#include "quickpreview.h" #include #include #include typedef struct _GLQuickPreview GLQuickPreview; GLQuickPreview* gl_quick_preview_new(); void gl_quick_preview_free(GLQuickPreview *self); bool ql_quick_preview_supports_format(GLQuickPreview *self, const MPPixelFormat format); bool gl_quick_preview(GLQuickPreview *self, GLuint dst_id, const uint32_t dst_width, const uint32_t dst_height, GLuint source_id, const uint32_t src_width, const uint32_t src_height, const MPPixelFormat format, const uint32_t rotation, const bool mirrored, const float *colormatrix, const uint8_t blacklevel);