axuy/tools/aisample

119 lines
3.7 KiB
Python
Executable File

#!/usr/bin/env python3
# AI example
# Copyright (C) 2019 Nguyễn Gia Phong
#
# This file is part of Axuy
#
# Axuy is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published
# by the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Axuy is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with Axuy. If not, see <https://www.gnu.org/licenses/>.
from itertools import chain
from time import time
from axuy import (INV, PICO_SPEED, RCOLL, SHARD_LIFE,
DispConfig, Display, Peer, Shard, neighbors)
from numpy import floor
from numpy.linalg import norm
class BotConfig(DispConfig):
"""Bot configurations.
Attributes
----------
headless : bool
Whether to disable graphical display.
"""
def __init__(self):
DispConfig.__init__(self)
self.options.add_argument(
'--headless', action='store_true', default=False,
help='disable graphical display')
def read(self, arguments):
"""Read and parse a argparse.ArgumentParser.Namespace."""
DispConfig.read(self, arguments)
self.headless = arguments.headless
class HeadlessBot(Peer):
"""Bot bouncing around and shooting the closest enemy.
Parameters
----------
config : BotConfig
Bot configurations.
"""
def is_running(self):
"""Return True, since there is no interface
to terminate an headless peer.
"""
return True
def get_time(self) -> float:
"""Return the current time in seconds."""
return time()
def shoot(self, target) -> bool:
"""Try to shoot the target and return if the shot was fired."""
rot = self.pico.rot
self.pico.lookat(target)
shard = Shard(self.addr, self.space, self.pico.pos, self.pico.rot)
while shard.power == SHARD_LIFE:
shard.update(self.fps, picos=[])
if norm(target - shard.pos) < RCOLL:
self.pico.shoot()
return True
self.pico.rot = rot
return False
def control(self):
"""Wander and try to shoot the closest enemy."""
target = distance = False
for pos in chain.from_iterable(neighbors(*pico.pos)
for pico in self.picos.values()
if pico is not self.pico):
d = sum((floor(pos) - floor(self.pico.pos)) ** 2)
if not target or d < distance: target, distance = pos, d
if not target: return self.pico.update(forward=1)
speed = PICO_SPEED / self.fps
for axis, value in zip('xyz', self.pico.pos+self.pico.forward*speed):
if not self.pico.placeable(**{axis: value}):
self.pico.rot = self.pico.rot @ INV[axis]
return self.pico.update(forward=not self.shoot(target))
class Bot(Display, HeadlessBot):
"""Bot bouncing around and shooting the closest enemy,
with graphical display.
Parameters
----------
config : BotConfig
Bot configurations.
"""
def control(self):
"""Wander and try to shoot the closest enemy."""
Display.control(self)
HeadlessBot.control(self)
if __name__ == '__main__':
config = BotConfig()
config.parse()
with (HeadlessBot if config.headless else Bot)(config) as bot: bot.run()