MuseScore/libmscore/fingering.cpp
2017-01-19 16:06:40 +01:00

249 lines
7.2 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2010-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "fingering.h"
#include "score.h"
#include "staff.h"
#include "undo.h"
#include "xml.h"
#include "chord.h"
#include "part.h"
#include "measure.h"
#include "stem.h"
namespace Ms {
//---------------------------------------------------------
// Fingering
//---------------------------------------------------------
Fingering::Fingering(Score* s)
: Text(SubStyle::FINGERING, s)
{
setFlag(ElementFlag::HAS_TAG, true); // this is a layered element
}
//---------------------------------------------------------
// write
//---------------------------------------------------------
void Fingering::write(XmlWriter& xml) const
{
if (!xml.canWrite(this))
return;
xml.stag(name());
Text::writeProperties(xml);
xml.etag();
}
//---------------------------------------------------------
// read
//---------------------------------------------------------
void Fingering::read(XmlReader& e)
{
while (e.readNextStartElement()) {
if (!Text::readProperties(e))
e.unknown();
}
}
//---------------------------------------------------------
// layout
//---------------------------------------------------------
void Fingering::layout()
{
Text::layout();
if (autoplace()) {
Chord* chord = note()->chord();
Staff* staff = chord->staff();
Part* part = staff->part();
int n = part->nstaves();
bool voices = chord->measure()->hasVoices(staff->idx());
bool below = voices ? !chord->up() : (n > 1) && (staff->rstaff() == n-1);
bool tight = voices && !chord->beam();
qreal x = 0.0;
qreal y = 0.0;
qreal headWidth = note()->headWidth();
qreal headHeight = note()->headHeight();
qreal fh = headHeight; // TODO: fingering number height
if (chord->notes().size() == 1) {
x = headWidth * .5;
if (below) {
// place fingering below note
y = fh + spatium() * .4;
if (tight) {
y += 0.5 * spatium();
if (chord->stem())
x += 0.5 * spatium();
}
else if (chord->stem() && !chord->up()) {
// on stem side
y += chord->stem()->height();
x -= spatium() * .4;
}
}
else {
// place fingering above note
y = -headHeight - spatium() * .4;
if (tight) {
y -= 0.5 * spatium();
if (chord->stem())
x -= 0.5 * spatium();
}
else if (chord->stem() && chord->up()) {
// on stem side
y -= chord->stem()->height();
x += spatium() * .4;
}
}
}
else {
x -= spatium();
}
setUserOff(QPointF(x, y));
}
}
//---------------------------------------------------------
// draw
//---------------------------------------------------------
void Fingering::draw(QPainter* painter) const
{
Text::draw(painter);
}
//---------------------------------------------------------
// accessibleInfo
//---------------------------------------------------------
QString Fingering::accessibleInfo() const
{
QString rez = Element::accessibleInfo();
if (subStyle() == SubStyle::STRING_NUMBER) {
rez += " " + tr("String number");
}
return QString("%1: %2").arg(rez).arg(plainText());
}
//---------------------------------------------------------
// getProperty
//---------------------------------------------------------
QVariant Fingering::getProperty(P_ID propertyId) const
{
switch (propertyId) {
default:
return Text::getProperty(propertyId);
}
}
//---------------------------------------------------------
// setProperty
//---------------------------------------------------------
bool Fingering::setProperty(P_ID propertyId, const QVariant& v)
{
switch (propertyId) {
default:
return Text::setProperty(propertyId, v);
}
triggerLayout();
return true;
}
//---------------------------------------------------------
// propertyDefault
//---------------------------------------------------------
QVariant Fingering::propertyDefault(P_ID id) const
{
switch (id) {
case P_ID::SUB_STYLE:
return int(SubStyle::FINGERING);
default:
return Text::propertyDefault(id);
}
}
//---------------------------------------------------------
// propertyStyle
//---------------------------------------------------------
PropertyFlags Fingering::propertyFlags(P_ID id) const
{
switch (id) {
default:
return Text::propertyFlags(id);
}
}
//---------------------------------------------------------
// resetProperty
//---------------------------------------------------------
void Fingering::resetProperty(P_ID id)
{
switch (id) {
default:
return Text::resetProperty(id);
}
}
//---------------------------------------------------------
// getPropertyStyle
//---------------------------------------------------------
StyleIdx Fingering::getPropertyStyle(P_ID id) const
{
switch (id) {
default:
return Text::getPropertyStyle(id);
}
return StyleIdx::NOSTYLE;
}
//---------------------------------------------------------
// styleChanged
// reset all styled values to actual style
//---------------------------------------------------------
void Fingering::styleChanged()
{
Text::styleChanged();
}
//---------------------------------------------------------
// reset
//---------------------------------------------------------
void Fingering::reset()
{
Text::reset();
}
//---------------------------------------------------------
// subtypeName
//---------------------------------------------------------
QString Fingering::subtypeName() const
{
return subStyleName(subStyle());
}
}