63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
#pragma once
|
|
|
|
namespace verus
|
|
{
|
|
namespace CGI
|
|
{
|
|
class CommandBufferD3D12 : public BaseCommandBuffer
|
|
{
|
|
ComPtr<ID3D12CommandAllocator> _pOneTimeCommandAllocator;
|
|
ComPtr<ID3D12GraphicsCommandList3> _pCommandLists[BaseRenderer::s_ringBufferSize];
|
|
RP::PcD3DRenderPass _pRenderPass = nullptr;
|
|
RP::PcD3DFramebuffer _pFramebuffer = nullptr;
|
|
Vector<FLOAT> _vClearValues;
|
|
Vector<D3D12_RESOURCE_STATES> _vAttachmentStates;
|
|
int _subpassIndex = 0;
|
|
|
|
public:
|
|
CommandBufferD3D12();
|
|
virtual ~CommandBufferD3D12() override;
|
|
|
|
virtual void Init() override;
|
|
virtual void Done() override;
|
|
|
|
virtual void InitOneTimeSubmit() override;
|
|
virtual void DoneOneTimeSubmit() override;
|
|
|
|
virtual void Begin() override;
|
|
virtual void End() override;
|
|
|
|
virtual void BeginRenderPass(RPHandle renderPassHandle, FBHandle framebufferHandle, std::initializer_list<Vector4> ilClearValues, bool setViewportAndScissor) override;
|
|
virtual void NextSubpass() override;
|
|
virtual void EndRenderPass() override;
|
|
|
|
virtual void BindVertexBuffers(GeometryPtr geo, UINT32 bindingsFilter) override;
|
|
virtual void BindIndexBuffer(GeometryPtr geo) override;
|
|
|
|
virtual void BindPipeline(PipelinePtr pipe) override;
|
|
virtual void SetViewport(std::initializer_list<Vector4> il, float minDepth, float maxDepth) override;
|
|
virtual void SetScissor(std::initializer_list<Vector4> il) override;
|
|
virtual void SetBlendConstants(const float* p) override;
|
|
|
|
virtual bool BindDescriptors(ShaderPtr shader, int setNumber, CSHandle complexSetHandle) override;
|
|
virtual void PushConstants(ShaderPtr shader, int offset, int size, const void* p, ShaderStageFlags stageFlags) override;
|
|
|
|
virtual void PipelineImageMemoryBarrier(TexturePtr tex, ImageLayout oldLayout, ImageLayout newLayout, Range<int> mipLevels, int arrayLayer) override;
|
|
|
|
virtual void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance) override;
|
|
virtual void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int vertexOffset, int firstInstance) override;
|
|
|
|
virtual void Dispatch(int groupCountX, int groupCountY, int groupCountZ) override;
|
|
|
|
//
|
|
// D3D12
|
|
//
|
|
|
|
ID3D12GraphicsCommandList3* GetD3DGraphicsCommandList() const;
|
|
|
|
void PrepareSubpass();
|
|
};
|
|
VERUS_TYPEDEFS(CommandBufferD3D12);
|
|
}
|
|
}
|