verus/Verus/src/CGI/BaseCommandBuffer.h

111 lines
3.8 KiB
C++

// Copyright (C) 2021-2022, Dmitry Maluev (dmaluev@gmail.com). All rights reserved.
#pragma once
namespace verus::CGI
{
// View can be a smaller portion of framebuffer with an offset.
enum class ViewportScissorFlags : UINT32
{
none = 0,
setViewportForFramebuffer = (1 << 0),
setViewportForCurrentView = (1 << 1),
setScissorForFramebuffer = (1 << 2),
setScissorForCurrentView = (1 << 3),
applyOffscreenScale = (1 << 4),
applyHalfScale = (1 << 5),
setAllForFramebuffer = setViewportForFramebuffer | setScissorForFramebuffer,
setAllForCurrentView = setViewportForCurrentView | setScissorForCurrentView,
setAllForCurrentViewScaled = setAllForCurrentView | applyOffscreenScale
};
class BaseCommandBuffer : public Object, public Scheduled
{
protected:
Vector4 _viewportSize = Vector4(0);
Vector4 _viewScaleBias = Vector4(0);
void SetViewportAndScissor(ViewportScissorFlags vsf, int width, int height);
BaseCommandBuffer() = default;
virtual ~BaseCommandBuffer() = default;
public:
virtual void Init() = 0;
virtual void Done() = 0;
virtual void InitOneTimeSubmit() = 0;
virtual void DoneOneTimeSubmit() = 0;
virtual void Begin() = 0;
virtual void End() = 0;
virtual void PipelineImageMemoryBarrier(TexturePtr tex, ImageLayout oldLayout, ImageLayout newLayout,
Range mipLevels, Range arrayLayers = 0) = 0;
// <RenderPass>
virtual void BeginRenderPass(RPHandle renderPassHandle, FBHandle framebufferHandle,
std::initializer_list<Vector4> ilClearValues, ViewportScissorFlags vsf = ViewportScissorFlags::setAllForCurrentViewScaled) = 0;
virtual void NextSubpass() = 0;
virtual void EndRenderPass() = 0;
// </RenderPass>
// <Pipeline>
virtual void BindPipeline(PipelinePtr pipe) = 0;
virtual void SetViewport(std::initializer_list<Vector4> il, float minDepth = 0, float maxDepth = 1) = 0;
virtual void SetScissor(std::initializer_list<Vector4> il) = 0;
virtual void SetBlendConstants(const float* p) = 0;
// </Pipeline>
// <VertexInput>
virtual void BindVertexBuffers(GeometryPtr geo, UINT32 bindingsFilter = UINT32_MAX) = 0;
virtual void BindIndexBuffer(GeometryPtr geo) = 0;
// </VertexInput>
// <Descriptors>
virtual bool BindDescriptors(ShaderPtr shader, int setNumber, CSHandle complexSetHandle = CSHandle()) = 0;
virtual bool BindDescriptors(ShaderPtr shader, int setNumber, GeometryPtr geo, int sbIndex) = 0;
virtual void PushConstants(ShaderPtr shader, int offset, int size, const void* p, ShaderStageFlags stageFlags = ShaderStageFlags::vs_fs) = 0;
// </Descriptors>
// <Draw>
virtual void Draw(int vertexCount, int instanceCount = 1, int firstVertex = 0, int firstInstance = 0) = 0;
virtual void DrawIndexed(int indexCount, int instanceCount = 1, int firstIndex = 0, int vertexOffset = 0, int firstInstance = 0) = 0;
virtual void Dispatch(int groupCountX, int groupCountY, int groupCountZ = 1) = 0;
virtual void DispatchIndirect() {} // WIP.
virtual void DispatchMesh(int groupCountX, int groupCountY, int groupCountZ) {} // WIP.
virtual void TraceRays(int width, int height, int depth) {} // WIP.
// </Draw>
// <Profiler>
virtual void ProfilerBeginEvent(UINT32 color, CSZ text) {}
virtual void ProfilerEndEvent() {}
virtual void ProfilerSetMarker(UINT32 color, CSZ text) {}
// </Profiler>
RcVector4 GetViewportSize() const { return _viewportSize; }
RcVector4 GetViewScaleBias() const { return _viewScaleBias; }
};
VERUS_TYPEDEFS(BaseCommandBuffer);
class CommandBufferPtr : public Ptr<BaseCommandBuffer>
{
public:
void Init();
void InitOneTimeSubmit();
};
VERUS_TYPEDEFS(CommandBufferPtr);
class CommandBufferPwn : public CommandBufferPtr
{
public:
~CommandBufferPwn() { Done(); }
void Done();
};
VERUS_TYPEDEFS(CommandBufferPwn);
template<int COUNT>
class CommandBufferPwns : public Pwns<CommandBufferPwn, COUNT>
{
};
}