Nitpick around

This commit is contained in:
Nguyễn Gia Phong 2020-04-28 17:50:36 +07:00
parent bc8579329e
commit d3839f160e
7 changed files with 61 additions and 61 deletions

View File

@ -27,11 +27,11 @@ Brutal Maze has a few notable features:
Installation
------------
Brutal Maze is written in Python and is compatible with both version 2 and 3.
Brutal Maze is written in Python and is compatible version 3.6 and above.
The installation procedure should be as simple as follows:
* Install Python and `pip <https://pip.pypa.io/en/latest/>`_. Make sure the
directory for `Python scripts <https://docs.python.org/2/install/index.html#alternate-installation-the-user-scheme>`_
directory for `Python scripts <https://docs.python.org/3/install/index.html#alternate-installation-the-user-scheme>`_
is in your ``$PATH``.
* Open Terminal or Command Prompt and run ``pip install --user brutalmaze``.

View File

@ -16,7 +16,7 @@
# You should have received a copy of the GNU Affero General Public License
# along with Brutal Maze. If not, see <https://www.gnu.org/licenses/>.
__version__ = '0.9.1'
__version__ = '0.9.2'
import re
from argparse import ArgumentParser, FileType, RawTextHelpFormatter
@ -32,7 +32,7 @@ from threading import Thread
with redirect_stdout(StringIO()): import pygame
from pygame import KEYDOWN, MOUSEBUTTONUP, QUIT, VIDEORESIZE
from pygame.time import Clock, get_ticks
from palace import free, use_context, Device, Context, Buffer
from palace import free, use_context, Device, Context
from appdirs import AppDirs
from .constants import SETTINGS, ICON, SFX, SFX_NOISE, HERO_SPEED, MIDDLE

View File

@ -37,7 +37,7 @@ Frequency: 30
# Enabling remote control will disable control via keyboard and mouse.
Enable: no
Host: localhost
Port: 8089
Port: 42069
# Timeout on blocking socket operations, in seconds.
Timeout: 1.0
# Disable graphics and sound (only if socket server is enabled).

View File

@ -9,7 +9,7 @@ namespace BrutalmazeClient
static void Main(string[] args)
{
const string host = "localhost";
const int port = 8089;
const int port = 42069;
Socket client_socket = new Socket(SocketType.Stream, ProtocolType.Tcp);
client_socket.Connect(host, port);
Random rnd = new Random();
@ -101,4 +101,4 @@ namespace BrutalmazeClient
client_socket.Close();
}
}
}
}

View File

@ -1,6 +1,7 @@
#!/usr/bin/env python3
from contextlib import closing, suppress
from math import inf, atan2, degrees
from random import randrange
from random import randrange, shuffle
from socket import socket
AROUND = [5, 2, 1, 0, 3, 6, 7, 8]
@ -18,56 +19,54 @@ def is_wall(maze, y, x):
return maze[y][x] != '0'
clientsocket = socket()
clientsocket.connect(('localhost', 8089))
corners, sides = [0, 2, 6, 8], [1, 3, 5, 7]
around, move = [0, 1, 2, 3, 5, 6, 7, 8], 4
while True:
length = clientsocket.recv(7).decode()
if length in ('', '0000000'): break # connection closed or game over
data = iter(clientsocket.recv(int(length)).decode().split())
nh, ne, nb, score = (int(next(data)) for _ in range(4))
maze = [list(next(data)) for _ in range(nh)]
hp = (lambda c: 0 if c == 48 else 123 - c)(ord(next(data)))
hx, hy, ha = (int(next(data)) for _ in range(3))
attackable, heal = (bool(int(next(data))) for _ in range(2))
if nh:
moves = get_moves(len(maze) // 2, len(maze[0]) // 2)
if move == 4 or is_wall(maze, *moves[move]):
try:
idx = AROUND.index(move)
except ValueError:
pass
else:
around.sort(key=(lambda i: (lambda x: min(x, 8 - x))(
abs(AROUND.index(i) - idx))))
for move in around:
idx = AROUND.index(move)
if all(map(
(lambda i: not is_wall(maze, *moves[i])),
(move, AROUND[idx - 1], AROUND[idx - 7]))):
break
else:
move = 4
angle, shortest = ha, inf
for _ in range(ne):
p = 3 - (ord(next(data)) - 97)%3
x, y, a = (int(next(data)) for _ in range(3))
d = ((x - hx)**2 + (y - hy)**2)**0.5
if d < shortest:
shortest = d
b = degrees(atan2(y - hy, x - hx))
angle = round(b + 360 if b < 0 else b)
if hp <= 2 and heal:
move, attack = 4, 2
elif not ne:
attack = randrange(3) * (attackable and hp > 2)
elif shortest < 160:
move, angle, attack = AROUND[round(angle/45 - 0.5) - 4], ha, 2
def get_move(maze, move):
"""Return an outstanding move."""
moves, around = get_moves(len(maze) // 2, len(maze[0]) // 2), AROUND[:]
if move != 4 and not is_wall(maze, *moves[move]): return move
if move == 4:
shuffle(around)
else:
attack = 1
clientsocket.send('{} {} {}'.format(move, angle, attack).encode())
clientsocket.close()
idx = AROUND.index(move)
around.sort(key=lambda i: abs(abs(abs(AROUND.index(i)-idx)-4)-4))
for move in around:
idx = AROUND.index(move)
if all(not is_wall(maze, *moves[i])
for i in (move, AROUND[idx - 1], AROUND[idx - 7])):
return move
return 4
with suppress(KeyboardInterrupt), closing(socket()) as sock:
sock.connect(('localhost', 42069))
move = 4
while True:
length = sock.recv(7).decode()
# connection closed or game over
if length in ('', '0000000'): break
data = iter(sock.recv(int(length)).decode().split())
nh, ne, nb, score = (int(next(data)) for i in range(4))
maze = [list(next(data)) for i in range(nh)]
hp = (lambda c: 0 if c == 48 else 123 - c)(ord(next(data)))
hx, hy, ha = (int(next(data)) for i in range(3))
attackable, heal = (bool(int(next(data))) for i in range(2))
if nh: move = get_move(maze, move)
angle, shortest = ha, inf
for i in range(ne):
p = 3 - (ord(next(data)) - 97)%3
x, y, a = (int(next(data)) for j in range(3))
d = ((x - hx)**2 + (y - hy)**2)**0.5
if d < shortest:
shortest = d
b = degrees(atan2(y - hy, x - hx))
angle = round(b + 360 if b < 0 else b)
if hp <= 2 and heal:
move, attack = 4, 2
elif not ne:
attack = randrange(3) * (attackable and hp > 2)
elif shortest < 160:
move, angle, attack = AROUND[round(angle/45 - 0.5) - 4], ha, 2
else:
attack = 1
sock.send(f'{move} {angle} {attack}'.encode())

View File

@ -21,6 +21,7 @@ classifiers = [
'Programming Language :: Python',
'Programming Language :: Python :: 3 :: Only',
'Topic :: Games/Entertainment :: Arcade']
requires-python = '>=3.6'
keywords = 'pygame,shmup,maze,ai-challenges'
license = 'AGPLv3+'

2
wiki

@ -1 +1 @@
Subproject commit 7375e5e6615dc11b9baccca059f258dbaf30f667
Subproject commit 1a6a95ddd66167356c94a984b2d31d8e1aff15ab