Fix enemy spawning sound position
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parent
e7d04930b3
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@ -118,7 +118,6 @@ class Game:
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pygame.mixer.music.play(-1)
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pygame.mixer.music.play(-1)
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pygame.display.set_icon(ICON)
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pygame.display.set_icon(ICON)
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pygame.fastevent.init()
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if config.server:
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if config.server:
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self.server = socket()
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self.server = socket()
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self.server.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
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self.server.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
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@ -186,7 +185,7 @@ class Game:
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Return False if QUIT event is captured, True otherwise.
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Return False if QUIT event is captured, True otherwise.
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"""
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"""
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events = pygame.fastevent.get()
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events = pygame.event.get()
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for event in events:
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for event in events:
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if event.type == QUIT:
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if event.type == QUIT:
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return False
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return False
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@ -289,7 +289,7 @@ class Maze:
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self.map[gridx][gridy] = ENEMY
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self.map[gridx][gridy] = ENEMY
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play(self.sfx_spawn,
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play(self.sfx_spawn,
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1 - enemy.get_distance()/self.get_distance(0, 0)/2,
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1 - enemy.get_distance()/self.get_distance(0, 0)/2,
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enemy.get_angle() + pi)
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enemy.get_angle())
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enemy.hit(wound)
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enemy.hit(wound)
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self.enemies.append(enemy)
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self.enemies.append(enemy)
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fallen.append(i)
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fallen.append(i)
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