839b484d45
using Instruments Panel
88 lines
3.6 KiB
C++
88 lines
3.6 KiB
C++
/*
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* SPDX-License-Identifier: GPL-3.0-only
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* MuseScore-CLA-applies
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*
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* MuseScore
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* Music Composition & Notation
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*
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* Copyright (C) 2021 MuseScore BVBA and others
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef MU_NOTATION_INOTATIONPARTS_H
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#define MU_NOTATION_INOTATIONPARTS_H
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#include "notationtypes.h"
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#include "async/notification.h"
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#include "async/channel.h"
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#include "async/notifylist.h"
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#include "retval.h"
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namespace mu::notation {
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class INotationParts
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{
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public:
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virtual ~INotationParts() = default;
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virtual async::NotifyList<const Part*> partList() const = 0;
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virtual async::NotifyList<const Staff*> staffList(const ID& partId) const = 0;
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virtual const Part* part(const ID& partId) const = 0;
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virtual bool partExists(const ID& partId) const = 0;
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virtual const Staff* staff(const ID& staffId) const = 0;
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virtual bool staffExists(const ID& staffId) const = 0;
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virtual StaffConfig staffConfig(const ID& staffId) const = 0;
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virtual ScoreOrder scoreOrder() const = 0;
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virtual void setParts(const PartInstrumentList& instruments, const ScoreOrder& order) = 0;
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virtual void setScoreOrder(const ScoreOrder& order) = 0;
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virtual void setPartVisible(const ID& partId, bool visible) = 0;
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virtual bool setVoiceVisible(const ID& staffId, int voiceIndex, bool visible) = 0;
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virtual void setStaffVisible(const ID& staffId, bool visible) = 0;
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virtual void setPartName(const ID& partId, const QString& name) = 0;
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virtual void setPartSharpFlat(const ID& partId, const SharpFlat& sharpFlat) = 0;
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virtual void setInstrumentName(const InstrumentKey& instrumentKey, const QString& name) = 0;
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virtual void setInstrumentAbbreviature(const InstrumentKey& instrumentKey, const QString& abbreviature) = 0;
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virtual void setStaffType(const ID& staffId, StaffType type) = 0;
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virtual void setStaffConfig(const ID& staffId, const StaffConfig& config) = 0;
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virtual void removeParts(const IDList& partsIds) = 0;
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virtual void removeStaves(const IDList& stavesIds) = 0;
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enum class InsertMode {
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Before,
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After
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};
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virtual void moveParts(const IDList& sourcePartsIds, const ID& destinationPartId, InsertMode mode = InsertMode::Before) = 0;
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virtual void moveStaves(const IDList& sourceStavesIds, const ID& destinationStaffId, InsertMode mode = InsertMode::Before) = 0;
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virtual void appendStaff(Staff* staff, const ID& destinationPartId) = 0;
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virtual void appendLinkedStaff(Staff* staff, const ID& sourceStaffId, const ID& destinationPartId) = 0;
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virtual void insertPart(Part* part, size_t index) = 0;
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virtual void replacePart(const ID& partId, Part* newPart) = 0;
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virtual void replaceInstrument(const InstrumentKey& instrumentKey, const Instrument& newInstrument) = 0;
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virtual void replaceDrumset(const InstrumentKey& instrumentKey, const Drumset& newDrumset) = 0;
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virtual async::Notification partsChanged() const = 0;
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virtual async::Notification scoreOrderChanged() const = 0;
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};
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using INotationPartsPtr = std::shared_ptr<INotationParts>;
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}
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#endif // MU_NOTATION_INOTATIONPARTS_H
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