megapixels/src/gl_util.h

18 lines
526 B
C

#pragma once
#include <epoxy/gl.h>
#include <stddef.h>
#define GL_UTIL_VERTEX_ATTRIBUTE 0
#define GL_UTIL_TEX_COORD_ATTRIBUTE 1
#define check_gl() gl_util_check_error(__FILE__, __LINE__)
void gl_util_check_error(const char *file, int line);
GLuint gl_util_load_shader(const char *resource, GLenum type, const char **extra_sources, size_t num_extra);
GLuint gl_util_link_program(GLuint *shaders, size_t num_shaders);
GLuint gl_util_new_quad();
void gl_util_bind_quad(GLuint buffer);
void gl_util_draw_quad(GLuint buffer);