MuseScore/libmscore/arpeggio.h
2019-12-24 14:16:06 +02:00

104 lines
3.6 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __ARPEGGIO_H__
#define __ARPEGGIO_H__
#include "element.h"
namespace Ms {
class Chord;
enum class ArpeggioType : char {
NORMAL, UP, DOWN, BRACKET, UP_STRAIGHT, DOWN_STRAIGHT
};
//---------------------------------------------------------
// @@ Arpeggio
//---------------------------------------------------------
class Arpeggio final : public Element {
ArpeggioType _arpeggioType;
qreal _userLen1;
qreal _userLen2;
qreal _height;
int _span; // spanning staves
std::vector<SymId> symbols;
bool _playArpeggio;
qreal _stretch;
bool _hidden = false; // set in layout, will skip draw if true
void symbolLine(SymId start, SymId fill);
void symbolLine2(SymId end, SymId fill);
virtual void spatiumChanged(qreal /*oldValue*/, qreal /*newValue*/) override;
virtual QLineF dragAnchor() const override;
virtual QPointF gripAnchor(Grip) const override;
virtual void startEdit(EditData&) override;
public:
Arpeggio(Score* s);
virtual Arpeggio* clone() const override { return new Arpeggio(*this); }
virtual ElementType type() const override { return ElementType::ARPEGGIO; }
ArpeggioType arpeggioType() const { return _arpeggioType; }
void setArpeggioType(ArpeggioType v) { _arpeggioType = v; }
Chord* chord() const { return (Chord*)parent(); }
virtual bool acceptDrop(EditData&) const override;
virtual Element* drop(EditData&) override;
virtual void layout() override;
virtual void draw(QPainter*) const override;
virtual bool isEditable() const override { return true; }
virtual void editDrag(EditData&) override;
virtual bool edit(EditData&) override;
virtual void read(XmlReader& e) override;
virtual void write(XmlWriter& xml) const override;
virtual void reset() override;
int span() const { return _span; }
void setSpan(int val) { _span = val; }
void setHeight(qreal);
qreal userLen1() const { return _userLen1; }
qreal userLen2() const { return _userLen2; }
void setUserLen1(qreal v) { _userLen1 = v; }
void setUserLen2(qreal v) { _userLen2 = v; }
bool playArpeggio() { return _playArpeggio; }
void setPlayArpeggio(bool p) { _playArpeggio = p; }
qreal Stretch() const { return _stretch; }
void setStretch(qreal val) { _stretch = val; }
virtual QVariant getProperty(Pid propertyId) const override;
virtual bool setProperty(Pid propertyId, const QVariant&) override;
virtual QVariant propertyDefault(Pid propertyId) const override;
virtual Pid propertyId(const QStringRef& xmlName) const override;
// TODO: add a grip for moving the entire arpeggio
EditBehavior normalModeEditBehavior() const override { return EditBehavior::Edit; }
int gripsCount() const override { return 2; }
Grip initialEditModeGrip() const override { return Grip::END; }
Grip defaultGrip() const override { return Grip::START; }
std::vector<QPointF> gripsPositions(const EditData&) const override;
};
} // namespace Ms
#endif