brutalmaze/brutalmaze/main.py

70 lines
2.5 KiB
Python

# -*- coding: utf-8 -*-
# main.py - main module, starts game and main loop
# This file is part of brutalmaze
#
# brutalmaze is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# brutalmaze is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with brutalmaze. If not, see <http://www.gnu.org/licenses/>.
#
# Copyright (C) 2017 Nguyễn Gia Phong
import pygame
from .constants import *
from .maze import Maze
def main():
pygame.init()
pygame.fastevent.init()
maze, going, clock = Maze(SIZE), True, pygame.time.Clock()
while going:
events = pygame.fastevent.get()
for event in events:
if event.type == QUIT:
going = False
elif event.type == KEYDOWN:
if event.key in (K_UP, K_w):
maze.move(0, 1)
elif event.key in (K_LEFT, K_a):
maze.move(1, 0)
elif event.key in (K_DOWN, K_s):
maze.move(0, -1)
elif event.key in (K_RIGHT, K_d):
maze.move(-1, 0)
elif event.key == K_RETURN:
maze.hero.slashing = True
maze.hero.slash()
elif event.type == KEYUP:
if event.key in (K_UP, K_w):
maze.move(0, -1)
elif event.key in (K_LEFT, K_a):
maze.move(-1, 0)
elif event.key in (K_DOWN, K_s):
maze.move(0, 1)
elif event.key in (K_RIGHT, K_d):
maze.move(1, 0)
elif event.key == K_RETURN:
maze.hero.slashing = False
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1:
maze.hero.slashing = True
maze.hero.slash()
elif event.type == MOUSEBUTTONUP:
if event.button == 1:
maze.hero.slashing = False
elif event.type == VIDEORESIZE:
maze.resize(event.w, event.h)
maze.update()
clock.tick(FPS)
pygame.quit()