d464b009de
1) Add timeStratch field to arpeggio inspector to manipulate velocity of arpeggio. Now arpeggio with timeStretch which equal 1, doesn't depend on applying tempo. Arpeggio sounds the same. 2) Add unit test to midi tests. 1 2 3
96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
//=============================================================================
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// MuseScore
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// Music Composition & Notation
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __ARPEGGIO_H__
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#define __ARPEGGIO_H__
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#include "element.h"
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namespace Ms {
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class Chord;
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enum class ArpeggioType : char {
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NORMAL, UP, DOWN, BRACKET, UP_STRAIGHT, DOWN_STRAIGHT
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};
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//---------------------------------------------------------
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// @@ Arpeggio
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//---------------------------------------------------------
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class Arpeggio final : public Element {
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ArpeggioType _arpeggioType;
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qreal _userLen1;
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qreal _userLen2;
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qreal _height;
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int _span; // spanning staves
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std::vector<SymId> symbols;
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bool _playArpeggio;
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qreal _stretch;
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bool _hidden = false; // set in layout, will skip draw if true
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void symbolLine(SymId start, SymId fill);
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void symbolLine2(SymId end, SymId fill);
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virtual void spatiumChanged(qreal /*oldValue*/, qreal /*newValue*/) override;
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virtual QLineF dragAnchor() const override;
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virtual QPointF gripAnchor(Grip) const override;
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virtual void startEdit(EditData&) override;
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public:
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Arpeggio(Score* s);
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virtual Arpeggio* clone() const override { return new Arpeggio(*this); }
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virtual ElementType type() const override { return ElementType::ARPEGGIO; }
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ArpeggioType arpeggioType() const { return _arpeggioType; }
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void setArpeggioType(ArpeggioType v) { _arpeggioType = v; }
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Chord* chord() const { return (Chord*)parent(); }
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virtual bool acceptDrop(EditData&) const override;
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virtual Element* drop(EditData&) override;
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virtual void layout() override;
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virtual void draw(QPainter*) const override;
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virtual bool isEditable() const override { return true; }
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virtual void editDrag(EditData&) override;
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virtual void updateGrips(EditData&) const override;
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virtual bool edit(EditData&) override;
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virtual void read(XmlReader& e) override;
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virtual void write(XmlWriter& xml) const override;
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int span() const { return _span; }
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void setSpan(int val) { _span = val; }
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void setHeight(qreal);
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qreal userLen1() const { return _userLen1; }
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qreal userLen2() const { return _userLen2; }
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void setUserLen1(qreal v) { _userLen1 = v; }
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void setUserLen2(qreal v) { _userLen2 = v; }
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bool playArpeggio() { return _playArpeggio; }
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void setPlayArpeggio(bool p) { _playArpeggio = p; }
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qreal Stretch() const { return _stretch; }
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void setStretch(qreal val) { _stretch = val; }
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virtual QVariant getProperty(Pid propertyId) const override;
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virtual bool setProperty(Pid propertyId, const QVariant&) override;
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virtual QVariant propertyDefault(Pid propertyId) const override;
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};
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} // namespace Ms
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#endif
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