de.attribute("pitch", "-1").toInt();
if (pitch < 0 || pitch > 127) {
qDebug("load drumset: invalid pitch %d\n", pitch);
return;
}
for (QDomElement e = de.firstChildElement(); !e.isNull(); e = e.nextSiblingElement()) {
QString tag(e.tagName());
QString val(e.text());
bool isNum;
int i = val.toInt(&isNum);
if (tag == "head")
_drum[pitch].notehead = NoteHeadGroup(i);
else if (tag == "line")
_drum[pitch].line = i;
else if (tag == "voice")
_drum[pitch].voice = i;
else if (tag == "name")
_drum[pitch].name = val;
else if (tag == "stem")
_drum[pitch].stemDirection = Direction(i);
else if (tag == "shortcut")
_drum[pitch].shortcut = isNum ? i : toupper(val[0].toAscii());
else
domError(e);
}
}
//---------------------------------------------------------
// clear
//---------------------------------------------------------
void Drumset::clear()
{
for (int i = 0; i < 128; ++i) {
_drum[i].name = "";
_drum[i].notehead = HEAD_INVALID;
_drum[i].shortcut = 0;
}
}
//---------------------------------------------------------
// nextPitch
//---------------------------------------------------------
int Drumset::nextPitch(int ii)
{
for (int i = ii + 1; i < 127; ++i) {
if (isValid(i))
return i;
}
for (int i = 0; i <= ii; ++i) {
if (isValid(i))
return i;
}
return 0;
}
//---------------------------------------------------------
// prevPitch
//---------------------------------------------------------
int Drumset::prevPitch(int ii)
{
for (int i = ii - 1; i >= 0; --i) {
if (isValid(i))
return i;
}
for (int i = 127; i >= ii; --i) {
if (isValid(i))
return i;
}
return 0;
}
//---------------------------------------------------------
// initDrumset
// initialize standard midi drumset
//---------------------------------------------------------
void initDrumset()
{
smDrumset = new Drumset;
for (int i = 0; i < 128; ++i) {
smDrumset->drum(i).notehead = HEAD_INVALID;
smDrumset->drum(i).line = 0;
smDrumset->drum(i).shortcut = 0;
smDrumset->drum(i).voice = 0;
smDrumset->drum(i).stemDirection = UP;
}
smDrumset->drum(35) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Acoustic Bass Drum"), HEAD_NORMAL, 7, DOWN, 1);
smDrumset->drum(36) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Bass Drum"), HEAD_NORMAL, 7, DOWN, 1, Qt::Key_C);
smDrumset->drum(37) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Side Stick"), HEAD_CROSS, 3, UP);
smDrumset->drum(38) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Snare (Acoustic)"), HEAD_NORMAL, 3, UP);
smDrumset->drum(40) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Snare (Electric)"), HEAD_NORMAL, 3, UP);
smDrumset->drum(41) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 5"), HEAD_NORMAL, 5, UP);
smDrumset->drum(42) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Closed"), HEAD_CROSS, -1, UP);
smDrumset->drum(43) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 4"), HEAD_NORMAL, 5, DOWN, 1);
smDrumset->drum(44) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Pedal"), HEAD_CROSS, 9, DOWN, 1);
smDrumset->drum(45) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 3"), HEAD_NORMAL, 2, UP);
smDrumset->drum(46) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Hat Open"), HEAD_CROSS, 1, UP);
smDrumset->drum(47) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 2"), HEAD_NORMAL, 1, UP);
smDrumset->drum(48) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom 1"), HEAD_NORMAL, 0, UP);
smDrumset->drum(49) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Crash 1"), HEAD_CROSS, -2, UP);
smDrumset->drum(50) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tom"), HEAD_NORMAL, 0, UP);
smDrumset->drum(51) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride"), HEAD_CROSS, 0, UP, 0, Qt::Key_D);
smDrumset->drum(52) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "China"), HEAD_CROSS, -3, UP);
smDrumset->drum(53) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), HEAD_DIAMOND, 0, UP);
smDrumset->drum(54) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tambourine"), HEAD_DIAMOND, 2, UP);
smDrumset->drum(55) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), HEAD_CROSS, -3, UP);
smDrumset->drum(56) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), HEAD_TRIANGLE, 1, UP);
smDrumset->drum(57) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), HEAD_CROSS, -3, UP);
smDrumset->drum(59) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride (Bell)"), HEAD_CROSS, 2, UP);
smDrumset->drum(63) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "open high conga"), HEAD_CROSS, 4, UP);
smDrumset->drum(64) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "low conga"), HEAD_CROSS, 6, UP);
}