verus/RendererDirect3D12/src/CGI/GeometryD3D12.h

70 lines
2.4 KiB
C++

// Copyright (C) 2021-2022, Dmitry Maluev (dmaluev@gmail.com). All rights reserved.
#pragma once
namespace verus::CGI
{
class GeometryD3D12 : public BaseGeometry
{
struct BufferEx
{
D3D12MA::Allocation* _pMaAllocation = nullptr;
ComPtr<ID3D12Resource> _pBuffer;
UINT64 _bufferSize = 0;
INT64 _utilization = -1;
};
struct VertexBufferEx : BufferEx
{
D3D12_VERTEX_BUFFER_VIEW _bufferView[BaseRenderer::s_ringBufferSize] = {};
};
struct StructuredBufferEx : BufferEx
{
DescriptorHeap _dhDynamicOffsets;
int _structSize = 0;
};
Vector<VertexBufferEx> _vVertexBuffers;
BufferEx _indexBuffer;
Vector<VertexBufferEx> _vStagingVertexBuffers;
BufferEx _stagingIndexBuffer;
Vector<StructuredBufferEx> _vStructuredBuffers;
D3D12_INDEX_BUFFER_VIEW _indexBufferView[BaseRenderer::s_ringBufferSize] = {};
Vector<D3D12_INPUT_ELEMENT_DESC> _vInputElementDescs;
Vector<int> _vStrides;
public:
GeometryD3D12();
virtual ~GeometryD3D12() override;
virtual void Init(RcGeometryDesc desc) override;
virtual void Done() override;
virtual void CreateVertexBuffer(int count, int binding) override;
virtual void UpdateVertexBuffer(const void* p, int binding, PBaseCommandBuffer pCB, INT64 size, INT64 offset) override;
virtual void CreateIndexBuffer(int count) override;
virtual void UpdateIndexBuffer(const void* p, PBaseCommandBuffer pCB, INT64 size, INT64 offset) override;
virtual void CreateStorageBuffer(int count, int structSize, int sbIndex, ShaderStageFlags stageFlags) override;
virtual void UpdateStorageBuffer(const void* p, int sbIndex, PBaseCommandBuffer pCB, INT64 size, INT64 offset) override;
virtual int GetStorageBufferStructSize(int sbIndex) const override;
virtual Continue Scheduled_Update() override;
//
// D3D12
//
D3D12_INPUT_LAYOUT_DESC GetD3DInputLayoutDesc(UINT32 bindingsFilter, Vector<D3D12_INPUT_ELEMENT_DESC>& vInputElementDescs) const;
int GetVertexBufferCount() const { return Utils::Cast32(_vVertexBuffers.size()); }
const D3D12_VERTEX_BUFFER_VIEW* GetD3DVertexBufferView(int binding) const;
const D3D12_INDEX_BUFFER_VIEW* GetD3DIndexBufferView() const;
CD3DX12_GPU_DESCRIPTOR_HANDLE CopyStructuredBufferView(int sbIndex) const;
void UpdateUtilization() const;
};
VERUS_TYPEDEFS(GeometryD3D12);
}