59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
// Copyright (C) 2021-2022, Dmitry Maluev (dmaluev@gmail.com). All rights reserved.
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#pragma once
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namespace verus::CGI
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{
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class GeometryD3D11 : public BaseGeometry
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{
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struct BufferEx
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{
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ComPtr<ID3D11Buffer> _pBuffer;
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UINT64 _bufferSize = 0;
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};
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struct StructuredBufferEx : BufferEx
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{
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ComPtr<ID3D11ShaderResourceView> _pSRV;
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int _structSize = 0;
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};
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Vector<BufferEx> _vVertexBuffers;
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BufferEx _indexBuffer;
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Vector<StructuredBufferEx> _vStructuredBuffers;
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Vector<D3D11_INPUT_ELEMENT_DESC> _vInputElementDescs;
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Vector<int> _vStrides;
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public:
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GeometryD3D11();
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virtual ~GeometryD3D11() override;
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virtual void Init(RcGeometryDesc desc) override;
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virtual void Done() override;
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virtual void CreateVertexBuffer(int count, int binding) override;
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virtual void UpdateVertexBuffer(const void* p, int binding, PBaseCommandBuffer pCB, INT64 size, INT64 offset) override;
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virtual void CreateIndexBuffer(int count) override;
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virtual void UpdateIndexBuffer(const void* p, PBaseCommandBuffer pCB, INT64 size, INT64 offset) override;
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virtual void CreateStorageBuffer(int count, int structSize, int sbIndex, ShaderStageFlags stageFlags) override;
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virtual void UpdateStorageBuffer(const void* p, int sbIndex, PBaseCommandBuffer pCB, INT64 size, INT64 offset) override;
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virtual int GetStorageBufferStructSize(int sbIndex) const override;
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virtual Continue Scheduled_Update() override;
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//
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// D3D11
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//
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void GetD3DInputElementDescs(UINT32 bindingsFilter, Vector<D3D11_INPUT_ELEMENT_DESC>& vInputElementDescs) const;
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int GetStride(int binding) const { return _vStrides[binding]; }
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int GetVertexBufferCount() const { return Utils::Cast32(_vVertexBuffers.size()); }
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ID3D11Buffer* GetD3DVertexBuffer(int binding) const { return _vVertexBuffers[binding]._pBuffer.Get(); }
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ID3D11Buffer* GetD3DIndexBuffer() const { return _indexBuffer._pBuffer.Get(); }
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ID3D11ShaderResourceView* GetD3DStructuredBufferSRV(int sbIndex) const { return _vStructuredBuffers[sbIndex]._pSRV.Get(); }
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};
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VERUS_TYPEDEFS(GeometryD3D11);
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}
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