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4 changed files with 151 additions and 134 deletions

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@ -7,7 +7,7 @@ module = 'slacker_game'
author = 'Nguyễn Gia Phong'
author-email = 'mcsinyx@disroot.org'
home-page = 'https://git.disroot.org/McSinyx/slacker-game'
requires = ['pygame']
requires = ['pygame>=2.0.0.dev8']
description-file = 'README.rst'
classifiers = [
'Development Status :: 4 - Beta',
@ -18,8 +18,13 @@ classifiers = [
'License :: OSI Approved :: GNU General Public License v3 or later (GPLv3+)',
'Natural Language :: English',
'Operating System :: OS Independent',
'Programming Language :: Python :: 3.7',
'Programming Language :: Python :: 3.8',
'Programming Language :: Python :: 3.9',
'Programming Language :: Python :: 3 :: Only',
'Programming Language :: Python',
'Topic :: Games/Entertainment :: Arcade']
requires-python = '>=3.7'
keywords = 'stacker,arcade-game,pygame'
license = 'GPLv3+'

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@ -1,4 +1,3 @@
# -*- coding: utf-8 -*-
# A clone of the arcade game Stacker
# Copyright (C) 2007 Clint Herron
# Copyright (C) 2017-2020 Nguyễn Gia Phong
@ -18,14 +17,23 @@
"""A clone of the arcade game Stacker"""
__version__ = '2.0.2'
__version__ = '2.1.0'
__all__ = ['Slacker']
from contextlib import ExitStack, redirect_stdout
from importlib.resources import path
from io import StringIO
from math import cos, pi
from random import randrange
from typing import List, Optional
import pygame
from pkg_resources import resource_filename
with redirect_stdout(StringIO()): import pygame
from pygame import (K_0, K_1, K_9, K_ESCAPE, K_SPACE, KEYDOWN,
QUIT, K_q, Rect, draw, event, image)
from pygame.display import flip, set_caption, set_icon, set_mode
from pygame.font import Font
from pygame.surface import Surface
from pygame.time import get_ticks
TANGO = {'Butter': ((252, 233, 79), (237, 212, 0), (196, 160, 0)),
'Orange': ((252, 175, 62), (245, 121, 0), (206, 92, 0)),
@ -37,10 +45,21 @@ TANGO = {'Butter': ((252, 233, 79), (237, 212, 0), (196, 160, 0)),
'Aluminium': ((238, 238, 236), (211, 215, 207), (186, 189, 182),
(136, 138, 133), (85, 87, 83), (46, 52, 54))}
BG_COLOR = TANGO['Aluminium'][5]
COLOR_MAJOR = TANGO['Scarlet Red']
COLOR_MINOR = TANGO['Sky Blue']
MAJOR = 5
def data(resource):
"""Return a true filesystem path for specified resource."""
return resource_filename('slacker_game', resource)
INTRO, PLAYING, LOSE, WIN = range(4)
MAX_WIDTH = (1,)*7 + (2,)*5 + (3,)*3
WIN_LEVEL = 15
SCREEN_SIZE = SCREEN_WIDTH, SCREEN_HEIGHT = 280, 600
BOARD_SIZE = BOARD_WIDTH, BOARD_HEIGHT = 7, 15
TILE_SIZE = 40
MAX_SPEED, WIN_SPEED, SPEED_DIFF = 70, 100, 5
INIT_SPEED = MAX_SPEED + (BOARD_HEIGHT + 1)*SPEED_DIFF
class SlackerTile:
@ -48,108 +67,98 @@ class SlackerTile:
Slacker object for storing tiles.
"""
SIZE = 40
BG = TANGO['Aluminium'][5]
MAJOR = 5
def __init__(self, screen, x, y, state=1, missed_time=None):
def __init__(self, screen: Surface,
x: float, y: float, state: int = PLAYING,
missed_time: Optional[int] = None) -> None:
self.screen, self.x, self.y = screen, x, y
if state == Slacker.LOSE:
if state == LOSE:
self.dim = 1
elif missed_time is None:
self.dim = 0
else:
self.dim = 2
self.missed_time = missed_time
self.wiggle = state in (Slacker.INTRO, Slacker.WIN)
self.wiggle = state in (INTRO, WIN)
def get_xoffset(self, maxoffset, duration=820):
def get_xoffset(self, maxoffset: float, duration: int = 820) -> float:
"""Return the offset on x-axis to make the tile complete an cycle of
wiggling oscillation in given duration (in milliseconds).
"""
if self.wiggle:
return maxoffset * cos((pygame.time.get_ticks()/float(duration)
+ self.y/float(Slacker.BOARD_HEIGHT)) * pi)
return 0
if not self.wiggle: return 0
return maxoffset * cos((get_ticks()/duration+self.y/BOARD_HEIGHT)*pi)
def get_yoffset(self):
def get_yoffset(self) -> float:
"""Return the offset on y-axis when the tile is falling."""
if self.missed_time is None:
return 0
return (pygame.time.get_ticks() - self.missed_time)**2 / 25000.0
if self.missed_time is None: return 0
return (get_ticks()-self.missed_time)**2 / 25000
def isfallen(self):
def isfallen(self) -> bool:
"""Return if the tile has fallen off the screen."""
return self.y + self.get_yoffset() > Slacker.BOARD_HEIGHT
return self.y + self.get_yoffset() > BOARD_HEIGHT
def draw(self, max_x_offset=2):
def draw(self, max_x_offset: float = 2.0) -> None:
"""Draw the tile."""
if self.y < self.MAJOR:
color = Slacker.COLOR_MAJOR
if self.y < MAJOR:
color = COLOR_MAJOR
else:
color = Slacker.COLOR_MINOR
rect = pygame.Rect((self.x+self.get_xoffset(max_x_offset)) * self.SIZE,
(self.y+self.get_yoffset()) * self.SIZE,
self.SIZE, self.SIZE)
pygame.draw.rect(self.screen, color[self.dim], rect)
pygame.draw.rect(self.screen, self.BG, rect, self.SIZE // 11)
color = COLOR_MINOR
rect = Rect((self.x+self.get_xoffset(max_x_offset))*TILE_SIZE,
(self.y+self.get_yoffset())*TILE_SIZE,
TILE_SIZE, TILE_SIZE)
draw.rect(self.screen, color[self.dim], rect)
draw.rect(self.screen, BG_COLOR, rect, TILE_SIZE//11)
class Slacker:
"""This class provides functions to run the game Slacker, a clone of
the popular arcade game Stacker.
"""
BOARD_SIZE = BOARD_WIDTH, BOARD_HEIGHT = 7, 15
SCREEN_SIZE = SCREEN_WIDTH, SCREEN_HEIGHT = 280, 600
TILE_SIZE = 40
COLOR_MAJOR = TANGO['Scarlet Red']
COLOR_MINOR = TANGO['Sky Blue']
BG_COLOR = TANGO['Aluminium'][5]
ICON = pygame.image.load(data('icon.png'))
MAX_WIDTH = (1,)*7 + (2,)*5 + (3,)*3
MAX_SPEED = 70
SPEED_DIFF = 5
INIT_SPEED = MAX_SPEED + (BOARD_HEIGHT + 1)*SPEED_DIFF
COLOR_CHANGE_Y = 5
WIN_LEVEL = 15
WIN_SPEED = 100
INTRO, PLAYING, LOSE, WIN = range(4)
def __init__(self, restart=False):
pygame.init()
pygame.display.set_icon(self.ICON)
pygame.display.set_caption('Slacker')
self.board = [[False]*self.BOARD_WIDTH
for _ in range(self.BOARD_HEIGHT)]
self.game_state = self.PLAYING if restart else self.INTRO
self.falling_tiles = []
self.screen = pygame.display.set_mode(self.SCREEN_SIZE)
self.speed = self.INIT_SPEED + randrange(5)
def __init__(self, restart: bool = False) -> None:
self.exit_stack = ExitStack()
self.font = self.data('VT323-Regular.ttf')
self.board = [[False]*BOARD_WIDTH for h in range(BOARD_HEIGHT)]
self.game_state = PLAYING if restart else INTRO
self.falling_tiles: List[SlackerTile] = []
self.speed = INIT_SPEED + randrange(5)
self.speed_ratio = 1.0
self.width = self.MAX_WIDTH[-1]
self.y = self.BOARD_HEIGHT - 1
self.width = MAX_WIDTH[-1]
self.y = BOARD_HEIGHT - 1
def draw_text(self, string, height):
def __enter__(self) -> Slacker:
pygame.init()
set_caption('Slacker')
set_icon(image.load(self.data('icon.png')))
self.screen = set_mode(SCREEN_SIZE)
return self
def __exit__(self, *exc) -> None:
pygame.quit()
self.exit_stack.close()
def data(self, resource: str) -> str:
"""Return a true filesystem path for specified resource."""
return str(self.exit_stack.enter_context(
path('slacker_game', resource)))
def draw_text(self, string: str, height: float):
"""Width-fit the string in the screen on the given height."""
font = pygame.font.Font(
data('VT323-Regular.ttf'),
int(self.SCREEN_WIDTH * 2.5 / (len(string) + 1)))
text = font.render(string, False, self.COLOR_MINOR[0])
self.screen.blit(text, ((self.SCREEN_WIDTH - text.get_width()) // 2,
int(self.SCREEN_HEIGHT * height)))
font = Font(self.font, int(SCREEN_WIDTH*2.5/(len(string)+1)))
text = font.render(string, False, COLOR_MINOR[0])
self.screen.blit(text, ((SCREEN_WIDTH - text.get_width()) // 2,
int(SCREEN_HEIGHT * height)))
def intro(self):
def intro(self) -> None:
"""Draw the intro screen."""
for i in [(2, 2), (3, 2), (4, 2), (1.5, 3), (4.5, 3),
(1.5, 4), (2, 5), (3, 5), (4, 5), (4.5, 6),
(1.5, 7), (4.5, 7), (2, 8), (3, 8), (4, 8)]:
SlackerTile(self.screen, *i, state=self.INTRO).draw(1.5)
if pygame.time.get_ticks() // 820 % 2:
SlackerTile(self.screen, *i, state=INTRO).draw(1.5)
if get_ticks() // 820 % 2:
self.draw_text('Press Spacebar', 0.75)
def draw_board(self):
def draw_board(self) -> None:
"""Draw the board and the tiles inside."""
for y, row in enumerate(self.board):
for x, block in enumerate(row):
@ -163,83 +172,85 @@ class Slacker:
else:
ft.draw()
def update_screen(self):
def update_screen(self) -> None:
"""Draw the whole screen and everything inside."""
self.screen.fill(self.BG_COLOR)
if self.game_state == self.INTRO:
self.screen.fill(BG_COLOR)
if self.game_state == INTRO:
self.intro()
elif self.game_state in (self.PLAYING, self.LOSE, self.WIN):
elif self.game_state in (PLAYING, LOSE, WIN):
self.draw_board()
pygame.display.flip()
flip()
def update_movement(self):
def update_movement(self) -> None:
"""Update the direction the blocks are moving in."""
speed = self.speed * self.speed_ratio
positions = self.BOARD_WIDTH + self.width - 2
p = int(round(pygame.time.get_ticks() / speed)) % (positions * 2)
positions = BOARD_WIDTH + self.width - 2
p = int(round(get_ticks()/speed)) % (positions*2)
self.x = (-p % positions if p > positions else p) - self.width + 1
self.board[self.y] = [0 <= x - self.x < self.width
for x in range(self.BOARD_WIDTH)]
for x in range(BOARD_WIDTH)]
def key_hit(self):
def key_hit(self) -> None:
"""Process the current position of the blocks relatively to the
ones underneath when user hit the switch, then decide if the
user will win, lose or go to the next level of the tower.
"""
if self.y < self.BOARD_HEIGHT - 1:
if self.y < BOARD_HEIGHT - 1:
for x in range(max(0, self.x),
min(self.x + self.width, self.BOARD_WIDTH)):
min(self.x + self.width, BOARD_WIDTH)):
# If there isn't any block underneath
if not self.board[self.y + 1][x]:
# Get rid of the block not standing on solid ground
self.board[self.y][x] = False
# Then, add that falling block to falling_tiles
self.falling_tiles.append(SlackerTile(
self.screen, x, self.y,
missed_time=pygame.time.get_ticks()))
self.screen, x, self.y, missed_time=get_ticks()))
self.width = sum(self.board[self.y])
if not self.width:
self.game_state = self.LOSE
self.game_state = LOSE
elif not self.y:
self.game_state = self.WIN
self.game_state = WIN
else:
self.y -= 1
self.width = min(self.width, self.MAX_WIDTH[self.y])
self.speed = self.MAX_SPEED + self.y*self.SPEED_DIFF + randrange(5)
self.width = min(self.width, MAX_WIDTH[self.y])
self.speed = MAX_SPEED + self.y*SPEED_DIFF + randrange(5)
def main_loop(self, loop=True):
"""The main loop."""
while loop:
if self.game_state == self.INTRO:
for event in pygame.event.get():
if event.type == pygame.QUIT:
loop = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.game_state = self.PLAYING
elif event.key in (pygame.K_ESCAPE, pygame.K_q):
loop = False
def handle_intro(self) -> bool:
"""Handle events in intro."""
for e in event.get():
if e.type == QUIT: return False
if e.type != KEYDOWN: continue
if e.key in (K_ESCAPE, K_q): return False
if e.key == K_SPACE: self.game_state = PLAYING
return True
elif self.game_state == self.PLAYING:
for event in pygame.event.get():
if event.type == pygame.QUIT:
loop = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.key_hit()
elif event.key in (pygame.K_ESCAPE, pygame.K_q):
self.__init__()
# Yes, this is a cheat.
elif event.key == pygame.K_0:
self.width += self.width < self.BOARD_WIDTH
elif event.key in range(pygame.K_1, pygame.K_9+1):
self.speed_ratio = (pygame.K_9-event.key+1) / 5.0
self.update_movement()
def handle_playing(self) -> bool:
"""Handle events in game."""
for e in event.get():
if e.type == QUIT: return False
if e.type != KEYDOWN: continue
if e.key == K_SPACE:
self.key_hit()
elif e.key in (K_ESCAPE, K_q):
Slacker.__init__(self)
# Yes, these are cheats.
elif e.key == K_0:
self.width += self.width < BOARD_WIDTH
elif K_1 <= e.key <= K_9 + 1:
self.speed_ratio = (K_9-e.key+1) / 5.0
self.update_movement()
return True
elif self.game_state in (self.LOSE, self.WIN):
for event in pygame.event.get():
if event.type == pygame.QUIT:
loop = False
elif event.type == pygame.KEYDOWN:
self.__init__(restart=True)
self.update_screen()
def handle_ending(self) -> bool:
"""Handle events in ending screens."""
for e in event.get():
if e.type == QUIT: return False
if e.type == KEYDOWN: Slacker.__init__(self, restart=True)
return True
def handle_events(self) -> bool:
"""Handle queued events."""
if self.game_state == INTRO: return self.handle_intro()
if self.game_state == PLAYING: return self.handle_playing()
if self.game_state in (LOSE, WIN): return self.handle_ending()
return False

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@ -1,13 +1,12 @@
import pygame
from slacker_game import Slacker
def main():
pygame.init()
slacker = Slacker()
slacker.main_loop()
pygame.display.quit()
def main() -> None:
"""Run game."""
with Slacker() as slacker:
for i in iter(slacker.handle_events, False):
slacker.update_screen()
if __name__ == '__main__': main()
if __name__ == '__main__':
main()

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@ -7,9 +7,11 @@ isolated_build = True
deps =
flake8-builtins
isort
mypy
commands =
flake8
isort . --check --diff
mypy slacker_game
[flake8]
ignore = E226, E701, E704, W503