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#include "verus.h"
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using namespace verus;
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using namespace verus::Game;
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bool State::IsValidNextState(PState p)
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{
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return true;
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}
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void State::OnEnter(PState pPrev)
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{
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}
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void State::HandleInput()
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{
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}
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void State::Update()
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{
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}
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void State::OnExit(PState pNext)
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{
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}
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