#pragma once #include "Camera.h" #include "CameraOrbit.h" #include "BaseMesh.h" #include "Mesh.h" #include "Terrain.h" #include "EditorTerrain.h" #include "Grass.h" #include "ShadowMap.h" #include "Atmosphere.h" #include "Water.h" #include "MaterialManager.h" #include "SceneNodes/SceneNodes.h" #include "SceneManager.h" #include "Helpers.h" #include "Scatter.h" #include "Forest.h" namespace verus { void Make_Scene(); void Free_Scene(); }