MuseScore/mscore/selectdialog.cpp
2013-02-07 13:10:46 +01:00

67 lines
2.3 KiB
C++

//=============================================================================
// MuseScore
// Linux Music Score Editor
// $Id: select.cpp -1 $
//
// Copyright (C) 2002-2011 Werner Schweer and others
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=============================================================================
/**
\file
Implementation of class Selection plus other selection related functions.
*/
#include "libmscore/select.h"
#include "selectdialog.h"
#include "libmscore/element.h"
#include "libmscore/system.h"
//---------------------------------------------------------
// SelectDialog
//---------------------------------------------------------
SelectDialog::SelectDialog(const Element* _e, QWidget* parent)
: QDialog(parent)
{
setupUi(this);
setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
e = _e;
type->setText(e->name());
//TODO subtype->setText(e->subtypeName());
}
//---------------------------------------------------------
// setPattern
//---------------------------------------------------------
void SelectDialog::setPattern(ElementPattern* p)
{
p->type = e->type();
p->subtype = 0; // TODO e->subtype();
p->staff = sameStaff->isChecked() ? e->staffIdx() : -1;
p->voice = sameVoice->isChecked() ? e->voice() : -1;
p->subtypeValid = sameSubtype->isChecked();
p->system = 0;
if (sameSystem->isChecked()) {
do {
if (e->type() == Element::SYSTEM) {
p->system = static_cast<const System*>(e);
break;
}
e = e->parent();
} while (e);
}
}