HOTROYAL/Enemy.gd

35 lines
746 B
GDScript

extends KinematicBody2D
var motion = Vector2()
func _ready():
pass # Replace with function body.
func _physics_process(delta):
var Player = get_parent().get_node("Player")
position += (Player.position - position) / 50
look_at(Player.position)
move_and_collide(motion)
func spawn():
var rand = RandomNumberGenerator.new()
var enemyscene = load("res://Enemy.tscn")
var screen_size = get_viewport().get_visible_rect().size
var enemy = enemyscene.instance()
rand.randomize()
var x = rand.randf_range(0, screen_size.x)
rand.randomize()
var y = rand.randf_range(0, screen_size.y)
enemy.position.y = y
enemy.position.x = x
add_child(enemy)
func _on_Area2D_body_entered(body):
if "Bullet" in body.name:
spawn()
queue_free()