MuseScore/mscore/album.h

80 lines
2.3 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
// $Id: mscore.cpp 4220 2011-04-22 10:31:26Z wschweer $
//
// Copyright (C) 2011 Werner Schweer and others
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=============================================================================
#ifndef __ALBUM_H__
#define __ALBUM_H__
namespace Ms {
class Score;
class Xml;
class XmlReader;
//---------------------------------------------------------
// AlbumItem
//---------------------------------------------------------
struct AlbumItem {
QString name;
QString path;
Score* score { 0 };
AlbumItem() {}
AlbumItem(const QString& p) : path(p) {}
~AlbumItem();
};
//---------------------------------------------------------
// Album
//---------------------------------------------------------
class Album {
bool _dirty;
QString _path;
QString _name;
QList<AlbumItem*> _scores;
void load(XmlReader&);
void save(Xml&);
void loadScores();
public:
Album();
~Album();
void print();
bool createScore(const QString& fn);
bool read(const QString& path);
void write(Xml& xml);
bool dirty() const { return _dirty; }
QString name() const { return _name; }
QString path() const { return _path; }
void setName(const QString&);
void setPath(const QString&);
QList<AlbumItem*>& scores() { return _scores; }
void append(AlbumItem* item);
void remove(int);
void swap(int, int);
AlbumItem* item(int idx) { return _scores[idx]; }
void setDirty(bool val) { _dirty = val; }
};
}
#endif