MuseScore/libmscore/stem.cpp
2020-03-20 16:52:52 +02:00

409 lines
13 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2010-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "stem.h"
#include "staff.h"
#include "chord.h"
#include "score.h"
#include "stafftype.h"
#include "hook.h"
#include "tremolo.h"
#include "note.h"
#include "xml.h"
// TEMPORARY HACK!!
#include "sym.h"
// END OF HACK
namespace Ms {
static const ElementStyle stemStyle {
{ Sid::stemWidth, Pid::LINE_WIDTH },
};
//---------------------------------------------------------
// Stem
// Notenhals
//---------------------------------------------------------
Stem::Stem(Score* s)
: Element(s)
{
initElementStyle(&stemStyle);
resetProperty(Pid::USER_LEN);
}
//---------------------------------------------------------
// vStaffIdx
//---------------------------------------------------------
int Stem::vStaffIdx() const
{
return staffIdx() + chord()->staffMove();
}
//---------------------------------------------------------
// up
//---------------------------------------------------------
bool Stem::up() const
{
return chord() ? chord()->up() : true;
}
//---------------------------------------------------------
// stemLen
//---------------------------------------------------------
qreal Stem::stemLen() const
{
return up() ? -_len : _len;
}
//-------------------------------------------------------------------
// layout
// For beamed notes this is called twice. The final stem
// length can only be calculated after stretching of the measure.
// We need a guessed stem shape to calculate the minimal distance
// between segments. The guessed stem must have at least the
// right direction.
//-------------------------------------------------------------------
void Stem::layout()
{
qreal l = _len + _userLen;
qreal _up = up() ? -1.0 : 1.0;
l *= _up;
qreal y1 = 0.0; // vertical displacement to match note attach point
const Staff* stf = staff();
if (chord()) {
setMag(chord()->mag());
Fraction tick = chord()->tick();
const StaffType* st = stf ? stf->staffType(tick) : 0;
if (st && st->isTabStaff() ) { // TAB staves
if (st->stemThrough()) {
// if stems through staves, gets Y pos. of stem-side note relative to chord other side
qreal lineDist = st->lineDistance().val() * spatium();
y1 = (chord()->downString() - chord()->upString()) * _up * lineDist;
// if fret marks above lines, raise stem beginning by 1/2 line distance
if (!st->onLines())
y1 -= lineDist * 0.5;
// shorten stem by 1/2 lineDist to clear the note and a little more to keep 'air' between stem and note
lineDist *= 0.7 * mag();
y1 += _up * lineDist;
}
// in other TAB types, no correction
}
else { // non-TAB
// move stem start to note attach point
Note* n = up() ? chord()->downNote() : chord()->upNote();
y1 += (up() ? n->stemUpSE().y() : n->stemDownNW().y());
rypos() = n->rypos();
}
}
qreal lw5 = 0.5 * lineWidthMag();
line.setLine(0.0, y1, 0.0, l);
// compute bounding rectangle
QRectF r(line.p1(), line.p2());
setbbox(r.normalized().adjusted(-lw5, -lw5, lw5, lw5));
}
//---------------------------------------------------------
// setLen
//---------------------------------------------------------
void Stem::setLen(qreal v)
{
_len = (v < 0.0) ? -v : v;
layout();
}
//---------------------------------------------------------
// spatiumChanged
//---------------------------------------------------------
void Stem::spatiumChanged(qreal oldValue, qreal newValue)
{
_userLen = (_userLen / oldValue) * newValue;
layout();
}
//---------------------------------------------------------
// draw
//---------------------------------------------------------
void Stem::draw(QPainter* painter) const
{
if (!chord()) // may be need assert?
return;
// hide if second chord of a cross-measure pair
if (chord()->crossMeasure() == CrossMeasure::SECOND)
return;
const Staff* st = staff();
const StaffType* stt = st ? st->staffType(chord()->tick()) : 0;
bool useTab = stt && stt->isTabStaff();
painter->setPen(QPen(curColor(), lineWidthMag(), Qt::SolidLine, Qt::RoundCap));
painter->drawLine(line);
if (!useTab)
return;
// TODO: adjust bounding rectangle in layout() for dots and for slash
qreal sp = spatium();
bool isUp = up();
// slashed half note stem
if (chord()->durationType().type() == TDuration::DurationType::V_HALF && stt->minimStyle() == TablatureMinimStyle::SLASHED) {
// position slashes onto stem
qreal y = isUp ? -(_len+_userLen) + STAFFTYPE_TAB_SLASH_2STARTY_UP*sp : (_len+_userLen) - STAFFTYPE_TAB_SLASH_2STARTY_DN*sp;
// if stems through, try to align slashes within or across lines
if (stt->stemThrough()) {
qreal halfLineDist = stt->lineDistance().val() * sp * 0.5;
qreal halfSlashHgt = STAFFTYPE_TAB_SLASH_2TOTHEIGHT * sp * 0.5;
y = lrint( (y + halfSlashHgt) / halfLineDist) * halfLineDist - halfSlashHgt;
}
// draw slashes
qreal hlfWdt= sp * STAFFTYPE_TAB_SLASH_WIDTH * 0.5;
qreal sln = sp * STAFFTYPE_TAB_SLASH_SLANTY;
qreal thk = sp * STAFFTYPE_TAB_SLASH_THICK;
qreal displ = sp * STAFFTYPE_TAB_SLASH_DISPL;
QPainterPath path;
for (int i = 0; i < 2; ++i) {
path.moveTo( hlfWdt, y); // top-right corner
path.lineTo( hlfWdt, y+thk); // bottom-right corner
path.lineTo(-hlfWdt, y+thk+sln); // bottom-left corner
path.lineTo(-hlfWdt, y+sln); // top-left corner
path.closeSubpath();
y += displ;
}
painter->setBrush(QBrush(curColor()));
painter->setPen(Qt::NoPen);
painter->drawPath(path);
}
// dots
// NOT THE BEST PLACE FOR THIS?
// with tablatures and stems beside staves, dots are not drawn near 'notes', but near stems
int nDots = chord()->dots();
if (nDots > 0 && !stt->stemThrough()) {
qreal x = chord()->dotPosX();
qreal y = ( (STAFFTYPE_TAB_DEFAULTSTEMLEN_DN * 0.2) * sp) * (isUp ? -1.0 : 1.0);
qreal step = score()->styleS(Sid::dotDotDistance).val() * sp;
for (int dot = 0; dot < nDots; dot++, x += step)
drawSymbol(SymId::augmentationDot, painter, QPointF(x, y));
}
}
//---------------------------------------------------------
// write
//---------------------------------------------------------
void Stem::write(XmlWriter& xml) const
{
xml.stag(this);
Element::writeProperties(xml);
writeProperty(xml, Pid::USER_LEN);
writeProperty(xml, Pid::LINE_WIDTH);
xml.etag();
}
//---------------------------------------------------------
// read
//---------------------------------------------------------
void Stem::read(XmlReader& e)
{
while (e.readNextStartElement()) {
if (!readProperties(e))
e.unknown();
}
}
//---------------------------------------------------------
// readProperties
//---------------------------------------------------------
bool Stem::readProperties(XmlReader& e)
{
const QStringRef& tag(e.name());
if (readProperty(tag, e, Pid::USER_LEN))
;
else if (readStyledProperty(e, tag))
;
else if (Element::readProperties(e))
;
else
return false;
return true;
}
//---------------------------------------------------------
// gripsPositions
//---------------------------------------------------------
std::vector<QPointF> Stem::gripsPositions(const EditData&) const
{
return { pagePos() + line.p2() };
}
//---------------------------------------------------------
// startEdit
//---------------------------------------------------------
void Stem::startEdit(EditData& ed)
{
Element::startEdit(ed);
ElementEditData* eed = ed.getData(this);
eed->pushProperty(Pid::USER_LEN);
}
//---------------------------------------------------------
// editDrag
//---------------------------------------------------------
void Stem::editDrag(EditData& ed)
{
qreal yDelta = ed.delta.y();
_userLen += up() ? -yDelta : yDelta;
layout();
Chord* c = chord();
if (c->hook())
c->hook()->move(QPointF(0.0, ed.delta.y()));
}
//---------------------------------------------------------
// reset
//---------------------------------------------------------
void Stem::reset()
{
undoChangeProperty(Pid::USER_LEN, 0.0);
Element::reset();
}
//---------------------------------------------------------
// acceptDrop
//---------------------------------------------------------
bool Stem::acceptDrop(EditData& data) const
{
Element* e = data.dropElement;
if ((e->type() == ElementType::TREMOLO) && (toTremolo(e)->tremoloType() <= TremoloType::R64)) {
return true;
}
return false;
}
//---------------------------------------------------------
// drop
//---------------------------------------------------------
Element* Stem::drop(EditData& data)
{
Element* e = data.dropElement;
Chord* ch = chord();
switch(e->type()) {
case ElementType::TREMOLO:
e->setParent(ch);
score()->undoAddElement(e);
return e;
default:
delete e;
break;
}
return 0;
}
//---------------------------------------------------------
// getProperty
//---------------------------------------------------------
QVariant Stem::getProperty(Pid propertyId) const
{
switch(propertyId) {
case Pid::LINE_WIDTH:
return lineWidth();
case Pid::USER_LEN:
return userLen();
case Pid::STEM_DIRECTION:
return QVariant::fromValue<Direction>(chord()->stemDirection());
default:
return Element::getProperty(propertyId);
}
}
//---------------------------------------------------------
// setProperty
//---------------------------------------------------------
bool Stem::setProperty(Pid propertyId, const QVariant& v)
{
switch (propertyId) {
case Pid::LINE_WIDTH:
setLineWidth(v.toReal());
break;
case Pid::USER_LEN:
setUserLen(v.toDouble());
break;
case Pid::STEM_DIRECTION:
chord()->setStemDirection(v.value<Direction>());
break;
default:
return Element::setProperty(propertyId, v);
}
triggerLayout();
return true;
}
//---------------------------------------------------------
// propertyDefault
//---------------------------------------------------------
QVariant Stem::propertyDefault(Pid id) const
{
switch (id) {
case Pid::USER_LEN:
return 0.0;
// case Pid::LINE_WIDTH:
// return score()->styleP(Sid::stemWidth);
case Pid::STEM_DIRECTION:
return QVariant::fromValue<Direction>(Direction::AUTO);
default:
return Element::propertyDefault(id);
}
}
//---------------------------------------------------------
// hookPos
// in chord coordinates
//---------------------------------------------------------
QPointF Stem::hookPos() const
{
QPointF p(pos() + line.p2());
qreal xoff = 0.5 * lineWidthMag();
p.rx() += xoff;
return p;
}
}