added chests and house
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558db70558
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83b2fc3207
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://Scenes/wall.tres" type="TileSet" id=1]
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[ext_resource path="res://Sprites/weapon.png" type="Texture" id=2]
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@ -7,9 +7,13 @@
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[ext_resource path="res://Sprites/light.png" type="Texture" id=5]
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[ext_resource path="res://Script/movement.gd" type="Script" id=6]
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[ext_resource path="res://Script/SceneSpawner.gd" type="Script" id=7]
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[ext_resource path="res://Sprites/house.png" type="Texture" id=8]
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[ext_resource path="res://Sprites/chest.png" type="Texture" id=9]
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[sub_resource type="GDScript" id=3]
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[sub_resource type="RectangleShape2D" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 36.4995, 55.7176 )
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@ -47,6 +51,39 @@ texture = ExtResource( 3 )
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position = Vector2( 1300, 0 )
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texture = ExtResource( 3 )
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[node name="Chest" type="Sprite" parent="."]
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position = Vector2( 500, 10 )
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scale = Vector2( 0.100492, 0.1 )
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texture = ExtResource( 9 )
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[node name="StaticBody2D" type="StaticBody2D" parent="Chest"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Chest/StaticBody2D"]
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scale = Vector2( 43, 43 )
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shape = SubResource( 4 )
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[node name="Chest2" type="Sprite" parent="."]
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position = Vector2( 400, 400 )
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scale = Vector2( 0.100492, 0.1 )
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texture = ExtResource( 9 )
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[node name="StaticBody2D" type="StaticBody2D" parent="Chest2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Chest2/StaticBody2D"]
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scale = Vector2( 43, 43 )
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shape = SubResource( 4 )
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[node name="House" type="Sprite" parent="."]
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position = Vector2( -69, -65 )
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scale = Vector2( 0.429, 0.429 )
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texture = ExtResource( 8 )
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[node name="StaticBody2D" type="StaticBody2D" parent="House"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="House/StaticBody2D"]
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scale = Vector2( 50, 50 )
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shape = SubResource( 4 )
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[node name="Map" type="Node2D" parent="."]
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[node name="TileMap" type="TileMap" parent="Map"]
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