|
781b347fcb
|
Make remote control sticky and revise headless server
|
2018-02-27 22:25:58 +07:00 |
|
|
0cfeaf9cab
|
Make Agent Orange more lethal and noticable
|
2018-02-27 20:55:23 +07:00 |
|
|
0ba2f33bda
|
Relicense to AGPLv3+ and update copyright notices
|
2018-02-27 20:43:25 +07:00 |
|
|
3e85f0c3a1
|
Finnish first socket server protype
|
2018-02-26 21:02:11 +07:00 |
|
|
bc47fb3f30
|
Add sound options and semi-separate front-end from engine
|
2018-02-19 16:55:55 +07:00 |
|
|
465be4493d
|
Clean up
|
2018-02-12 14:23:23 +07:00 |
|
|
1b2dc5e169
|
Make all sound playing fail-safe
|
2018-01-28 11:48:41 +07:00 |
|
|
f9e4ab3ef1
|
Fix spawn sound volume
|
2018-01-28 09:06:28 +07:00 |
|
|
66d77f78b6
|
Add enemy spawn sound
|
2018-01-26 20:49:10 +07:00 |
|
|
097357347c
|
Implement (pseudo) surround sound
|
2018-01-24 23:46:44 +07:00 |
|
|
59501c6c44
|
Give hero special vision when struck by lightning
|
2018-01-24 21:01:51 +07:00 |
|
|
b25b3c3e6b
|
Make enemy move randomly in the losing screen
|
2018-01-23 20:39:34 +07:00 |
|
|
d35ce4f229
|
Make heartbeat more audible
|
2018-01-23 17:12:39 +07:00 |
|
|
d88db7fc05
|
Add disturbing heart beat and give clue of all attacks
|
2018-01-22 23:34:40 +07:00 |
|
|
7fe7311371
|
Finish adding sound effects (#2)
|
2018-01-21 20:43:21 +07:00 |
|
|
966951db60
|
Add easy sound effects
|
2017-12-17 17:05:17 +07:00 |
|
|
4370b1531d
|
Make critical close-range hits independent of FPS
|
2017-11-24 20:43:47 +07:00 |
|
|
1578586f24
|
Update documentation
|
2017-11-21 21:49:35 +07:00 |
|
|
fffdd969ad
|
Refine Plum and Scarlet Red
|
2017-11-21 18:01:32 +07:00 |
|
|
2c5cba167e
|
Clean up for version 0.2
|
2017-11-20 22:29:56 +07:00 |
|
|
242cc15584
|
Give Plum cloning ability
|
2017-11-19 15:00:24 +07:00 |
|
|
6a9b702c77
|
Add Butter the better, Agent Orange and lightning from the Sky
|
2017-11-19 12:10:45 +07:00 |
|
|
764fe3421f
|
Make Scarlet Red vampiric
|
2017-11-14 08:51:18 +07:00 |
|
|
1174c77836
|
Make Chameleons able to camouflage
|
2017-11-12 21:08:14 +07:00 |
|
|
f177f5aef0
|
Make enemies truely unitasking
|
2017-11-09 15:22:39 +07:00 |
|
|
b1f0c052f9
|
Update documentations
|
2017-11-04 21:43:05 +07:00 |
|
|
13e0ea6f98
|
Fix various movement and display bugs
|
2017-11-02 21:39:06 +07:00 |
|
|
ba4a575ab5
|
Make enemies smarter by teach them more about the maze
|
2017-10-26 21:37:21 +07:00 |
|
|
3e25eb424c
|
Add fancy losing screen and keybinding for new game
|
2017-10-22 20:31:17 +07:00 |
|
|
aafa943a53
|
Enable pausing, fix sticky move bug and clean up
|
2017-10-22 17:07:05 +07:00 |
|
|
c5a67b0e59
|
Balance gameplay
|
2017-10-21 21:22:06 +07:00 |
|
|
daae5de9b7
|
Partially implement long-ranged attacks
|
2017-10-21 17:40:10 +07:00 |
|
|
81d0b68811
|
Update README.rst and clean up a bit
|
2017-10-20 20:51:39 +07:00 |
|
|
43c7c55a39
|
Improve drawing system
|
2017-10-19 21:54:07 +07:00 |
|
|
bc72fbf25f
|
Add dynamic framerate
|
2017-10-19 15:24:56 +07:00 |
|
|
e879dcf58d
|
Optimize maze regeneration and show score
|
2017-10-17 21:29:03 +07:00 |
|
|
22bb77f918
|
Make maze truely infinite and polish up
|
2017-10-16 22:12:32 +07:00 |
|
|
ff2ff10db8
|
Add score and continuously spawned enemies
|
2017-10-15 17:50:06 +07:00 |
|
|
17cedc8077
|
Make use of HP
|
2017-10-15 16:20:14 +07:00 |
|
|
aa881a5a43
|
Complete enemies' spawning and movement
|
2017-10-14 21:49:37 +07:00 |
|
|
62c8b2a81c
|
Make enemies chase the hero
|
2017-10-13 22:06:30 +07:00 |
|
|
05bfead6e9
|
Give enemies eyes
|
2017-10-13 15:20:09 +07:00 |
|
|
613732b7c6
|
Initial commit
|
2017-10-12 20:29:55 +07:00 |
|