84 lines
3.6 KiB
Python
84 lines
3.6 KiB
Python
# -*- coding: utf-8 -*-
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# constants.py - module for shared constants
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# This file is part of brutalmaze
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#
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# brutalmaze is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# brutalmaze is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with brutalmaze. If not, see <http://www.gnu.org/licenses/>.
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#
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# Copyright (C) 2017 Nguyễn Gia Phong
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__doc__ = 'brutalmaze module for shared constants'
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from os.path import join
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from appdirs import user_config_dir, site_config_dir
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from pkg_resources import resource_filename
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from pygame import image
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from pygame.mixer import Sound
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USER_CONFIG = join(user_config_dir('brutalmaze'), 'settings.ini')
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SITE_CONFIG = join(site_config_dir('brutalmaze'), 'settings.ini')
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DEFAULT_BINDINGS = {'New game': 'F2', 'Pause': 'p',
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'Move left': 'Left', 'Move right': 'Right',
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'Move up': 'Up', 'Move down': 'Down',
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'Long-range attack': 'Mouse1',
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'Close-range attack': 'Mouse3'}
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ICON = image.load(resource_filename('brutalmaze', 'icon.png'))
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MUSIC = resource_filename('brutalmaze', 'soundfx/music.ogg')
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SFX_SPAWN = resource_filename('brutalmaze', 'soundfx/spawn.ogg')
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SFX_SLASH_ENEMY = resource_filename('brutalmaze', 'soundfx/slash-enemy.ogg')
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SFX_SLASH_HERO = resource_filename('brutalmaze', 'soundfx/slash-hero.ogg')
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SFX_SHOT_ENEMY = resource_filename('brutalmaze', 'soundfx/shot-enemy.ogg')
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SFX_SHOT_HERO = resource_filename('brutalmaze', 'soundfx/shot-hero.ogg')
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SFX_MISSED = resource_filename('brutalmaze', 'soundfx/missed.ogg')
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SFX_HEART = resource_filename('brutalmaze', 'soundfx/heart.ogg')
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SFX_LOSE = resource_filename('brutalmaze', 'soundfx/lose.ogg')
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SQRT2 = 2 ** 0.5
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INIT_SCORE = 5**0.5/2 + 0.5 # golden mean
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MAZE_SIZE = 10
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ROAD_WIDTH = 5 # grids
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CELL_WIDTH = ROAD_WIDTH * 2 # grids
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MIDDLE = (MAZE_SIZE + MAZE_SIZE%2 - 1)*ROAD_WIDTH + ROAD_WIDTH//2
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LAST_ROW = (MAZE_SIZE-1) * ROAD_WIDTH * 2
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HEAL_SPEED = 1 # HP/s
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HERO_SPEED = 5 # grid/s
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ENEMY_SPEED = 6 # grid/s
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BULLET_SPEED = 15 # grid/s
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ATTACK_SPEED = 333 # ms/strike
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FIRANGE = 6 # grids
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BULLET_LIFETIME = 1000.0 * FIRANGE / (BULLET_SPEED-HERO_SPEED) # ms
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EMPTY, WALL, HERO, ENEMY = range(4)
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ADJACENT_GRIDS = (1, 0), (0, 1), (-1, 0), (0, -1)
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AROUND_HERO = set((MIDDLE + x, MIDDLE + y) for x, y in
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ADJACENT_GRIDS + ((1, 1), (-1, 1), (-1, -1), (1, -1)))
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TANGO = {'Butter': ((252, 233, 79), (237, 212, 0), (196, 160, 0)),
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'Orange': ((252, 175, 62), (245, 121, 0), (206, 92, 0)),
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'Chocolate': ((233, 185, 110), (193, 125, 17), (143, 89, 2)),
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'Chameleon': ((138, 226, 52), (115, 210, 22), (78, 154, 6)),
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'SkyBlue': ((114, 159, 207), (52, 101, 164), (32, 74, 135)),
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'Plum': ((173, 127, 168), (117, 80, 123), (92, 53, 102)),
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'ScarletRed': ((239, 41, 41), (204, 0, 0), (164, 0, 0)),
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'Aluminium': ((238, 238, 236), (211, 215, 207), (186, 189, 182),
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(136, 138, 133), (85, 87, 83), (46, 52, 54))}
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ENEMIES = ['Butter', 'Orange', 'Chocolate', 'Chameleon',
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'SkyBlue', 'Plum', 'ScarletRed']
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MINW, MAXW = 24, 36
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ENEMY_HP = 3
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HERO_HP = 5
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MIN_BEAT = 526
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BG_COLOR = TANGO['Aluminium'][-1]
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FG_COLOR = TANGO['Aluminium'][0]
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