Fix enemy spawning sound position

This commit is contained in:
Nguyễn Gia Phong 2018-06-24 12:12:21 +07:00
parent e7d04930b3
commit 3507a52ac7
2 changed files with 2 additions and 3 deletions

View File

@ -118,7 +118,6 @@ class Game:
pygame.mixer.music.play(-1)
pygame.display.set_icon(ICON)
pygame.fastevent.init()
if config.server:
self.server = socket()
self.server.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
@ -186,7 +185,7 @@ class Game:
Return False if QUIT event is captured, True otherwise.
"""
events = pygame.fastevent.get()
events = pygame.event.get()
for event in events:
if event.type == QUIT:
return False

View File

@ -289,7 +289,7 @@ class Maze:
self.map[gridx][gridy] = ENEMY
play(self.sfx_spawn,
1 - enemy.get_distance()/self.get_distance(0, 0)/2,
enemy.get_angle() + pi)
enemy.get_angle())
enemy.hit(wound)
self.enemies.append(enemy)
fallen.append(i)