249 lines
9.7 KiB
Python
Executable File
249 lines
9.7 KiB
Python
Executable File
#!/usr/bin/env python
|
|
# -*- coding: utf-8 -*-
|
|
# slacker-game - A clone of the arcade game Stacker
|
|
#
|
|
# This program is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
#
|
|
# Copyright (C) 2007 Clint Herron
|
|
# Copyright (C) 2017 Nguyễn Gia Phong
|
|
|
|
from math import cos, pi
|
|
from random import randrange
|
|
|
|
import pygame
|
|
from pkg_resources import resource_filename
|
|
|
|
TANGO = {'Butter': ((252, 233, 79), (237, 212, 0), (196, 160, 0)),
|
|
'Orange': ((252, 175, 62), (245, 121, 0), (206, 92, 0)),
|
|
'Chocolate': ((233, 185, 110), (193, 125, 17), (143, 89, 2)),
|
|
'Chameleon': ((138, 226, 52), (115, 210, 22), (78, 154, 6)),
|
|
'Sky Blue': ((114, 159, 207), (52, 101, 164), (32, 74, 135)),
|
|
'Plum': ((173, 127, 168), (117, 80, 123), (92, 53, 102)),
|
|
'Scarlet Red': ((239, 41, 41), (204, 0, 0), (164, 0, 0)),
|
|
'Aluminium': ((238, 238, 236), (211, 215, 207), (186, 189, 182),
|
|
(136, 138, 133), (85, 87, 83), (46, 52, 54))}
|
|
|
|
|
|
def data(resource):
|
|
"""Return a true filesystem path for specified resource."""
|
|
return resource_filename('slacker_game', resource)
|
|
|
|
|
|
class SlackerTile:
|
|
"""SlackerTile(x, y) -> SlackerTile
|
|
|
|
Slacker object for storing tiles.
|
|
"""
|
|
SIZE = 40
|
|
BG = TANGO['Aluminium'][5]
|
|
MAJOR = 5
|
|
|
|
def __init__(self, screen, x, y, state=1, missed_time=None):
|
|
self.screen, self.x, self.y = screen, x, y
|
|
if state == Slacker.LOSE:
|
|
self.dim = 1
|
|
elif missed_time is None:
|
|
self.dim = 0
|
|
else:
|
|
self.dim = 2
|
|
self.missed_time = missed_time
|
|
self.wiggle = state in (Slacker.INTRO, Slacker.WIN)
|
|
|
|
def get_xoffset(self, maxoffset, duration=820):
|
|
"""Return the offset on x-axis to make the tile complete an cycle of
|
|
wiggling oscillation in given duration (in milliseconds).
|
|
"""
|
|
if self.wiggle:
|
|
return maxoffset * cos((pygame.time.get_ticks()/float(duration)
|
|
+ self.y/float(Slacker.BOARD_HEIGHT)) * pi)
|
|
return 0
|
|
|
|
def get_yoffset(self):
|
|
"""Return the offset on y-axis when the tile is falling."""
|
|
if self.missed_time is None:
|
|
return 0
|
|
return (pygame.time.get_ticks() - self.missed_time)**2 / 25000.0
|
|
|
|
def isfallen(self):
|
|
"""Return if the tile has fallen off the screen."""
|
|
return self.y + self.get_yoffset() > Slacker.BOARD_HEIGHT
|
|
|
|
def draw(self, max_x_offset=2):
|
|
"""Draw the tile."""
|
|
color = (Slacker.COLOR_MAJOR if self.y < self.MAJOR else Slacker.COLOR_MINOR)[self.dim]
|
|
rect = pygame.Rect((self.x+self.get_xoffset(max_x_offset)) * self.SIZE,
|
|
(self.y+self.get_yoffset()) * self.SIZE,
|
|
self.SIZE, self.SIZE)
|
|
pygame.draw.rect(self.screen, color, rect)
|
|
pygame.draw.rect(self.screen, self.BG, rect, self.SIZE // 11)
|
|
|
|
|
|
class Slacker:
|
|
"""This class provides functions to run the game Slacker, a clone of
|
|
the popular arcade game Stacker.
|
|
"""
|
|
BOARD_SIZE = BOARD_WIDTH, BOARD_HEIGHT = 7, 15
|
|
SCREEN_SIZE = SCREEN_WIDTH, SCREEN_HEIGHT = 280, 600
|
|
TILE_SIZE = 40
|
|
|
|
COLOR_MAJOR = TANGO['Scarlet Red']
|
|
COLOR_MINOR = TANGO['Sky Blue']
|
|
BG_COLOR = TANGO['Aluminium'][5]
|
|
ICON = pygame.image.load(data('icon.png'))
|
|
|
|
MAX_WIDTH = (1,)*7 + (2,)*5 + (3,)*3
|
|
MAX_SPEED = 70
|
|
SPEED_DIFF = 5
|
|
INIT_SPEED = MAX_SPEED + (BOARD_HEIGHT + 1)*SPEED_DIFF
|
|
COLOR_CHANGE_Y = 5 # blocks below which are displayed in the alternate color
|
|
WIN_LEVEL = 15
|
|
WIN_SPEED = 100
|
|
INTRO, PLAYING, LOSE, WIN = range(4)
|
|
|
|
def __init__(self, restart=False):
|
|
pygame.init()
|
|
pygame.display.set_icon(self.ICON)
|
|
pygame.display.set_caption('Slacker')
|
|
self.board = [[False] * self.BOARD_WIDTH for _ in range(self.BOARD_HEIGHT)]
|
|
self.game_state = self.PLAYING if restart else self.INTRO
|
|
self.falling_tiles = []
|
|
self.screen = pygame.display.set_mode(self.SCREEN_SIZE)
|
|
self.speed = self.INIT_SPEED + randrange(5)
|
|
self.speed_ratio = 1.0
|
|
self.width = self.MAX_WIDTH[-1]
|
|
self.y = self.BOARD_HEIGHT - 1
|
|
|
|
def draw_text(self, string, height):
|
|
"""Width-fit the string in the screen on the given height."""
|
|
font = pygame.font.Font(
|
|
data('VT323-Regular.ttf'),
|
|
int(self.SCREEN_WIDTH * 2.5 / (len(string) + 1)))
|
|
text = font.render(string, False, self.COLOR_MINOR[0])
|
|
self.screen.blit(text, ((self.SCREEN_WIDTH - text.get_width()) // 2,
|
|
int(self.SCREEN_HEIGHT * height)))
|
|
|
|
def intro(self):
|
|
"""Draw the intro screen."""
|
|
for i in [(2, 2), (3, 2), (4, 2), (1.5, 3), (4.5, 3),
|
|
(1.5, 4), (2, 5), (3, 5), (4, 5), (4.5, 6),
|
|
(1.5, 7), (4.5, 7), (2, 8), (3, 8), (4, 8)]:
|
|
SlackerTile(self.screen, *i, state=self.INTRO).draw(1.5)
|
|
if pygame.time.get_ticks() // 820 % 2:
|
|
self.draw_text('Press Spacebar', 0.75)
|
|
|
|
def draw_board(self):
|
|
"""Draw the board and the tiles inside."""
|
|
for y, row in enumerate(self.board):
|
|
for x, block in enumerate(row):
|
|
if block:
|
|
SlackerTile(self.screen, x, y, state=self.game_state).draw()
|
|
|
|
# Draw the falling tiles
|
|
for ft in self.falling_tiles:
|
|
if ft.isfallen():
|
|
self.falling_tiles.remove(ft)
|
|
else:
|
|
ft.draw()
|
|
|
|
def update_screen(self):
|
|
"""Draw the whole screen and everything inside."""
|
|
self.screen.fill(self.BG_COLOR)
|
|
if self.game_state == self.INTRO:
|
|
self.intro()
|
|
elif self.game_state in (self.PLAYING, self.LOSE, self.WIN):
|
|
self.draw_board()
|
|
pygame.display.flip()
|
|
|
|
def update_movement(self):
|
|
"""Update the direction the blocks are moving in."""
|
|
speed = self.speed * self.speed_ratio
|
|
positions = self.BOARD_WIDTH + self.width - 2
|
|
p = int(round(pygame.time.get_ticks() / speed)) % (positions * 2)
|
|
self.x = (-p % positions if p > positions else p) - self.width + 1
|
|
self.board[self.y] = [0 <= x - self.x < self.width
|
|
for x in range(self.BOARD_WIDTH)]
|
|
|
|
def key_hit(self):
|
|
"""Process the current position of the blocks relatively to the
|
|
ones underneath when user hit the switch, then decide if the
|
|
user will win, lose or go to the next level of the tower.
|
|
"""
|
|
if self.y < self.BOARD_HEIGHT - 1:
|
|
for x in range(max(0, self.x),
|
|
min(self.x + self.width, self.BOARD_WIDTH)):
|
|
# If there isn't any block underneath
|
|
if not self.board[self.y + 1][x]:
|
|
# Get rid of the block not standing on solid ground
|
|
self.board[self.y][x] = False
|
|
# Then, add that falling block to falling_tiles
|
|
self.falling_tiles.append(SlackerTile(
|
|
self.screen, x, self.y, missed_time=pygame.time.get_ticks()))
|
|
self.width = sum(self.board[self.y])
|
|
if not self.width:
|
|
self.game_state = self.LOSE
|
|
elif not self.y:
|
|
self.game_state = self.WIN
|
|
else:
|
|
self.y -= 1
|
|
self.width = min(self.width, self.MAX_WIDTH[self.y])
|
|
self.speed = self.MAX_SPEED + self.y*self.SPEED_DIFF + randrange(5)
|
|
|
|
def main_loop(self, loop=True):
|
|
"""The main loop."""
|
|
while loop:
|
|
if self.game_state == self.INTRO:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
loop = False
|
|
elif event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_SPACE:
|
|
self.game_state = self.PLAYING
|
|
elif event.key in (pygame.K_ESCAPE, pygame.K_q):
|
|
loop = False
|
|
|
|
elif self.game_state == self.PLAYING:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
loop = False
|
|
elif event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_SPACE:
|
|
self.key_hit()
|
|
elif event.key in (pygame.K_ESCAPE, pygame.K_q):
|
|
self.__init__()
|
|
# Yes, this is a cheat.
|
|
elif event.key == pygame.K_0 and self.width < self.BOARD_WIDTH:
|
|
self.width += 1
|
|
elif event.key in range(pygame.K_1, pygame.K_9 + 1):
|
|
self.speed_ratio = (pygame.K_9 - event.key + 1) / 5.0
|
|
self.update_movement()
|
|
|
|
elif self.game_state in (self.LOSE, self.WIN):
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
loop = False
|
|
elif event.type == pygame.KEYDOWN:
|
|
self.__init__(restart=True)
|
|
self.update_screen()
|
|
|
|
|
|
def main():
|
|
pygame.init()
|
|
slacker = Slacker()
|
|
slacker.main_loop()
|
|
pygame.display.quit()
|
|
|
|
|
|
if __name__ == '__main__':
|
|
main()
|