1344 lines
34 KiB
C++
1344 lines
34 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2013 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __UNDO_H__
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#define __UNDO_H__
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/**
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\file
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Definition of undo-releated classes and structs.
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*/
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#include "spatium.h"
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#include "mscore.h"
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#include "sig.h"
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#include "tempo.h"
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#include "input.h"
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#include "style.h"
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#include "key.h"
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#include "select.h"
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#include "instrument.h"
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#include "synthesizer/midipatch.h"
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#include "pitchvalue.h"
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#include "timesig.h"
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#include "noteevent.h"
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#include "synthesizerstate.h"
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#include "bracket.h"
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#include "dynamic.h"
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#include "staff.h"
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#include "stafftype.h"
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#include "cleflist.h"
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#include "note.h"
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#include "drumset.h"
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#include "rest.h"
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Q_DECLARE_LOGGING_CATEGORY(undoRedo)
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namespace Ms {
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class ElementList;
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class Element;
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class Instrument;
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class System;
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class Measure;
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class Segment;
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class Staff;
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class Part;
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class Volta;
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class Score;
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class Note;
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class Chord;
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class ChordRest;
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class Harmony;
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class SlurTie;
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struct MStaff;
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class MeasureBase;
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class Dynamic;
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class Selection;
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class Text;
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struct Channel;
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class PageFormat;
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class TextStyle;
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class Tuplet;
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class KeySig;
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class TimeSig;
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class Clef;
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class Image;
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class Bend;
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class TremoloBar;
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class NoteEvent;
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class SlurSegment;
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class InstrumentChange;
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class Box;
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class Spanner;
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class BarLine;
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enum class ClefType : signed char;
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enum class PlayEventType : char;
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#define UNDO_NAME(a) virtual const char* name() const override { return a; }
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enum class LayoutMode : char;
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//---------------------------------------------------------
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// UndoCommand
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//---------------------------------------------------------
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class UndoCommand {
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QList<UndoCommand*> childList;
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protected:
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virtual void flip() {}
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public:
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virtual ~UndoCommand();
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virtual void undo();
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virtual void redo();
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void appendChild(UndoCommand* cmd) { childList.append(cmd); }
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UndoCommand* removeChild() { return childList.takeLast(); }
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int childCount() const { return childList.size(); }
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void unwind();
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virtual void cleanup(bool undo);
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// #ifndef QT_NO_DEBUG
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virtual const char* name() const { return "UndoCommand"; }
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// #endif
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};
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//---------------------------------------------------------
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// UndoStack
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//---------------------------------------------------------
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class UndoStack {
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UndoCommand* curCmd;
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QList<UndoCommand*> list;
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int curIdx;
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int cleanIdx;
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public:
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UndoStack();
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~UndoStack();
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bool active() const { return curCmd != 0; }
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void beginMacro();
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void endMacro(bool rollback);
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void push(UndoCommand*); // push & execute
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void push1(UndoCommand*);
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void pop();
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void setClean();
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bool canUndo() const { return curIdx > 0; }
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bool canRedo() const { return curIdx < list.size(); }
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bool isClean() const { return cleanIdx == curIdx; }
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bool empty() const { return !canUndo() && !canRedo(); }
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UndoCommand* current() const { return curCmd; }
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void undo();
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void redo();
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};
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//---------------------------------------------------------
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// SaveState
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//---------------------------------------------------------
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class SaveState : public UndoCommand {
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InputState undoInputState;
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InputState redoInputState;
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Selection undoSelection;
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Selection redoSelection;
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Score* score;
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public:
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SaveState(Score*);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("SaveState")
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};
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//---------------------------------------------------------
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// InsertPart
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//---------------------------------------------------------
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class InsertPart : public UndoCommand {
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Part* part;
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int idx;
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public:
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InsertPart(Part* p, int i);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("InsertPart")
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};
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//---------------------------------------------------------
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// RemovePart
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//---------------------------------------------------------
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class RemovePart : public UndoCommand {
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Part* part;
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int idx;
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public:
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RemovePart(Part*, int idx);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("RemovePart")
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};
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//---------------------------------------------------------
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// InsertStaff
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//---------------------------------------------------------
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class InsertStaff : public UndoCommand {
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Staff* staff;
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int ridx;
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public:
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InsertStaff(Staff*, int idx);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("InsertStaff")
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};
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//---------------------------------------------------------
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// RemoveStaff
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//---------------------------------------------------------
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class RemoveStaff : public UndoCommand {
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Staff* staff;
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int ridx;
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public:
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RemoveStaff(Staff*);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("RemoveStaff")
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};
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//---------------------------------------------------------
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// InsertMStaff
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//---------------------------------------------------------
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class InsertMStaff : public UndoCommand {
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Measure* measure;
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MStaff* mstaff;
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int idx;
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public:
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InsertMStaff(Measure*, MStaff*, int);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("InsertMStaff")
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};
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//---------------------------------------------------------
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// RemoveMStaff
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//---------------------------------------------------------
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class RemoveMStaff : public UndoCommand {
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Measure* measure;
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MStaff* mstaff;
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int idx;
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public:
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RemoveMStaff(Measure*, MStaff*, int);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("RemoveMStaff")
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};
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//---------------------------------------------------------
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// InsertStaves
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//---------------------------------------------------------
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class InsertStaves : public UndoCommand {
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Measure* measure;
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int a;
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int b;
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public:
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InsertStaves(Measure*, int, int);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("InsertStaves")
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};
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//---------------------------------------------------------
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// RemoveStaves
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//---------------------------------------------------------
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class RemoveStaves : public UndoCommand {
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Measure* measure;
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int a;
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int b;
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public:
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RemoveStaves(Measure*, int, int);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("RemoveStaves")
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};
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//---------------------------------------------------------
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// SortStaves
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//---------------------------------------------------------
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class SortStaves : public UndoCommand {
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Score* score;
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QList<int> list;
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QList<int> rlist;
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public:
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SortStaves(Score*, QList<int>);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("SortStaves")
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};
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//---------------------------------------------------------
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// ChangePitch
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//---------------------------------------------------------
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class ChangePitch : public UndoCommand {
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Note* note;
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int pitch;
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int tpc1;
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int tpc2;
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void flip();
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public:
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ChangePitch(Note* note, int pitch, int tpc1, int tpc2);
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UNDO_NAME("ChangePitch")
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};
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//---------------------------------------------------------
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// ChangeFretting
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//---------------------------------------------------------
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class ChangeFretting : public UndoCommand {
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Note* note;
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int pitch;
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int string;
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int fret;
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int tpc1;
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int tpc2;
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void flip();
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public:
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ChangeFretting(Note* note, int pitch, int string, int fret, int tpc1, int tpc2);
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UNDO_NAME("ChangeFretting")
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};
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//---------------------------------------------------------
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// ChangeKeySig
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//---------------------------------------------------------
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class ChangeKeySig : public UndoCommand {
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KeySig* keysig;
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KeySigEvent ks;
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bool showCourtesy;
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void flip();
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public:
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ChangeKeySig(KeySig* k, KeySigEvent newKeySig, bool sc) : keysig(k), ks(newKeySig), showCourtesy(sc) {}
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UNDO_NAME("ChangeKeySig")
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};
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//---------------------------------------------------------
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// ChangeMeasureLen
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//---------------------------------------------------------
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class ChangeMeasureLen : public UndoCommand {
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Measure* measure;
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Fraction len;
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void flip();
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public:
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ChangeMeasureLen(Measure*, Fraction);
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UNDO_NAME("ChangeMeasureLen")
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};
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//---------------------------------------------------------
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// ChangeElement
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//---------------------------------------------------------
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class ChangeElement : public UndoCommand {
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Element* oldElement;
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Element* newElement;
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void flip();
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public:
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ChangeElement(Element* oldElement, Element* newElement);
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UNDO_NAME("ChangeElement")
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};
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//---------------------------------------------------------
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// ChangeBarLineSpan
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//---------------------------------------------------------
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class ChangeBarLineSpan : public UndoCommand {
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Staff* staff;
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int span;
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int spanFrom;
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int spanTo;
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void flip();
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public:
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ChangeBarLineSpan(Staff*, int span, int spanFrom, int spanTo);
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UNDO_NAME("ChangeBarLineSpan")
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};
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//---------------------------------------------------------
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// ChangeSingleBarLineSpan
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//---------------------------------------------------------
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class ChangeSingleBarLineSpan : public UndoCommand {
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BarLine* barLine;
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int span;
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int spanFrom;
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int spanTo;
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void flip();
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public:
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ChangeSingleBarLineSpan(BarLine* barLine, int span, int spanFrom, int spanTo);
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UNDO_NAME("ChangeSingleBarLineSpan")
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};
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//---------------------------------------------------------
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// TransposeHarmony
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//---------------------------------------------------------
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class TransposeHarmony : public UndoCommand {
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Harmony* harmony;
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int rootTpc, baseTpc;
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void flip();
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public:
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TransposeHarmony(Harmony*, int rootTpc, int baseTpc);
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UNDO_NAME("TransposeHarmony")
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};
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//---------------------------------------------------------
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// ExchangeVoice
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//---------------------------------------------------------
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class ExchangeVoice : public UndoCommand {
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Measure* measure;
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int val1, val2;
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int staff;
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public:
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ExchangeVoice(Measure* ,int val1, int val2, int staff);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("ExchangeVoice")
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};
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//---------------------------------------------------------
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// CloneVoice
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//---------------------------------------------------------
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class CloneVoice : public UndoCommand {
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Segment* sf;
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int lTick;
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Segment* d; //Destination
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int strack, dtrack;
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int otrack;
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bool linked;
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bool first = true; //first redo
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public:
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CloneVoice(Segment* sf, int lTick, Segment* d, int strack, int dtrack, int otrack, bool linked = true);
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virtual void undo();
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virtual void redo();
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UNDO_NAME("CloneVoice")
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};
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//---------------------------------------------------------
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// ChangeInstrumentShort
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//---------------------------------------------------------
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class ChangeInstrumentShort : public UndoCommand {
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Part* part;
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int tick;
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QList<StaffName> text;
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void flip();
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public:
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ChangeInstrumentShort(int, Part*, QList<StaffName>);
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UNDO_NAME("ChangeInstrumentShort")
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};
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//---------------------------------------------------------
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// ChangeInstrumentLong
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//---------------------------------------------------------
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class ChangeInstrumentLong : public UndoCommand {
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Part* part;
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int tick;
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QList<StaffName> text;
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void flip();
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public:
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const QList<StaffName>& longNames() const;
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ChangeInstrumentLong(int, Part*, QList<StaffName>);
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UNDO_NAME("ChangeInstrumentLong")
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};
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//---------------------------------------------------------
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// MoveElement
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//---------------------------------------------------------
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class MoveElement : public UndoCommand {
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Element* element;
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QPointF offset;
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void flip();
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public:
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MoveElement(Element*, const QPointF&);
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UNDO_NAME("MoveElement")
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};
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//---------------------------------------------------------
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// ChangeBracketSpan
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//---------------------------------------------------------
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class ChangeBracketSpan : public UndoCommand {
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Staff* staff;
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int column;
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int span;
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void flip();
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public:
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ChangeBracketSpan(Staff*, int column, int span);
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UNDO_NAME("ChangeBracketSpan")
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};
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//---------------------------------------------------------
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// ChangeBracketType
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//---------------------------------------------------------
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class ChangeBracketType : public UndoCommand {
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Bracket* bracket;
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BracketType type;
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void flip();
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public:
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ChangeBracketType(Bracket*, BracketType type);
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UNDO_NAME("ChangeBracketType")
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};
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//---------------------------------------------------------
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// AddElement
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//---------------------------------------------------------
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class AddElement : public UndoCommand {
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Element* element;
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void endUndoRedo(bool) const;
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public:
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AddElement(Element*);
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virtual void undo();
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virtual void redo();
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virtual void cleanup(bool);
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virtual const char* name() const override;
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};
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//---------------------------------------------------------
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// RemoveElement
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//---------------------------------------------------------
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class RemoveElement : public UndoCommand {
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Element* element;
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public:
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RemoveElement(Element*);
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virtual void undo();
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virtual void redo();
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virtual void cleanup(bool);
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virtual const char* name() const override;
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};
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//---------------------------------------------------------
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// EditText
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//---------------------------------------------------------
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class EditText : public UndoCommand {
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Text* text;
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QString oldText;
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//int undoLevel;
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void undoRedo();
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public:
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EditText(Text* t, const QString& ot, int /*l*/) : text(t), oldText(ot)/*, undoLevel(l)*/ {}
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virtual void undo();
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virtual void redo();
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UNDO_NAME("EditText")
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};
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//---------------------------------------------------------
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// ChangePatch
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//---------------------------------------------------------
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class ChangePatch : public UndoCommand {
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Score* score;
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Channel* channel;
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MidiPatch patch;
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void flip();
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public:
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ChangePatch(Score* s, Channel* c, const MidiPatch* pt)
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: score(s), channel(c), patch(*pt) {}
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UNDO_NAME("ChangePatch")
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};
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//---------------------------------------------------------
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// ChangePageFormat
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//---------------------------------------------------------
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class ChangePageFormat : public UndoCommand {
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Score* score;
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PageFormat* pf;
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qreal spatium;
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int pageOffset;
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void flip();
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public:
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ChangePageFormat(Score*, PageFormat*, qreal sp, int po);
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~ChangePageFormat();
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virtual void undo() { flip(); }
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virtual void redo() { flip(); }
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UNDO_NAME("ChangePageFormat")
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};
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//---------------------------------------------------------
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// ChangeStaff
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//---------------------------------------------------------
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class ChangeStaff : public UndoCommand {
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Staff* staff;
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bool invisible;
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qreal userDist;
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Staff::HideMode hideMode;
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bool showIfEmpty;
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bool cutaway;
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bool hideSystemBarLine;
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void flip();
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public:
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ChangeStaff(Staff*, bool invisible, qreal userDist, Staff::HideMode _hideMode,
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bool _showIfEmpty, bool _cutaway, bool hide);
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UNDO_NAME("ChangeStaff")
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};
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//---------------------------------------------------------
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// ChangeStaffType
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//---------------------------------------------------------
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class ChangeStaffType : public UndoCommand {
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Staff* staff;
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StaffType staffType;
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|
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void flip();
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public:
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ChangeStaffType(Staff* s, const StaffType& t) : staff(s), staffType(t) {}
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UNDO_NAME("ChangeStaffType")
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};
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//---------------------------------------------------------
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// ChangePart
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//---------------------------------------------------------
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class ChangePart : public UndoCommand {
|
|
Part* part;
|
|
Instrument* instrument;
|
|
QString partName;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangePart(Part*, Instrument*, const QString& name);
|
|
UNDO_NAME("ChangePart")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeTextStyle
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeTextStyle : public UndoCommand {
|
|
Score* score;
|
|
TextStyle style;
|
|
void flip();
|
|
|
|
public:
|
|
ChangeTextStyle(Score*, const TextStyle& style);
|
|
UNDO_NAME("ChangeTextStyle")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// AddTextStyle
|
|
//---------------------------------------------------------
|
|
|
|
class AddTextStyle : public UndoCommand {
|
|
Score* score;
|
|
TextStyle style;
|
|
|
|
public:
|
|
AddTextStyle(Score* s, const TextStyle& st) : score(s), style(st) {}
|
|
virtual void undo();
|
|
virtual void redo();
|
|
UNDO_NAME("AddTextStyle")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeStyle
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeStyle : public UndoCommand {
|
|
Score* score;
|
|
MStyle style;
|
|
void flip();
|
|
|
|
public:
|
|
ChangeStyle(Score*, const MStyle&);
|
|
UNDO_NAME("ChangeStyle")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeStyleVal
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeStyleVal : public UndoCommand {
|
|
Score* score;
|
|
StyleIdx idx;
|
|
QVariant value;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeStyleVal(Score* s, StyleIdx i, const QVariant& v) : score(s), idx(i), value(v) {}
|
|
UNDO_NAME("ChangeStyleVal")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeChordStaffMove
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeChordStaffMove : public UndoCommand {
|
|
ChordRest* chordRest;
|
|
int staffMove;
|
|
void flip();
|
|
|
|
public:
|
|
ChangeChordStaffMove(ChordRest* cr, int);
|
|
UNDO_NAME("ChangeChordStaffMove")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeVelocity
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeVelocity : public UndoCommand {
|
|
Note* note;
|
|
Note::ValueType veloType;
|
|
int veloOffset;
|
|
void flip();
|
|
|
|
public:
|
|
ChangeVelocity(Note*, Note::ValueType, int);
|
|
UNDO_NAME("ChangeVelocity")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeMStaffProperties
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeMStaffProperties : public UndoCommand {
|
|
MStaff* mstaff;
|
|
bool visible;
|
|
bool slashStyle;
|
|
void flip();
|
|
|
|
public:
|
|
ChangeMStaffProperties(MStaff*, bool visible, bool slashStyle);
|
|
UNDO_NAME("ChangeMStaffProperties")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// InsertRemoveMeasures
|
|
//---------------------------------------------------------
|
|
|
|
class InsertRemoveMeasures : public UndoCommand {
|
|
MeasureBase* fm;
|
|
MeasureBase* lm;
|
|
|
|
protected:
|
|
void removeMeasures();
|
|
void insertMeasures();
|
|
|
|
public:
|
|
InsertRemoveMeasures(MeasureBase* _fm, MeasureBase* _lm) : fm(_fm), lm(_lm) {}
|
|
virtual void undo() = 0;
|
|
virtual void redo() = 0;
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// RemoveMeasures
|
|
//---------------------------------------------------------
|
|
|
|
class RemoveMeasures : public InsertRemoveMeasures {
|
|
|
|
public:
|
|
RemoveMeasures(MeasureBase* m1, MeasureBase* m2) : InsertRemoveMeasures(m1, m2) {}
|
|
virtual void undo() { insertMeasures(); }
|
|
virtual void redo() { removeMeasures(); }
|
|
UNDO_NAME("RemoveMeasures")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// InsertMeasures
|
|
//---------------------------------------------------------
|
|
|
|
class InsertMeasures : public InsertRemoveMeasures {
|
|
|
|
public:
|
|
InsertMeasures(MeasureBase* m1, MeasureBase* m2) : InsertRemoveMeasures(m1, m2) {}
|
|
virtual void redo() { insertMeasures(); }
|
|
virtual void undo() { removeMeasures(); }
|
|
UNDO_NAME("InsertMeasures")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeImage
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeImage : public UndoCommand {
|
|
Image* image;
|
|
bool lockAspectRatio;
|
|
bool autoScale;
|
|
int z;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeImage(Image* i, bool l, bool a, int _z)
|
|
: image(i), lockAspectRatio(l), autoScale(a), z(_z) {}
|
|
UNDO_NAME("ChangeImage")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// AddExcerpt
|
|
//---------------------------------------------------------
|
|
|
|
class AddExcerpt : public UndoCommand {
|
|
Excerpt* excerpt;
|
|
|
|
public:
|
|
AddExcerpt(Excerpt* ex) : excerpt(ex) {}
|
|
virtual void undo();
|
|
virtual void redo();
|
|
UNDO_NAME("AddExcerpt")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// RemoveExcerpt
|
|
//---------------------------------------------------------
|
|
|
|
class RemoveExcerpt : public UndoCommand {
|
|
Excerpt* excerpt;
|
|
|
|
public:
|
|
RemoveExcerpt(Excerpt* ex) : excerpt(ex) {}
|
|
virtual void undo();
|
|
virtual void redo();
|
|
UNDO_NAME("RemoveExcerpt")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// SwapExcerpt
|
|
//---------------------------------------------------------
|
|
|
|
class SwapExcerpt : public UndoCommand {
|
|
MasterScore* score;
|
|
int pos1;
|
|
int pos2;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
SwapExcerpt(MasterScore* s, int p1, int p2) : score(s), pos1(p1), pos2(p2) {}
|
|
UNDO_NAME("SwapExcerpt")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeExcerptTitle
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeExcerptTitle : public UndoCommand {
|
|
Excerpt* excerpt;
|
|
QString title;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeExcerptTitle(Excerpt* x, const QString& t) : excerpt(x), title(t) {}
|
|
UNDO_NAME("ChangeExcerptTitle")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeBend
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeBend : public UndoCommand {
|
|
Bend* bend;
|
|
QList<PitchValue> points;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeBend(Bend* b, QList<PitchValue> p) : bend(b), points(p) {}
|
|
UNDO_NAME("ChangeBend")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeTremoloBar
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeTremoloBar : public UndoCommand {
|
|
TremoloBar* bend;
|
|
QList<PitchValue> points;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeTremoloBar(TremoloBar* b, QList<PitchValue> p) : bend(b), points(p) {}
|
|
UNDO_NAME("ChangeTremoloBar")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeNoteEvents
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeNoteEvents : public UndoCommand {
|
|
//Chord* chord;
|
|
QList<NoteEvent*> events;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeNoteEvents(Chord* /*n*/, const QList<NoteEvent*>& l) : /*chord(n),*/ events(l) {}
|
|
UNDO_NAME("ChangeNoteEvents")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeInstrument
|
|
// change instrument in an InstrumentChange element
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeInstrument : public UndoCommand {
|
|
InstrumentChange* is;
|
|
Instrument* instrument;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeInstrument(InstrumentChange* _is, Instrument* i) : is(_is), instrument(i) {}
|
|
UNDO_NAME("ChangeInstrument")
|
|
};
|
|
|
|
extern void updateNoteLines(Segment*, int track);
|
|
|
|
//---------------------------------------------------------
|
|
// SwapCR
|
|
//---------------------------------------------------------
|
|
|
|
class SwapCR : public UndoCommand {
|
|
ChordRest* cr1;
|
|
ChordRest* cr2;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
SwapCR(ChordRest* a, ChordRest* b) : cr1(a), cr2(b) {}
|
|
UNDO_NAME("SwapCR")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeClefType
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeClefType : public UndoCommand {
|
|
Clef* clef;
|
|
ClefType concertClef;
|
|
ClefType transposingClef;
|
|
void flip();
|
|
|
|
public:
|
|
ChangeClefType(Clef*, ClefType cl, ClefType tc);
|
|
UNDO_NAME("ChangeClef")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// MoveStaff
|
|
//---------------------------------------------------------
|
|
|
|
class MoveStaff : public UndoCommand {
|
|
Staff* staff;
|
|
Part* part;
|
|
int rstaff;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
MoveStaff(Staff* s, Part* p, int idx) : staff(s), part(p), rstaff(idx) {}
|
|
UNDO_NAME("MoveStaff")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeStaffUserDist
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeStaffUserDist : public UndoCommand {
|
|
Staff* staff;
|
|
qreal dist;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeStaffUserDist(Staff* s, qreal d)
|
|
: staff(s), dist(d) {}
|
|
UNDO_NAME("ChangeStaffUserDist")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeProperty
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeProperty : public UndoCommand {
|
|
ScoreElement* element;
|
|
P_ID id;
|
|
QVariant property;
|
|
PropertyStyle propertyStyle;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeProperty(ScoreElement* e, P_ID i, const QVariant& v, PropertyStyle ps = PropertyStyle::NOSTYLE)
|
|
: element(e), id(i), property(v), propertyStyle(ps) {}
|
|
P_ID getId() const { return id; }
|
|
UNDO_NAME("ChangeProperty")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeMetaText
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeMetaText : public UndoCommand {
|
|
Score* score;
|
|
QString id;
|
|
QString text;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeMetaText(Score* s, const QString& i, const QString& t) : score(s), id(i), text(t) {}
|
|
UNDO_NAME("ChangeMetaText")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeEventList
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeEventList : public UndoCommand {
|
|
Chord* chord;
|
|
QList<NoteEventList> events;
|
|
PlayEventType eventListType;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeEventList(Chord* c, const QList<NoteEventList> l);
|
|
UNDO_NAME("ChangeEventList")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeSynthesizerState
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeSynthesizerState : public UndoCommand {
|
|
Score* score;
|
|
SynthesizerState state;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeSynthesizerState(Score* s, const SynthesizerState& st) : score(s), state(st) {}
|
|
UNDO_NAME("ChangeSynthesizerState")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// RemoveBracket
|
|
//---------------------------------------------------------
|
|
|
|
class RemoveBracket : public UndoCommand {
|
|
Staff* staff;
|
|
int level;
|
|
BracketType type;
|
|
int span;
|
|
|
|
virtual void undo();
|
|
virtual void redo();
|
|
|
|
public:
|
|
RemoveBracket(Staff* s, int l, BracketType t, int sp) : staff(s), level(l), type(t), span(sp) {}
|
|
UNDO_NAME("RemoveBracket")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// AddBracket
|
|
//---------------------------------------------------------
|
|
|
|
class AddBracket : public UndoCommand {
|
|
Staff* staff;
|
|
int level;
|
|
BracketType type;
|
|
int span;
|
|
|
|
virtual void undo();
|
|
virtual void redo();
|
|
|
|
public:
|
|
AddBracket(Staff* s, int l, BracketType t, int sp) : staff(s), level(l), type(t), span(sp) {}
|
|
UNDO_NAME("AddBracket")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeSpannerElements
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeSpannerElements : public UndoCommand {
|
|
Spanner* spanner;
|
|
Element* startElement;
|
|
Element* endElement;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeSpannerElements(Spanner* s, Element* se, Element* ee)
|
|
: spanner(s), startElement(se), endElement(ee) {}
|
|
UNDO_NAME("ChangeSpannerElements")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeParent
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeParent : public UndoCommand {
|
|
Element* element;
|
|
Element* parent;
|
|
int staffIdx;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeParent(Element* e, Element* p, int si) : element(e), parent(p), staffIdx(si) {}
|
|
UNDO_NAME("ChangeParent")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeMMRest
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeMMRest : public UndoCommand {
|
|
Measure* m;
|
|
Measure* mmrest;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeMMRest(Measure* _m, Measure* _mmr) : m(_m), mmrest(_mmr) {}
|
|
UNDO_NAME("ChangeMMRest")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// InsertTime
|
|
//---------------------------------------------------------
|
|
|
|
class InsertTime : public UndoCommand {
|
|
Score* score;
|
|
int tick;
|
|
int len;
|
|
|
|
void redo();
|
|
void undo();
|
|
|
|
public:
|
|
InsertTime(Score* _score, int _tick, int _len)
|
|
: score(_score), tick(_tick), len(_len) {}
|
|
UNDO_NAME("InsertTime")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeNoteEvent
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeNoteEvent : public UndoCommand {
|
|
Note* note;
|
|
NoteEvent* oldEvent;
|
|
NoteEvent newEvent;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeNoteEvent(Note* n, NoteEvent* oe, const NoteEvent& ne)
|
|
: note(n), oldEvent(oe), newEvent(ne) {}
|
|
UNDO_NAME("ChangeNoteEvent")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// LinkUnlink
|
|
//---------------------------------------------------------
|
|
|
|
class LinkUnlink : public UndoCommand {
|
|
ScoreElement* e;
|
|
ScoreElement* le;
|
|
|
|
protected:
|
|
void doLink();
|
|
void doUnlink();
|
|
|
|
public:
|
|
LinkUnlink(ScoreElement* _e, ScoreElement* _le) : e(_e), le(_le) {}
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// Unlink
|
|
//---------------------------------------------------------
|
|
|
|
class Unlink : public LinkUnlink {
|
|
|
|
public:
|
|
Unlink(ScoreElement* _e) : LinkUnlink(_e, 0) {}
|
|
virtual void undo() override { doLink(); }
|
|
virtual void redo() override { doUnlink(); }
|
|
UNDO_NAME("Unlink")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// Link
|
|
//---------------------------------------------------------
|
|
|
|
class Link : public LinkUnlink {
|
|
|
|
public:
|
|
Link(ScoreElement* e, ScoreElement* le) : LinkUnlink(e, le) {}
|
|
virtual void undo() override { doUnlink(); }
|
|
virtual void redo() override { doLink(); }
|
|
UNDO_NAME("Link")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// LinkStaff
|
|
//---------------------------------------------------------
|
|
|
|
class LinkStaff : public UndoCommand {
|
|
Staff* s1;
|
|
Staff* s2;
|
|
|
|
public:
|
|
LinkStaff(Staff* _s1, Staff* _s2) : s1(_s1), s2(_s2) {}
|
|
virtual void undo();
|
|
virtual void redo();
|
|
UNDO_NAME("LinkStaff")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// UnlinkStaff
|
|
//---------------------------------------------------------
|
|
|
|
class UnlinkStaff : public UndoCommand {
|
|
Staff* s1;
|
|
Staff* s2;
|
|
|
|
public:
|
|
UnlinkStaff(Staff* _s1, Staff* _s2) : s1(_s1), s2(_s2) {}
|
|
virtual void undo();
|
|
virtual void redo();
|
|
UNDO_NAME("UnlinkStaff")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeStartEndSpanner
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeStartEndSpanner : public UndoCommand {
|
|
Spanner* spanner;
|
|
Element* start;
|
|
Element* end;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeStartEndSpanner(Spanner* sp, Element*s, Element*e) : spanner(sp), start(s), end(e) {}
|
|
UNDO_NAME("ChangeStartEndSpanner")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeMetaTags
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeMetaTags : public UndoCommand {
|
|
Score* score;
|
|
QMap<QString,QString> metaTags;
|
|
|
|
void flip();
|
|
|
|
public:
|
|
ChangeMetaTags(Score* s, const QMap<QString,QString>& m) : score(s), metaTags(m) {}
|
|
UNDO_NAME("ChangeMetaTags")
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// ChangeDrumset
|
|
//---------------------------------------------------------
|
|
|
|
class ChangeDrumset : public UndoCommand {
|
|
Instrument* instrument;
|
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Drumset drumset;
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void flip();
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public:
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ChangeDrumset(Instrument* i, const Drumset* d) : instrument(i), drumset(*d) {}
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UNDO_NAME("ChangeDrumset")
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};
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//---------------------------------------------------------
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// ChangeGap
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//---------------------------------------------------------
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|
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class ChangeGap : public UndoCommand {
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|
Rest* rest;
|
|
bool v;
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|
|
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void flip();
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|
|
|
public:
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|
ChangeGap(Rest* r, bool v) : rest(r), v(v) {}
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|
UNDO_NAME("ChangeGap")
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|
};
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} // namespace Ms
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#endif
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