Make use of HP

This commit is contained in:
Nguyễn Gia Phong 2017-10-15 16:20:14 +07:00
parent aa881a5a43
commit 17cedc8077
5 changed files with 61 additions and 17 deletions

View File

@ -8,7 +8,6 @@ Tango color palette. Its primary goals are:
* Auto-generated and infinite maze.
* No binary data.
* Enemies with randomized attributes: stun, poison, etc.
* Absorb-able natural elements (fire, ice, water).
* Resizable in realtime.
Installation
@ -32,8 +31,5 @@ Left, ``a``
Right, ``d``
Move right.
Return
Return, Left Mouse
Close-range attack.
``q``
Quit.

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@ -67,10 +67,14 @@ class Hero:
self.angle, self.color = pi / 4, TANGO['Aluminium']
self.R = int((w * h / sin(pi*2/3) / 624) ** 0.5)
self.wound = 0
self.wound = 0.0
self.speed = FPS // len(self.color)
self.spin_queue, self.slashing = deque(), False
def get_color(self):
"""Return the color of the hero based on the amount of wounds."""
return self.color[int(self.wound)]
def slash(self, hold=False):
"""Spin the hero. If the button is hold, delay before continue
each spin.
@ -82,10 +86,14 @@ class Hero:
def draw(self, color=None):
"""Draw the hero."""
trigon = regpoly(3, self.R, self.angle, self.x, self.y)
fill_aapolygon(self.surface, trigon, color or self.color[self.wound])
fill_aapolygon(self.surface, trigon, color or self.get_color())
def update(self):
"""Update the hero."""
self.wound -= HEALING_SPEED / len(self.color) / self.speed
if self.wound < 0: self.wound = 0.0
self.speed = int(FPS / (len(self.color)-self.wound))
self.slash(hold=True)
direction = self.spin_queue.popleft() if self.spin_queue else 0
self.draw(color=BG_COLOR)
@ -116,15 +124,19 @@ class Enemy:
self.offsetx = self.offsety = 0
self.spin_queue = []
self.speed = FPS // len(self.color)
self.wound = 0
self.wound = 0.0
def draw(self, distance, middlex, middley, color=None):
"""Draw the enemy, given distance between grids and the middle grid."""
def pos(self, distance, middlex, middley):
"""Return coordinate of the center of the enemy."""
x, y = pos(self.x, self.y, distance, middlex, middley)
step = distance // 5
return x + self.offsetx*step, y + self.offsety*step
def draw(self, distance, middlex, middley, color):
"""Draw the enemy, given distance between grids and the middle grid."""
square = regpoly(4, int(distance / SQRT2), self.angle,
x + self.offsetx*step, y + self.offsety*step)
fill_aapolygon(self.surface, square, color or self.color[self.wound])
*self.pos(distance, middlex, middley))
fill_aapolygon(self.surface, square, color)
def place(self, x=0, y=0):
"""Move the enemy by (x, y)."""
@ -159,9 +171,14 @@ class Enemy:
def update(self, distance, middlex, middley):
"""Update the enemy."""
if self.awake:
self.draw(distance, middlex, middley, color=BG_COLOR)
self.draw(distance, middlex, middley, BG_COLOR)
if not self.spin_queue and not self.move():
self.spin_queue.extend([randsign()] * self.speed)
if self.spin_queue:
self.angle += self.spin_queue.pop() * pi / 2 / self.speed
self.draw(distance, middlex, middley)
self.draw(distance, middlex, middley,
self.color[int(self.wound)] if self.awake else FG_COLOR)
def die(self):
"""Kill the enemy."""
self.maze[self.x][self.y] = EMPTY if self.awake else WALL

View File

@ -29,6 +29,7 @@ SIZE = 400, 400
MAZE_SIZE = 8
ROAD_WIDTH = 5
MIDDLE = (MAZE_SIZE + (MAZE_SIZE&1) - 1)*ROAD_WIDTH + (ROAD_WIDTH >> 1)
HEALING_SPEED = 1.0 # HP/s
TANGO = {'Butter': ((252, 233, 79), (237, 212, 0), (196, 160, 0)),
'Orange': ((252, 175, 62), (245, 121, 0), (206, 92, 0)),

View File

@ -44,8 +44,6 @@ def main():
elif event.key == K_RETURN:
maze.hero.slashing = True
maze.hero.slash()
elif event.key == K_q:
going = False
elif event.type == KEYUP:
if event.key in (K_UP, K_w):
maze.move(0, -1)

View File

@ -32,6 +32,13 @@ def cosin(x):
return cos(x) + sin(x)
def length(x0, y0, x1, y1):
"""Return the length of the line segment joining the two points
(x0, y0) and (x1, y1).
"""
return ((x0-x1)**2 + (y0-y1)**2)**0.5
class Maze:
"""Object representing the maze, including the characters."""
def __init__(self, size):
@ -59,7 +66,7 @@ class Maze:
for _ in range(ROAD_WIDTH): self.map.append(upper.__copy__())
for _ in range(ROAD_WIDTH): self.map.append(lower.__copy__())
self.enemies = []
while len(self.enemies) < 8:
while len(self.enemies) < 20:
x, y = MIDDLE + randint(-w, w), MIDDLE + randint(-h, h)
if self.map[x][y] != WALL: continue
if all(self.map[x + a][y + b] == WALL for a, b in ADJACENT_GRIDS):
@ -68,6 +75,7 @@ class Maze:
Enemy(self.surface, self.map, choice(ENEMIES), x, y))
self.hero = Hero(self.surface)
self.map[MIDDLE][MIDDLE] = HERO
self.slashd = self.hero.R + self.distance/SQRT2
self.right = self.down = self.offsetx = self.offsety = 0
self.draw()
@ -109,6 +117,19 @@ class Maze:
for d in self.map: d.rotate(y)
for enemy in self.enemies: enemy.place(x, y)
def slash(self):
"""Slash the enemies."""
unit, killist = self.distance/SQRT2 * self.hero.speed, []
for i, enemy in enumerate(self.enemies):
x, y = enemy.pos(self.distance, self.middlex, self.middley)
d = length(x, y, self.x, self.y)
if d <= self.slashd:
enemy.wound += (self.slashd-d) / unit
if enemy.wound >= 3:
enemy.die()
killist.append(i)
for i in reversed(killist): self.enemies.pop(i)
def update(self):
"""Update the maze."""
modified = False
@ -146,7 +167,14 @@ class Maze:
for enemy in self.enemies:
enemy.update(self.distance, self.middlex, self.middley)
self.hero.update()
if self.hero.slashing: self.slash()
for enemy in self.enemies:
x, y = enemy.pos(self.distance, self.middlex, self.middley)
d = length(x, y, self.x, self.y)
if d <= self.slashd:
self.hero.wound += (self.slashd-d) / self.hero.R / enemy.speed
pygame.display.flip()
if self.hero.wound + 1 >= len(self.hero.color): self.lose()
def resize(self, w, h):
"""Resize the maze."""
@ -172,3 +200,7 @@ class Maze:
self.right += x
self.down += y
self.right, self.down = sign(self.right), sign(self.down)
def lose(self):
""""""
pass