// Copyright (C) 2020, Dmitry Maluev (dmaluev@gmail.com) VERUS_UBUFFER UB_BloomVS { mataff _matW; mataff _matV; }; VERUS_UBUFFER UB_BloomFS { float4 _exposure; }; VERUS_UBUFFER UB_BloomGodRaysFS { matrix _matInvVP; matrix _matSunShadow; matrix _matSunShadowCSM1; matrix _matSunShadowCSM2; matrix _matSunShadowCSM3; float4 _shadowConfig; float4 _splitRanges; float4 _dirToSun; float4 _sunColor; float4 _eyePos; };