verus/RendererDirect3D11/RendererDirect3D11.vcxproj

130 lines
6.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{8269dcce-e226-46e4-b9f6-290ab5df2678}</ProjectGuid>
<RootNamespace>RendererDirect3D11</RootNamespace>
<WindowsTargetPlatformVersion>10.0.22000.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Verus\Verus.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\Verus\Verus.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;RENDERERDIRECT3D11_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;RENDERERDIRECT3D11_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\Verus\Verus.vcxproj">
<Project>{b154d670-e4b1-4d8a-885c-69546a5bd833}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\CGI\CGI.h" />
<ClInclude Include="src\CGI\CommandBufferD3D11.h" />
<ClInclude Include="src\CGI\ExtRealityD3D11.h" />
<ClInclude Include="src\CGI\GeometryD3D11.h" />
<ClInclude Include="src\CGI\Native.h" />
<ClInclude Include="src\CGI\PipelineD3D11.h" />
<ClInclude Include="src\CGI\RendererD3D11.h" />
<ClInclude Include="src\CGI\RenderPass.h" />
<ClInclude Include="src\CGI\ShaderD3D11.h" />
<ClInclude Include="src\CGI\TextureD3D11.h" />
<ClInclude Include="src\pch.h" />
<ClInclude Include="src\ThirdParty\imgui\imgui_impl_dx11.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\CGI\CommandBufferD3D11.cpp" />
<ClCompile Include="src\CGI\ExtRealityD3D11.cpp" />
<ClCompile Include="src\CGI\GeometryD3D11.cpp" />
<ClCompile Include="src\CGI\Native.cpp" />
<ClCompile Include="src\CGI\PipelineD3D11.cpp" />
<ClCompile Include="src\CGI\RendererD3D11.cpp" />
<ClCompile Include="src\CGI\RenderPass.cpp" />
<ClCompile Include="src\CGI\ShaderD3D11.cpp" />
<ClCompile Include="src\CGI\TextureD3D11.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\ThirdParty\imgui\imgui_impl_dx11.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>