Test and fix minor bugs
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parent
2bafc0c75a
commit
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@ -212,8 +212,9 @@ class Game:
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self.fps -= 1
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elif self.fps < self.max_fps and not self.paused:
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self.fps += 5
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if not self.paused: self.maze.update(self.fps)
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if not self.headless: self.maze.draw()
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if not self.paused:
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self.maze.update(self.fps)
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if not self.headless: self.maze.draw()
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self.clock.tick(self.fps)
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return True
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@ -93,7 +93,7 @@ class Maze:
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self.distance = (self.w * self.h / 416) ** 0.5
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self.x, self.y = self.w // 2, self.h // 2
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self.centerx, self.centery = self.w / 2.0, self.h / 2.0
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w, h = (int(i/self.distance/2 + 2) for i in size)
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w, h = (int(i/self.distance/2 + 1) for i in size)
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self.rangex = list(range(MIDDLE - w, MIDDLE + w + 1))
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self.rangey = list(range(MIDDLE - h, MIDDLE + h + 1))
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self.score = INIT_SCORE
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@ -342,7 +342,7 @@ class Maze:
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self.x, self.y = self.w // 2, self.h // 2
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self.centerx = self.x + offsetx*self.distance
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self.centery = self.y + offsety*self.distance
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w, h = int(self.w/self.distance/2 + 2), int(self.h/self.distance/2 + 2)
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w, h = int(self.w/self.distance/2 + 1), int(self.h/self.distance/2 + 1)
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self.rangex = list(range(MIDDLE - w, MIDDLE + w + 1))
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self.rangey = list(range(MIDDLE - h, MIDDLE + h + 1))
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self.slashd = self.hero.R + self.distance/SQRT2
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2
wiki
2
wiki
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@ -1 +1 @@
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Subproject commit c1138583e40e11bf1acd473b83ea98b81caac191
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Subproject commit 7d455d5a9e1933963a86ea475008582ec961c22d
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