MuseScore/libmscore/undo.h
2016-10-10 18:37:39 +02:00

1344 lines
34 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2013 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __UNDO_H__
#define __UNDO_H__
/**
\file
Definition of undo-releated classes and structs.
*/
#include "spatium.h"
#include "mscore.h"
#include "sig.h"
#include "tempo.h"
#include "input.h"
#include "style.h"
#include "key.h"
#include "select.h"
#include "instrument.h"
#include "synthesizer/midipatch.h"
#include "pitchvalue.h"
#include "timesig.h"
#include "noteevent.h"
#include "synthesizerstate.h"
#include "bracket.h"
#include "dynamic.h"
#include "staff.h"
#include "stafftype.h"
#include "cleflist.h"
#include "note.h"
#include "drumset.h"
#include "rest.h"
Q_DECLARE_LOGGING_CATEGORY(undoRedo)
namespace Ms {
class ElementList;
class Element;
class Instrument;
class System;
class Measure;
class Segment;
class Staff;
class Part;
class Volta;
class Score;
class Note;
class Chord;
class ChordRest;
class Harmony;
class SlurTie;
struct MStaff;
class MeasureBase;
class Dynamic;
class Selection;
class Text;
struct Channel;
class PageFormat;
class TextStyle;
class Tuplet;
class KeySig;
class TimeSig;
class Clef;
class Image;
class Bend;
class TremoloBar;
class NoteEvent;
class SlurSegment;
class InstrumentChange;
class Box;
class Spanner;
class BarLine;
enum class ClefType : signed char;
enum class PlayEventType : char;
#define UNDO_NAME(a) virtual const char* name() const override { return a; }
enum class LayoutMode : char;
//---------------------------------------------------------
// UndoCommand
//---------------------------------------------------------
class UndoCommand {
QList<UndoCommand*> childList;
protected:
virtual void flip() {}
public:
virtual ~UndoCommand();
virtual void undo();
virtual void redo();
void appendChild(UndoCommand* cmd) { childList.append(cmd); }
UndoCommand* removeChild() { return childList.takeLast(); }
int childCount() const { return childList.size(); }
void unwind();
virtual void cleanup(bool undo);
// #ifndef QT_NO_DEBUG
virtual const char* name() const { return "UndoCommand"; }
// #endif
};
//---------------------------------------------------------
// UndoStack
//---------------------------------------------------------
class UndoStack {
UndoCommand* curCmd;
QList<UndoCommand*> list;
int curIdx;
int cleanIdx;
public:
UndoStack();
~UndoStack();
bool active() const { return curCmd != 0; }
void beginMacro();
void endMacro(bool rollback);
void push(UndoCommand*); // push & execute
void push1(UndoCommand*);
void pop();
void setClean();
bool canUndo() const { return curIdx > 0; }
bool canRedo() const { return curIdx < list.size(); }
bool isClean() const { return cleanIdx == curIdx; }
bool empty() const { return !canUndo() && !canRedo(); }
UndoCommand* current() const { return curCmd; }
void undo();
void redo();
};
//---------------------------------------------------------
// SaveState
//---------------------------------------------------------
class SaveState : public UndoCommand {
InputState undoInputState;
InputState redoInputState;
Selection undoSelection;
Selection redoSelection;
Score* score;
public:
SaveState(Score*);
virtual void undo();
virtual void redo();
UNDO_NAME("SaveState")
};
//---------------------------------------------------------
// InsertPart
//---------------------------------------------------------
class InsertPart : public UndoCommand {
Part* part;
int idx;
public:
InsertPart(Part* p, int i);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertPart")
};
//---------------------------------------------------------
// RemovePart
//---------------------------------------------------------
class RemovePart : public UndoCommand {
Part* part;
int idx;
public:
RemovePart(Part*, int idx);
virtual void undo();
virtual void redo();
UNDO_NAME("RemovePart")
};
//---------------------------------------------------------
// InsertStaff
//---------------------------------------------------------
class InsertStaff : public UndoCommand {
Staff* staff;
int ridx;
public:
InsertStaff(Staff*, int idx);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertStaff")
};
//---------------------------------------------------------
// RemoveStaff
//---------------------------------------------------------
class RemoveStaff : public UndoCommand {
Staff* staff;
int ridx;
public:
RemoveStaff(Staff*);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveStaff")
};
//---------------------------------------------------------
// InsertMStaff
//---------------------------------------------------------
class InsertMStaff : public UndoCommand {
Measure* measure;
MStaff* mstaff;
int idx;
public:
InsertMStaff(Measure*, MStaff*, int);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertMStaff")
};
//---------------------------------------------------------
// RemoveMStaff
//---------------------------------------------------------
class RemoveMStaff : public UndoCommand {
Measure* measure;
MStaff* mstaff;
int idx;
public:
RemoveMStaff(Measure*, MStaff*, int);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveMStaff")
};
//---------------------------------------------------------
// InsertStaves
//---------------------------------------------------------
class InsertStaves : public UndoCommand {
Measure* measure;
int a;
int b;
public:
InsertStaves(Measure*, int, int);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertStaves")
};
//---------------------------------------------------------
// RemoveStaves
//---------------------------------------------------------
class RemoveStaves : public UndoCommand {
Measure* measure;
int a;
int b;
public:
RemoveStaves(Measure*, int, int);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveStaves")
};
//---------------------------------------------------------
// SortStaves
//---------------------------------------------------------
class SortStaves : public UndoCommand {
Score* score;
QList<int> list;
QList<int> rlist;
public:
SortStaves(Score*, QList<int>);
virtual void undo();
virtual void redo();
UNDO_NAME("SortStaves")
};
//---------------------------------------------------------
// ChangePitch
//---------------------------------------------------------
class ChangePitch : public UndoCommand {
Note* note;
int pitch;
int tpc1;
int tpc2;
void flip();
public:
ChangePitch(Note* note, int pitch, int tpc1, int tpc2);
UNDO_NAME("ChangePitch")
};
//---------------------------------------------------------
// ChangeFretting
//---------------------------------------------------------
class ChangeFretting : public UndoCommand {
Note* note;
int pitch;
int string;
int fret;
int tpc1;
int tpc2;
void flip();
public:
ChangeFretting(Note* note, int pitch, int string, int fret, int tpc1, int tpc2);
UNDO_NAME("ChangeFretting")
};
//---------------------------------------------------------
// ChangeKeySig
//---------------------------------------------------------
class ChangeKeySig : public UndoCommand {
KeySig* keysig;
KeySigEvent ks;
bool showCourtesy;
void flip();
public:
ChangeKeySig(KeySig* k, KeySigEvent newKeySig, bool sc) : keysig(k), ks(newKeySig), showCourtesy(sc) {}
UNDO_NAME("ChangeKeySig")
};
//---------------------------------------------------------
// ChangeMeasureLen
//---------------------------------------------------------
class ChangeMeasureLen : public UndoCommand {
Measure* measure;
Fraction len;
void flip();
public:
ChangeMeasureLen(Measure*, Fraction);
UNDO_NAME("ChangeMeasureLen")
};
//---------------------------------------------------------
// ChangeElement
//---------------------------------------------------------
class ChangeElement : public UndoCommand {
Element* oldElement;
Element* newElement;
void flip();
public:
ChangeElement(Element* oldElement, Element* newElement);
UNDO_NAME("ChangeElement")
};
//---------------------------------------------------------
// ChangeBarLineSpan
//---------------------------------------------------------
class ChangeBarLineSpan : public UndoCommand {
Staff* staff;
int span;
int spanFrom;
int spanTo;
void flip();
public:
ChangeBarLineSpan(Staff*, int span, int spanFrom, int spanTo);
UNDO_NAME("ChangeBarLineSpan")
};
//---------------------------------------------------------
// ChangeSingleBarLineSpan
//---------------------------------------------------------
class ChangeSingleBarLineSpan : public UndoCommand {
BarLine* barLine;
int span;
int spanFrom;
int spanTo;
void flip();
public:
ChangeSingleBarLineSpan(BarLine* barLine, int span, int spanFrom, int spanTo);
UNDO_NAME("ChangeSingleBarLineSpan")
};
//---------------------------------------------------------
// TransposeHarmony
//---------------------------------------------------------
class TransposeHarmony : public UndoCommand {
Harmony* harmony;
int rootTpc, baseTpc;
void flip();
public:
TransposeHarmony(Harmony*, int rootTpc, int baseTpc);
UNDO_NAME("TransposeHarmony")
};
//---------------------------------------------------------
// ExchangeVoice
//---------------------------------------------------------
class ExchangeVoice : public UndoCommand {
Measure* measure;
int val1, val2;
int staff;
public:
ExchangeVoice(Measure* ,int val1, int val2, int staff);
virtual void undo();
virtual void redo();
UNDO_NAME("ExchangeVoice")
};
//---------------------------------------------------------
// CloneVoice
//---------------------------------------------------------
class CloneVoice : public UndoCommand {
Segment* sf;
int lTick;
Segment* d; //Destination
int strack, dtrack;
int otrack;
bool linked;
bool first = true; //first redo
public:
CloneVoice(Segment* sf, int lTick, Segment* d, int strack, int dtrack, int otrack, bool linked = true);
virtual void undo();
virtual void redo();
UNDO_NAME("CloneVoice")
};
//---------------------------------------------------------
// ChangeInstrumentShort
//---------------------------------------------------------
class ChangeInstrumentShort : public UndoCommand {
Part* part;
int tick;
QList<StaffName> text;
void flip();
public:
ChangeInstrumentShort(int, Part*, QList<StaffName>);
UNDO_NAME("ChangeInstrumentShort")
};
//---------------------------------------------------------
// ChangeInstrumentLong
//---------------------------------------------------------
class ChangeInstrumentLong : public UndoCommand {
Part* part;
int tick;
QList<StaffName> text;
void flip();
public:
const QList<StaffName>& longNames() const;
ChangeInstrumentLong(int, Part*, QList<StaffName>);
UNDO_NAME("ChangeInstrumentLong")
};
//---------------------------------------------------------
// MoveElement
//---------------------------------------------------------
class MoveElement : public UndoCommand {
Element* element;
QPointF offset;
void flip();
public:
MoveElement(Element*, const QPointF&);
UNDO_NAME("MoveElement")
};
//---------------------------------------------------------
// ChangeBracketSpan
//---------------------------------------------------------
class ChangeBracketSpan : public UndoCommand {
Staff* staff;
int column;
int span;
void flip();
public:
ChangeBracketSpan(Staff*, int column, int span);
UNDO_NAME("ChangeBracketSpan")
};
//---------------------------------------------------------
// ChangeBracketType
//---------------------------------------------------------
class ChangeBracketType : public UndoCommand {
Bracket* bracket;
BracketType type;
void flip();
public:
ChangeBracketType(Bracket*, BracketType type);
UNDO_NAME("ChangeBracketType")
};
//---------------------------------------------------------
// AddElement
//---------------------------------------------------------
class AddElement : public UndoCommand {
Element* element;
void endUndoRedo(bool) const;
public:
AddElement(Element*);
virtual void undo();
virtual void redo();
virtual void cleanup(bool);
virtual const char* name() const override;
};
//---------------------------------------------------------
// RemoveElement
//---------------------------------------------------------
class RemoveElement : public UndoCommand {
Element* element;
public:
RemoveElement(Element*);
virtual void undo();
virtual void redo();
virtual void cleanup(bool);
virtual const char* name() const override;
};
//---------------------------------------------------------
// EditText
//---------------------------------------------------------
class EditText : public UndoCommand {
Text* text;
QString oldText;
//int undoLevel;
void undoRedo();
public:
EditText(Text* t, const QString& ot, int /*l*/) : text(t), oldText(ot)/*, undoLevel(l)*/ {}
virtual void undo();
virtual void redo();
UNDO_NAME("EditText")
};
//---------------------------------------------------------
// ChangePatch
//---------------------------------------------------------
class ChangePatch : public UndoCommand {
Score* score;
Channel* channel;
MidiPatch patch;
void flip();
public:
ChangePatch(Score* s, Channel* c, const MidiPatch* pt)
: score(s), channel(c), patch(*pt) {}
UNDO_NAME("ChangePatch")
};
//---------------------------------------------------------
// ChangePageFormat
//---------------------------------------------------------
class ChangePageFormat : public UndoCommand {
Score* score;
PageFormat* pf;
qreal spatium;
int pageOffset;
void flip();
public:
ChangePageFormat(Score*, PageFormat*, qreal sp, int po);
~ChangePageFormat();
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangePageFormat")
};
//---------------------------------------------------------
// ChangeStaff
//---------------------------------------------------------
class ChangeStaff : public UndoCommand {
Staff* staff;
bool invisible;
qreal userDist;
Staff::HideMode hideMode;
bool showIfEmpty;
bool cutaway;
bool hideSystemBarLine;
void flip();
public:
ChangeStaff(Staff*, bool invisible, qreal userDist, Staff::HideMode _hideMode,
bool _showIfEmpty, bool _cutaway, bool hide);
UNDO_NAME("ChangeStaff")
};
//---------------------------------------------------------
// ChangeStaffType
//---------------------------------------------------------
class ChangeStaffType : public UndoCommand {
Staff* staff;
StaffType staffType;
void flip();
public:
ChangeStaffType(Staff* s, const StaffType& t) : staff(s), staffType(t) {}
UNDO_NAME("ChangeStaffType")
};
//---------------------------------------------------------
// ChangePart
//---------------------------------------------------------
class ChangePart : public UndoCommand {
Part* part;
Instrument* instrument;
QString partName;
void flip();
public:
ChangePart(Part*, Instrument*, const QString& name);
UNDO_NAME("ChangePart")
};
//---------------------------------------------------------
// ChangeTextStyle
//---------------------------------------------------------
class ChangeTextStyle : public UndoCommand {
Score* score;
TextStyle style;
void flip();
public:
ChangeTextStyle(Score*, const TextStyle& style);
UNDO_NAME("ChangeTextStyle")
};
//---------------------------------------------------------
// AddTextStyle
//---------------------------------------------------------
class AddTextStyle : public UndoCommand {
Score* score;
TextStyle style;
public:
AddTextStyle(Score* s, const TextStyle& st) : score(s), style(st) {}
virtual void undo();
virtual void redo();
UNDO_NAME("AddTextStyle")
};
//---------------------------------------------------------
// ChangeStyle
//---------------------------------------------------------
class ChangeStyle : public UndoCommand {
Score* score;
MStyle style;
void flip();
public:
ChangeStyle(Score*, const MStyle&);
UNDO_NAME("ChangeStyle")
};
//---------------------------------------------------------
// ChangeStyleVal
//---------------------------------------------------------
class ChangeStyleVal : public UndoCommand {
Score* score;
StyleIdx idx;
QVariant value;
void flip();
public:
ChangeStyleVal(Score* s, StyleIdx i, const QVariant& v) : score(s), idx(i), value(v) {}
UNDO_NAME("ChangeStyleVal")
};
//---------------------------------------------------------
// ChangeChordStaffMove
//---------------------------------------------------------
class ChangeChordStaffMove : public UndoCommand {
ChordRest* chordRest;
int staffMove;
void flip();
public:
ChangeChordStaffMove(ChordRest* cr, int);
UNDO_NAME("ChangeChordStaffMove")
};
//---------------------------------------------------------
// ChangeVelocity
//---------------------------------------------------------
class ChangeVelocity : public UndoCommand {
Note* note;
Note::ValueType veloType;
int veloOffset;
void flip();
public:
ChangeVelocity(Note*, Note::ValueType, int);
UNDO_NAME("ChangeVelocity")
};
//---------------------------------------------------------
// ChangeMStaffProperties
//---------------------------------------------------------
class ChangeMStaffProperties : public UndoCommand {
MStaff* mstaff;
bool visible;
bool slashStyle;
void flip();
public:
ChangeMStaffProperties(MStaff*, bool visible, bool slashStyle);
UNDO_NAME("ChangeMStaffProperties")
};
//---------------------------------------------------------
// InsertRemoveMeasures
//---------------------------------------------------------
class InsertRemoveMeasures : public UndoCommand {
MeasureBase* fm;
MeasureBase* lm;
protected:
void removeMeasures();
void insertMeasures();
public:
InsertRemoveMeasures(MeasureBase* _fm, MeasureBase* _lm) : fm(_fm), lm(_lm) {}
virtual void undo() = 0;
virtual void redo() = 0;
};
//---------------------------------------------------------
// RemoveMeasures
//---------------------------------------------------------
class RemoveMeasures : public InsertRemoveMeasures {
public:
RemoveMeasures(MeasureBase* m1, MeasureBase* m2) : InsertRemoveMeasures(m1, m2) {}
virtual void undo() { insertMeasures(); }
virtual void redo() { removeMeasures(); }
UNDO_NAME("RemoveMeasures")
};
//---------------------------------------------------------
// InsertMeasures
//---------------------------------------------------------
class InsertMeasures : public InsertRemoveMeasures {
public:
InsertMeasures(MeasureBase* m1, MeasureBase* m2) : InsertRemoveMeasures(m1, m2) {}
virtual void redo() { insertMeasures(); }
virtual void undo() { removeMeasures(); }
UNDO_NAME("InsertMeasures")
};
//---------------------------------------------------------
// ChangeImage
//---------------------------------------------------------
class ChangeImage : public UndoCommand {
Image* image;
bool lockAspectRatio;
bool autoScale;
int z;
void flip();
public:
ChangeImage(Image* i, bool l, bool a, int _z)
: image(i), lockAspectRatio(l), autoScale(a), z(_z) {}
UNDO_NAME("ChangeImage")
};
//---------------------------------------------------------
// AddExcerpt
//---------------------------------------------------------
class AddExcerpt : public UndoCommand {
Excerpt* excerpt;
public:
AddExcerpt(Excerpt* ex) : excerpt(ex) {}
virtual void undo();
virtual void redo();
UNDO_NAME("AddExcerpt")
};
//---------------------------------------------------------
// RemoveExcerpt
//---------------------------------------------------------
class RemoveExcerpt : public UndoCommand {
Excerpt* excerpt;
public:
RemoveExcerpt(Excerpt* ex) : excerpt(ex) {}
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveExcerpt")
};
//---------------------------------------------------------
// SwapExcerpt
//---------------------------------------------------------
class SwapExcerpt : public UndoCommand {
MasterScore* score;
int pos1;
int pos2;
void flip();
public:
SwapExcerpt(MasterScore* s, int p1, int p2) : score(s), pos1(p1), pos2(p2) {}
UNDO_NAME("SwapExcerpt")
};
//---------------------------------------------------------
// ChangeExcerptTitle
//---------------------------------------------------------
class ChangeExcerptTitle : public UndoCommand {
Excerpt* excerpt;
QString title;
void flip();
public:
ChangeExcerptTitle(Excerpt* x, const QString& t) : excerpt(x), title(t) {}
UNDO_NAME("ChangeExcerptTitle")
};
//---------------------------------------------------------
// ChangeBend
//---------------------------------------------------------
class ChangeBend : public UndoCommand {
Bend* bend;
QList<PitchValue> points;
void flip();
public:
ChangeBend(Bend* b, QList<PitchValue> p) : bend(b), points(p) {}
UNDO_NAME("ChangeBend")
};
//---------------------------------------------------------
// ChangeTremoloBar
//---------------------------------------------------------
class ChangeTremoloBar : public UndoCommand {
TremoloBar* bend;
QList<PitchValue> points;
void flip();
public:
ChangeTremoloBar(TremoloBar* b, QList<PitchValue> p) : bend(b), points(p) {}
UNDO_NAME("ChangeTremoloBar")
};
//---------------------------------------------------------
// ChangeNoteEvents
//---------------------------------------------------------
class ChangeNoteEvents : public UndoCommand {
//Chord* chord;
QList<NoteEvent*> events;
void flip();
public:
ChangeNoteEvents(Chord* /*n*/, const QList<NoteEvent*>& l) : /*chord(n),*/ events(l) {}
UNDO_NAME("ChangeNoteEvents")
};
//---------------------------------------------------------
// ChangeInstrument
// change instrument in an InstrumentChange element
//---------------------------------------------------------
class ChangeInstrument : public UndoCommand {
InstrumentChange* is;
Instrument* instrument;
void flip();
public:
ChangeInstrument(InstrumentChange* _is, Instrument* i) : is(_is), instrument(i) {}
UNDO_NAME("ChangeInstrument")
};
extern void updateNoteLines(Segment*, int track);
//---------------------------------------------------------
// SwapCR
//---------------------------------------------------------
class SwapCR : public UndoCommand {
ChordRest* cr1;
ChordRest* cr2;
void flip();
public:
SwapCR(ChordRest* a, ChordRest* b) : cr1(a), cr2(b) {}
UNDO_NAME("SwapCR")
};
//---------------------------------------------------------
// ChangeClefType
//---------------------------------------------------------
class ChangeClefType : public UndoCommand {
Clef* clef;
ClefType concertClef;
ClefType transposingClef;
void flip();
public:
ChangeClefType(Clef*, ClefType cl, ClefType tc);
UNDO_NAME("ChangeClef")
};
//---------------------------------------------------------
// MoveStaff
//---------------------------------------------------------
class MoveStaff : public UndoCommand {
Staff* staff;
Part* part;
int rstaff;
void flip();
public:
MoveStaff(Staff* s, Part* p, int idx) : staff(s), part(p), rstaff(idx) {}
UNDO_NAME("MoveStaff")
};
//---------------------------------------------------------
// ChangeStaffUserDist
//---------------------------------------------------------
class ChangeStaffUserDist : public UndoCommand {
Staff* staff;
qreal dist;
void flip();
public:
ChangeStaffUserDist(Staff* s, qreal d)
: staff(s), dist(d) {}
UNDO_NAME("ChangeStaffUserDist")
};
//---------------------------------------------------------
// ChangeProperty
//---------------------------------------------------------
class ChangeProperty : public UndoCommand {
ScoreElement* element;
P_ID id;
QVariant property;
PropertyStyle propertyStyle;
void flip();
public:
ChangeProperty(ScoreElement* e, P_ID i, const QVariant& v, PropertyStyle ps = PropertyStyle::NOSTYLE)
: element(e), id(i), property(v), propertyStyle(ps) {}
P_ID getId() const { return id; }
UNDO_NAME("ChangeProperty")
};
//---------------------------------------------------------
// ChangeMetaText
//---------------------------------------------------------
class ChangeMetaText : public UndoCommand {
Score* score;
QString id;
QString text;
void flip();
public:
ChangeMetaText(Score* s, const QString& i, const QString& t) : score(s), id(i), text(t) {}
UNDO_NAME("ChangeMetaText")
};
//---------------------------------------------------------
// ChangeEventList
//---------------------------------------------------------
class ChangeEventList : public UndoCommand {
Chord* chord;
QList<NoteEventList> events;
PlayEventType eventListType;
void flip();
public:
ChangeEventList(Chord* c, const QList<NoteEventList> l);
UNDO_NAME("ChangeEventList")
};
//---------------------------------------------------------
// ChangeSynthesizerState
//---------------------------------------------------------
class ChangeSynthesizerState : public UndoCommand {
Score* score;
SynthesizerState state;
void flip();
public:
ChangeSynthesizerState(Score* s, const SynthesizerState& st) : score(s), state(st) {}
UNDO_NAME("ChangeSynthesizerState")
};
//---------------------------------------------------------
// RemoveBracket
//---------------------------------------------------------
class RemoveBracket : public UndoCommand {
Staff* staff;
int level;
BracketType type;
int span;
virtual void undo();
virtual void redo();
public:
RemoveBracket(Staff* s, int l, BracketType t, int sp) : staff(s), level(l), type(t), span(sp) {}
UNDO_NAME("RemoveBracket")
};
//---------------------------------------------------------
// AddBracket
//---------------------------------------------------------
class AddBracket : public UndoCommand {
Staff* staff;
int level;
BracketType type;
int span;
virtual void undo();
virtual void redo();
public:
AddBracket(Staff* s, int l, BracketType t, int sp) : staff(s), level(l), type(t), span(sp) {}
UNDO_NAME("AddBracket")
};
//---------------------------------------------------------
// ChangeSpannerElements
//---------------------------------------------------------
class ChangeSpannerElements : public UndoCommand {
Spanner* spanner;
Element* startElement;
Element* endElement;
void flip();
public:
ChangeSpannerElements(Spanner* s, Element* se, Element* ee)
: spanner(s), startElement(se), endElement(ee) {}
UNDO_NAME("ChangeSpannerElements")
};
//---------------------------------------------------------
// ChangeParent
//---------------------------------------------------------
class ChangeParent : public UndoCommand {
Element* element;
Element* parent;
int staffIdx;
void flip();
public:
ChangeParent(Element* e, Element* p, int si) : element(e), parent(p), staffIdx(si) {}
UNDO_NAME("ChangeParent")
};
//---------------------------------------------------------
// ChangeMMRest
//---------------------------------------------------------
class ChangeMMRest : public UndoCommand {
Measure* m;
Measure* mmrest;
void flip();
public:
ChangeMMRest(Measure* _m, Measure* _mmr) : m(_m), mmrest(_mmr) {}
UNDO_NAME("ChangeMMRest")
};
//---------------------------------------------------------
// InsertTime
//---------------------------------------------------------
class InsertTime : public UndoCommand {
Score* score;
int tick;
int len;
void redo();
void undo();
public:
InsertTime(Score* _score, int _tick, int _len)
: score(_score), tick(_tick), len(_len) {}
UNDO_NAME("InsertTime")
};
//---------------------------------------------------------
// ChangeNoteEvent
//---------------------------------------------------------
class ChangeNoteEvent : public UndoCommand {
Note* note;
NoteEvent* oldEvent;
NoteEvent newEvent;
void flip();
public:
ChangeNoteEvent(Note* n, NoteEvent* oe, const NoteEvent& ne)
: note(n), oldEvent(oe), newEvent(ne) {}
UNDO_NAME("ChangeNoteEvent")
};
//---------------------------------------------------------
// LinkUnlink
//---------------------------------------------------------
class LinkUnlink : public UndoCommand {
ScoreElement* e;
ScoreElement* le;
protected:
void doLink();
void doUnlink();
public:
LinkUnlink(ScoreElement* _e, ScoreElement* _le) : e(_e), le(_le) {}
};
//---------------------------------------------------------
// Unlink
//---------------------------------------------------------
class Unlink : public LinkUnlink {
public:
Unlink(ScoreElement* _e) : LinkUnlink(_e, 0) {}
virtual void undo() override { doLink(); }
virtual void redo() override { doUnlink(); }
UNDO_NAME("Unlink")
};
//---------------------------------------------------------
// Link
//---------------------------------------------------------
class Link : public LinkUnlink {
public:
Link(ScoreElement* e, ScoreElement* le) : LinkUnlink(e, le) {}
virtual void undo() override { doUnlink(); }
virtual void redo() override { doLink(); }
UNDO_NAME("Link")
};
//---------------------------------------------------------
// LinkStaff
//---------------------------------------------------------
class LinkStaff : public UndoCommand {
Staff* s1;
Staff* s2;
public:
LinkStaff(Staff* _s1, Staff* _s2) : s1(_s1), s2(_s2) {}
virtual void undo();
virtual void redo();
UNDO_NAME("LinkStaff")
};
//---------------------------------------------------------
// UnlinkStaff
//---------------------------------------------------------
class UnlinkStaff : public UndoCommand {
Staff* s1;
Staff* s2;
public:
UnlinkStaff(Staff* _s1, Staff* _s2) : s1(_s1), s2(_s2) {}
virtual void undo();
virtual void redo();
UNDO_NAME("UnlinkStaff")
};
//---------------------------------------------------------
// ChangeStartEndSpanner
//---------------------------------------------------------
class ChangeStartEndSpanner : public UndoCommand {
Spanner* spanner;
Element* start;
Element* end;
void flip();
public:
ChangeStartEndSpanner(Spanner* sp, Element*s, Element*e) : spanner(sp), start(s), end(e) {}
UNDO_NAME("ChangeStartEndSpanner")
};
//---------------------------------------------------------
// ChangeMetaTags
//---------------------------------------------------------
class ChangeMetaTags : public UndoCommand {
Score* score;
QMap<QString,QString> metaTags;
void flip();
public:
ChangeMetaTags(Score* s, const QMap<QString,QString>& m) : score(s), metaTags(m) {}
UNDO_NAME("ChangeMetaTags")
};
//---------------------------------------------------------
// ChangeDrumset
//---------------------------------------------------------
class ChangeDrumset : public UndoCommand {
Instrument* instrument;
Drumset drumset;
void flip();
public:
ChangeDrumset(Instrument* i, const Drumset* d) : instrument(i), drumset(*d) {}
UNDO_NAME("ChangeDrumset")
};
//---------------------------------------------------------
// ChangeGap
//---------------------------------------------------------
class ChangeGap : public UndoCommand {
Rest* rest;
bool v;
void flip();
public:
ChangeGap(Rest* r, bool v) : rest(r), v(v) {}
UNDO_NAME("ChangeGap")
};
} // namespace Ms
#endif