verus/RendererVulkan/src/CGI/CommandBufferVulkan.h

56 lines
2.0 KiB
C++

#pragma once
namespace verus
{
namespace CGI
{
class CommandBufferVulkan : public BaseCommandBuffer
{
VkCommandBuffer _commandBuffers[BaseRenderer::s_ringBufferSize] = {};
bool _oneTimeSubmit = false;
public:
CommandBufferVulkan();
virtual ~CommandBufferVulkan() override;
virtual void Init() override;
virtual void Done() override;
virtual void InitOneTimeSubmit();
virtual void DoneOneTimeSubmit();
virtual void Begin() override;
virtual void End() override;
virtual void BeginRenderPass(RPHandle renderPassHandle, FBHandle framebufferHandle, std::initializer_list<Vector4> ilClearValues, bool setViewportAndScissor) override;
virtual void NextSubpass() override;
virtual void EndRenderPass() override;
virtual void BindVertexBuffers(GeometryPtr geo, UINT32 bindingsFilter) override;
virtual void BindIndexBuffer(GeometryPtr geo) override;
virtual void BindPipeline(PipelinePtr pipe) override;
virtual void SetViewport(std::initializer_list<Vector4> il, float minDepth, float maxDepth) override;
virtual void SetScissor(std::initializer_list<Vector4> il) override;
virtual void SetBlendConstants(const float* p) override;
virtual bool BindDescriptors(ShaderPtr shader, int setNumber, CSHandle complexSetHandle) override;
virtual void PushConstants(ShaderPtr shader, int offset, int size, const void* p, ShaderStageFlags stageFlags) override;
virtual void PipelineImageMemoryBarrier(TexturePtr tex, ImageLayout oldLayout, ImageLayout newLayout, Range<int> mipLevels, int arrayLayer) override;
virtual void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance) override;
virtual void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int vertexOffset, int firstInstance) override;
virtual void Dispatch(int groupCountX, int groupCountY, int groupCountZ) override;
//
// Vulkan
//
VkCommandBuffer GetVkCommandBuffer() const;
};
VERUS_TYPEDEFS(CommandBufferVulkan);
}
}