94 lines
3.3 KiB
Python
94 lines
3.3 KiB
Python
# -*- coding: utf-8 -*-
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# main.py - main module, starts game and main loop
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# This file is part of brutalmaze
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#
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# brutalmaze is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# brutalmaze is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with brutalmaze. If not, see <http://www.gnu.org/licenses/>.
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#
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# Copyright (C) 2017 Nguyễn Gia Phong
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from collections import deque
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try:
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from configparser import ConfigParser # Python 3
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except ImportError:
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from ConfigParser import ConfigParser # Python 2
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from os.path import join
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from appdirs import AppDirs
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from pkg_resources import resource_filename
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import pygame
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from pygame.locals import *
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from .constants import *
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from .maze import Maze
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from .misc import some
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def main():
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"""Start game and main loop."""
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# Read configuration file
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dirs = AppDirs(appname='brutalmaze')
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config = ConfigParser()
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if not config.read(join(dirs.user_config_dir, 'settings.ini')):
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if not config.read(join(dirs.site_config_dir, 'settings.ini')):
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config.read(resource_filename('brutalmaze', 'settings.ini'))
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scrtype = RESIZABLE
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if config.getboolean('Graphics', 'OpenGL'):
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surftype |= OPENGL | DOUBLEBUF
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fps = config.getfloat('Graphics', 'Maximum FPS')
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# Initialization
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pygame.mixer.pre_init(frequency=44100)
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pygame.init()
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pygame.mixer.music.load(MUSIC)
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pygame.mixer.music.play(-1)
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pygame.display.set_icon(ICON)
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pygame.fastevent.init()
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maze = Maze((config.getint('Graphics', 'Screen width'),
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config.getint('Graphics', 'Screen height')), scrtype, fps)
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clock, flash_time, going = pygame.time.Clock(), deque(), True
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# Main loop
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while going:
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events = pygame.fastevent.get()
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for event in events:
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if event.type == QUIT:
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going = False
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elif event.type == VIDEORESIZE:
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maze.resize((event.w, event.h), scrtype)
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elif event.type == KEYDOWN:
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if event.key == K_F2: # new game
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maze.__init__((maze.w, maze.h), fps)
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elif event.key in (K_ESCAPE, K_p) and not maze.hero.dead:
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maze.paused ^= True
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if not maze.hero.dead:
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keys = pygame.key.get_pressed()
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buttons = pygame.mouse.get_pressed()
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maze.move(some(keys, LEFT) - some(keys, RIGHT),
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some(keys, UP) - some(keys, DOWN), fps)
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maze.hero.slashing = keys[K_RETURN] or buttons[2]
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maze.hero.firing = buttons[0]
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if len(flash_time) > 5:
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new_fps = 5000.0 / (flash_time[-1] - flash_time[0])
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flash_time.popleft()
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if new_fps < fps:
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fps -= 1
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elif fps < MAX_FPS and not maze.paused:
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fps += 5
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maze.update(fps)
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flash_time.append(pygame.time.get_ticks())
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clock.tick(fps)
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pygame.quit()
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