69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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// $Id:$
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//
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// Copyright (C) 2012 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENSE.GPL
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//=============================================================================
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#include "inspectorTrill.h"
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#include "musescore.h"
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#include "libmscore/trill.h"
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#include "libmscore/score.h"
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//---------------------------------------------------------
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// InspectorTrill
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//---------------------------------------------------------
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InspectorTrill::InspectorTrill(QWidget* parent)
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: InspectorBase(parent)
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{
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iElement = new InspectorElementElement(this);
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layout->addWidget(iElement);
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QWidget* w = new QWidget;
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iTrill.setupUi(w);
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layout->addWidget(w);
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connect(iTrill.subtype, SIGNAL(currentIndexChanged(int)), SLOT(apply()));
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}
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//---------------------------------------------------------
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// setElement
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//---------------------------------------------------------
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void InspectorTrill::setElement(Element* e)
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{
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TrillSegment* trillSegment = static_cast<TrillSegment*>(e);
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iElement->setElement(trillSegment);
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Trill* trill = trillSegment->trill();
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iTrill.subtype->blockSignals(true);
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iTrill.subtype->setCurrentIndex(int(trill->subtype()));
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iTrill.subtype->blockSignals(false);
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}
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//---------------------------------------------------------
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// apply
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//---------------------------------------------------------
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void InspectorTrill::apply()
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{
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TrillSegment* trillSegment = static_cast<TrillSegment*>(inspector->element());
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Trill* trill = trillSegment->trill();
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Trill::TrillType vt = trill->subtype();
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Trill::TrillType nt = Trill::TrillType(iTrill.subtype->currentIndex());
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if (vt != nt) {
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Score* score = trill->score();
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score->startCmd();
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score->undoChangeProperty(trill, P_TRILL_TYPE, nt);
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score->endCmd();
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mscore->endCmd();
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}
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}
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