A graphics and video I/O library written in Ada. Made to provide necessaries for graphics in an embedded environment as well as in hosted one. It is not a hardware driver. Necessary backend you have to write yourself.
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2023-01-25 01:58:22 +03:00
examples making Image type tree + some fixes and name changes 2023-01-19 02:30:08 +03:00
source + Comments 2023-01-25 01:58:22 +03:00
.gitignore + some code 2022-05-11 19:48:26 +03:00
common.gpr + Texture to Renderer (example not working due to broken sdlada) 2022-09-13 22:48:36 +03:00
cortex_m4_video_base.gpr + Cortex-M4 build 2022-08-16 18:51:51 +03:00
LICENSE Initial commit 2022-05-11 14:20:03 +00:00
Makefile + Surface-to-surface rendering 2022-09-13 17:35:15 +03:00
ravenscar_full_stm32f429disco_video_base.gpr + Ravenscar Full STM32F429Disco project 2022-08-17 15:48:13 +03:00
README.md Comment on SDL 2022-08-20 23:54:18 +03:00
video_base.gpr + split SDL and base 2022-11-25 02:06:27 +03:00
video_io.gpr + project for IO, BMP saver started 2022-11-25 02:06:55 +03:00
video_sdl.gpr - duplicate line 2023-01-24 17:04:16 +03:00

Video_library

A graphics and video I/O library written in Ada. Made to provide necessaries for graphics in an embedded environment as well as in hosted one. It is not a hardware driver. Necessary backend you have to write yourself.

SDL backend

SDL backend bindings here are only an example. It is bast to write good native bindings for each OS as well as for bare hardware.