verus/RendererDirect3D11/src/CGI/RendererD3D11.h

97 lines
3.7 KiB
C++

// Copyright (C) 2021-2022, Dmitry Maluev (dmaluev@gmail.com). All rights reserved.
#pragma once
namespace verus
{
namespace CGI
{
typedef Store<CommandBufferD3D11> TStoreCommandBuffers;
typedef Store<GeometryD3D11> TStoreGeometry;
typedef Store<PipelineD3D11> TStorePipelines;
typedef Store<ShaderD3D11> TStoreShaders;
typedef Store<TextureD3D11> TStoreTextures;
class RendererD3D11 : public Singleton<RendererD3D11>, public BaseRenderer,
private TStoreCommandBuffers, private TStoreGeometry, private TStorePipelines, private TStoreShaders, private TStoreTextures
{
ComPtr<ID3D11Device> _pDevice;
ComPtr<ID3D11DeviceContext> _pDeviceContext;
ComPtr<IDXGISwapChain> _pSwapChain;
ComPtr<ID3D11Texture2D> _pSwapChainBuffer;
ComPtr<ID3D11RenderTargetView> _pSwapChainBufferRTV;
Vector<ComPtr<ID3D11SamplerState>> _vSamplers;
Vector<RP::D3DRenderPass> _vRenderPasses;
Vector<RP::D3DFramebuffer> _vFramebuffers;
D3D_FEATURE_LEVEL _featureLevel = D3D_FEATURE_LEVEL_11_0;
DXGI_SWAP_CHAIN_DESC _swapChainDesc = {};
public:
RendererD3D11();
~RendererD3D11();
virtual void ReleaseMe() override;
void Init();
void Done();
private:
static ComPtr<IDXGIFactory1> CreateFactory();
static ComPtr<IDXGIAdapter1> GetAdapter(ComPtr<IDXGIFactory1> pFactory);
void CreateSwapChainBufferRTV();
void InitD3D();
public:
// <CreateAndGet>
void CreateSamplers();
ID3D11Device* GetD3DDevice() const { return _pDevice.Get(); }
ID3D11DeviceContext* GetD3DDeviceContext() const { return _pDeviceContext.Get(); }
ID3D11SamplerState* GetD3DSamplerState(Sampler s) const;
// </CreateAndGet>
virtual void ImGuiInit(RPHandle renderPassHandle) override;
virtual void ImGuiRenderDrawData() override;
virtual void ResizeSwapChain() override;
// Which graphics API?
virtual Gapi GetGapi() override { return Gapi::direct3D11; }
// <FrameCycle>
virtual void BeginFrame() override;
virtual void AcquireSwapChainImage() override;
virtual void EndFrame() override;
virtual void WaitIdle() override;
virtual void OnMinimized() override;
// </FrameCycle>
// <Resources>
virtual PBaseCommandBuffer InsertCommandBuffer() override;
virtual PBaseGeometry InsertGeometry() override;
virtual PBasePipeline InsertPipeline() override;
virtual PBaseShader InsertShader() override;
virtual PBaseTexture InsertTexture() override;
virtual void DeleteCommandBuffer(PBaseCommandBuffer p) override;
virtual void DeleteGeometry(PBaseGeometry p) override;
virtual void DeletePipeline(PBasePipeline p) override;
virtual void DeleteShader(PBaseShader p) override;
virtual void DeleteTexture(PBaseTexture p) override;
virtual RPHandle CreateRenderPass(std::initializer_list<RP::Attachment> ilA, std::initializer_list<RP::Subpass> ilS, std::initializer_list<RP::Dependency> ilD) override;
virtual FBHandle CreateFramebuffer(RPHandle renderPassHandle, std::initializer_list<TexturePtr> il, int w, int h,
int swapChainBufferIndex = -1, CubeMapFace cubeMapFace = CubeMapFace::none) override;
virtual void DeleteRenderPass(RPHandle handle) override;
virtual void DeleteFramebuffer(FBHandle handle) override;
int GetNextRenderPassIndex() const;
int GetNextFramebufferIndex() const;
RP::RcD3DRenderPass GetRenderPass(RPHandle handle) const;
RP::RcD3DFramebuffer GetFramebuffer(FBHandle handle) const;
// </Resources>
};
VERUS_TYPEDEFS(RendererD3D11);
}
}
#define VERUS_QREF_RENDERER_D3D11 CGI::PRendererD3D11 pRendererD3D11 = CGI::RendererD3D11::P()