brutalmaze/brutalmaze/main.py

94 lines
3.4 KiB
Python

# -*- coding: utf-8 -*-
# main.py - main module, starts game and main loop
# This file is part of brutalmaze
#
# brutalmaze is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# brutalmaze is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with brutalmaze. If not, see <http://www.gnu.org/licenses/>.
#
# Copyright (C) 2017 Nguyễn Gia Phong
from collections import deque
import pygame
from pygame.locals import *
from .constants import ICON, SIZE, INIT_FPS, MAX_FPS
from .maze import Maze
def main():
"""Start game and main loop."""
pygame.init()
pygame.display.set_icon(ICON)
pygame.fastevent.init()
maze, clock = Maze(SIZE, INIT_FPS), pygame.time.Clock()
fps, flash_time, going = INIT_FPS, deque(), True
while going:
events = pygame.fastevent.get()
for event in events:
if event.type == QUIT:
going = False
elif event.type == VIDEORESIZE:
maze.resize(event.w, event.h)
elif event.type == KEYDOWN:
if event.key == K_F2: # new game
maze.__init__((maze.w, maze.h), fps)
elif maze.hero.dead:
continue
elif event.key in (K_ESCAPE, K_p):
maze.paused ^= True
elif event.key in (K_UP, K_w):
maze.move(up=-1)
elif event.key in (K_LEFT, K_a):
maze.move(left=-1)
elif event.key in (K_DOWN, K_s):
maze.move(down=-1)
elif event.key in (K_RIGHT, K_d):
maze.move(right=-1)
elif event.key == K_RETURN:
maze.hero.slashing = True
elif maze.hero.dead:
continue
elif event.type == KEYUP:
if event.key in (K_UP, K_w):
maze.move(up=1)
elif event.key in (K_LEFT, K_a):
maze.move(left=1)
elif event.key in (K_DOWN, K_s):
maze.move(down=1)
elif event.key in (K_RIGHT, K_d):
maze.move(right=1)
elif event.key == K_RETURN:
maze.hero.slashing = False
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1:
maze.hero.firing = True
elif event.button == 3:
maze.hero.slashing = True
elif event.type == MOUSEBUTTONUP:
if event.button == 1:
maze.hero.firing = False
elif event.button == 3:
maze.hero.slashing = False
if len(flash_time) > 5:
new_fps = 5000.0 / (flash_time[-1] - flash_time[0])
flash_time.popleft()
if new_fps < fps:
fps -= 1
elif fps < MAX_FPS and not maze.paused:
fps += 5
maze.update(fps)
flash_time.append(pygame.time.get_ticks())
clock.tick(fps)
pygame.quit()