:D triangles

This commit is contained in:
amy 2023-04-26 08:58:02 +00:00
parent 3ed8b008a5
commit 0c7dcd4ea2
2 changed files with 245 additions and 23 deletions

View File

@ -46,6 +46,14 @@ void mul_matr(double a[][ma],double b[][ma], double res[][ma]){
}
}
}
typedef struct {
GLfloat* at;
int len;
} glfl_a;
typedef struct {
glfl_a* at;
int len;
} glfl_m;
GLuint prog;
const char* vshader_src =
"#version 330\n"
@ -82,6 +90,59 @@ GLuint build_shader(GLuint vertid, GLuint fragid){
glLinkProgram(progid);
return progid;
}
point_arr* basier2d(double*xx,double*yy,int n,float rr, float gg, float bb){
point_arr* pa;
pa = malloc(sizeof(*pa));
pa->c = malloc(sizeof(*pa->c)*(get_w()*60));
pa->vert = malloc(sizeof(*pa->vert)*(n*60));
if(pa->c==NULL||pa->vert==NULL)
err("failed to allocate basier array",pexit);
//double xx[5] = {5.0,5.0,50.0,5.0,5.0};
//double yy[5] = {5.0,5.0,5.0,5.0,10.0};
//double zz[5] = {10.0,5.0,5.0,5.0,5.0};
//int n = 5-1;
pa->len = get_w();
n-=1;
double aaar = (1.0/get_w());
for(int iy = 0; iy<=get_w();iy+=1){
double t = aaar*iy;
double bcx = 0;
double bcy = 0;
for(int i = 0; i <=n;i++){
double pp = binominal(n,i) * pow((1 - t),(n - i)) * pow(t,i);
bcx += pp * xx[i];
bcy += pp * yy[i];
//if(ii==3){
// printf("pp: %f bi : %f p1 : %f p2 : %f| %f, %f, %f\n",pp,binominal(n,i),bcx,bcy,bcz,pow((1-t),(n-i)),pow(t,i));
//}
}
//int ii = floor(100*(double)(t/1.0));
//printf("%i\n",iy);
pa->c[iy].at.x = bcx;
pa->c[iy].at.y = bcy;
pa->c[iy].at.vertex = 0;
for(int as = 0; as<=n; as++){
if(xx[as]==bcx&&yy[as]==bcy){
pa->c[iy].at.vertex = 1;
break;
}
}
pa->c[iy].color.r = rr;
pa->c[iy].color.g = gg;
pa->c[iy].color.b = bb;
//printf("(%f,%f,%f)\n",bcx,bcy,bcz);
}
for(int i = 0; i<=n; i++){
pa->vert[i].at.x = xx[i];
pa->vert[i].at.y = yy[i];
}
pa->vlen = n;
return pa;
}
void perspective_proj(GLFWwindow* b,point_arr* c,double ctx,double cty,double ctz,double cx, double cy, double cz){
//double cx = -100;
//double cy = 0;
@ -97,7 +158,7 @@ void perspective_proj(GLFWwindow* b,point_arr* c,double ctx,double cty,double ct
//GLfloat pixels[(int)ceil(c->len*3)];
//GLfloat colors[(int)ceil(c->len*3)];
GLfloat* pixels = malloc(sizeof(*pixels)*(c->len*3));
GLfloat* abpixels = malloc(sizeof(*abpixels)*(c->len*3));
//GLfloat* abpixels = malloc(sizeof(*abpixels)*(c->len*3));
GLfloat* colors = malloc(sizeof(*colors)*(c->len*3));
//GLfloat* colors = malloc(sizeof(*colors)*c->len*4);
if(pixels==NULL||colors==NULL)
@ -150,16 +211,16 @@ void perspective_proj(GLFWwindow* b,point_arr* c,double ctx,double cty,double ct
//return;
pixels[i*2] = xa+1;
pixels[i*2+1] = ya;
abpixels[i*2] = bx;
abpixels[i*2+1] = by;
//abpixels[i*2] = bx;
//abpixels[i*2+1] = by;
colors[i*3] = c->c[i].color.r;
colors[i*3+1] = c->c[i].color.g;
colors[i*3+2] = c->c[i].color.b;
} else {
pixels[i*2] = -20;
pixels[i*2+1]= -20;
abpixels[i*2] = -20;
abpixels[i*2+1]= -20;
//abpixels[i*2] = -20;
//abpixels[i*2+1]= -20;
colors[i*3] = 0.0f;
colors[i*3+1] = 1.0f;
colors[i*3+2] = 0.0f;
@ -168,18 +229,32 @@ void perspective_proj(GLFWwindow* b,point_arr* c,double ctx,double cty,double ct
//glfw_pixel_partial(b,round(bx),round(by));
}
//highlight vertic
int vvi = 0;
int c_len = c->len;
glfl_m* trline = malloc(sizeof(*trline)*get_w()*30);
trline->len = 0;
//printf("ss\n");
trline->at = malloc(sizeof(*trline->at)*get_w()*40);
for(int i = 0; i<=c->len; i++){
if(c->c[i].at.vertex==1){
if(pixels==NULL||colors==NULL)
abort();
vvi++;
//trline.at = realloc(trline.at,sizeof(*trline.at)*(vvi+1));
//printf("1\n");
//trline->at[trline->len].at = malloc(sizeof(*trline->at[trline->len].at)*(get_w()+(trline->len+1))*20);
trline->at[trline->len].at = malloc(sizeof(*trline->at[trline->len].at)*(get_w()));
trline->at[trline->len].len = 0;
//printf("2\n");
double ttt = -1.0;
int p_b = 0;
int p_b2 = 0;
int p_b3 = 0;
int p_b4 = 0;
double ttt2 = 1.0;
for(int jj = 0; jj<=c->len; jj++){
float sad = 1;
float sad2 = 1;
float sad = 3.4f;
float sad2 = 30;
if(pixels[jj*2]<pixels[i*2]&&diff(pixels[jj*2],pixels[i*2])>(float)sad2/get_w()
&&diff(pixels[jj*2+1],pixels[i*2+1])<(float)sad/get_w()&&i!=jj){
//printf("%f %f\n",ttt,pixels[jj*2]);
@ -196,42 +271,184 @@ void perspective_proj(GLFWwindow* b,point_arr* c,double ctx,double cty,double ct
p_b2=1;
if(pixels[jj*2]<ttt2)
ttt2=pixels[jj*2];
}
}
if(diff(pixels[jj*2+1],pixels[i*2+1])>(float)sad/get_w()
&&diff(pixels[jj*2],pixels[i*2])<(float)sad2/get_w()&&i!=jj&&pixels[jj*2+1]>pixels[i*2+1]){
p_b3=1;
}
if(diff(pixels[jj*2+1],pixels[i*2+1])>(float)sad/get_w()
&&diff(pixels[jj*2],pixels[i*2])<(float)sad2/get_w()&&i!=jj&&pixels[jj*2+1]<pixels[i*2+1]){
p_b4=1;
}
}
//printf("%i\n",trline->len);
if(!p_b3||!p_b4){
free(trline->at[trline->len].at);
continue;
}
//printf("3\n");
double cb = 2;
double sb = 0.6f;
if(p_b)
for(double zz = pixels[i*2]; diff(zz,ttt)>(float)5/get_w()&&zz>-1;zz-=(float)1/get_w()){
for(double zz = pixels[i*2]; diff(zz,ttt)>(float)cb/get_w()&&zz>-1;zz-=(float)sb/get_w()){
//printf("4 %lu\n",sizeof *pixels *((c_len+1)*3));
trline->at[trline->len].at = realloc(trline->at[trline->len].at,sizeof(*trline->at[trline->len].at)*(trline->at[trline->len].len+1)*30);
pixels = realloc(pixels,sizeof *pixels *((c_len+1)*3));
//printf("4.5\n");
colors = realloc(colors,sizeof *colors *((c_len+1)*4));
int brea = 0;
//printf("5\n");
trline->at[trline->len].at[trline->at[trline->len].len*2] = zz;
//printf("6\n");
trline->at[trline->len].at[trline->at[trline->len].len*2+1] = pixels[i*2+1];
//printf("7\n");
pixels[c_len*2] = zz;
pixels[c_len*2+1] = pixels[i*2+1];
//printf("8\n");
colors[c_len*3] = 0.1f;
colors[c_len*3+1] = 1.0f;
colors[c_len*3+1] = vvi==3?0.1f:vvi==4?0.5f:1.0f;
colors[c_len*3+2] = 1.0f;
c_len++;
trline->at[trline->len].len++;
}
//printf("4\n");
if(p_b2)
for(double zz = pixels[i*2]; diff(zz,ttt2)>(float)1/get_w()&&zz<1;zz+=(float)1/get_w()){
for(double zz = pixels[i*2]; diff(zz,ttt2)>(float)cb/get_w()&&zz<1;zz+=(float)sb/get_w()){
trline->at[trline->len].at = realloc(trline->at[trline->len].at,sizeof(*trline->at[trline->len].at)*(trline->at[trline->len].len+1)*30);
pixels = realloc(pixels,sizeof *pixels *((c_len+1)*3));
colors = realloc(colors,sizeof *colors *((c_len+1)*4));
int brea = 0;
trline->at[trline->len].at[trline->at[trline->len].len*2] = zz;
trline->at[trline->len].at[trline->at[trline->len].len*2+1] = pixels[i*2+1];
pixels[c_len*2] = zz;
pixels[c_len*2+1] = pixels[i*2+1];
colors[c_len*3] = 0.1f;
colors[c_len*3+1] = 1.0f;
colors[c_len*3+1] = vvi==3?0.1f:vvi==4?0.5f:1.0f;
colors[c_len*3+2] = 1.0f;
c_len++;
trline->at[trline->len].len++;
}
trline->len++;
}
}
//printf("aa\n");
//printf(">>>\n");
for(int ii = 0; ii!=trline->len-1; ii++){
//printf("[%i] %f %i < %f %i\n",ii,trline->at[ii].at[3],trline->at[ii].len,trline->at[ii+1].at[3],trline->at[ii+1].len);
if(trline->at[ii].at[3]<trline->at[ii+1].at[3]){
//printf("swapped\n");
glfl_a temp = trline->at[ii];
trline->at[ii] = trline->at[ii+1];
trline->at[ii+1] = temp;
ii=-1;
}
}/*
printf("---\n");
for(int ii = 0; ii!=trline->len;ii++){
printf("%f %i\n",trline->at[ii].at[3],trline->at[ii].len);
}*/
double lmax_t = -2.0;
double lmin_t = 2.0;
double lmax2_t = -2.0;
double lmin2_t = 2.0;
for(int zzi = 0; zzi!=trline->len; zzi++){
double max_t = -2.0;
double min_t = 2.0;
double max2_t = -2.0;
double min2_t = 2.0;
for(int zzi2 = 0; zzi2!=trline->at[zzi].len;zzi2++){
//printf("(%f %f):\n",trline.at[zzi].at[zzi2*2],trline.at[zzi].at[zzi2*2+1]);
if(max_t<trline->at[zzi].at[zzi2*2]){
max_t = trline->at[zzi].at[zzi2*2];
max2_t = trline->at[zzi].at[zzi2*2+1];
}
if(min_t>trline->at[zzi].at[zzi2*2]){
min_t = trline->at[zzi].at[zzi2*2];
min2_t = trline->at[zzi].at[zzi2*2+1];
}
//min_t = (min_t>trline.at[zzi].at[zzi2]?trline.at[zzi].at[zzi2]:min_t);
}
//printf("%i\n",zzi);
free(trline->at[zzi].at);
if(trline->at[zzi].len==0)
continue;
if(lmax2_t!=max2_t&&lmin_t!=2.0&&lmax_t!=-2.0){
float color = (float)zzi/trline->len;
float color2 = 1.0f-((float)zzi/trline->len);
double di = pow(lmin_t-max_t,2)+pow(lmin2_t-max2_t,2);
double di2 = pow(lmax_t-min_t,2)+pow(lmax2_t-min2_t,2);
double ux1,uy1,ux2,uy2;
if(di>di2){
ux1 = max_t;
uy1 = max2_t;
ux2 = lmin_t;
uy2 = lmin2_t;
} else {
ux1 = min_t;
uy1 = min2_t;
ux2 = lmax_t;
uy2 = lmax2_t;
}
color2 = 1.0f;
//printf("%f\n",color2);
double bb[] = {ux1,ux2};
double bb2[] = {uy1, uy2};
point_arr* asd = basier2d(bb,bb2,2,0.1,0.1,0.1);
for(int lli = 0; lli!=asd->len; lli++){
pixels = realloc(pixels,sizeof *pixels *((c_len+1)*4));
colors = realloc(colors,sizeof *colors *((c_len+1)*5));
//ab_to_vp(nn1,nn2,get_w(),get_h(),abba->c[hhi].at.x,abba->c[hhi].at.y)
//printf("%f->%f %f->%f\n",abba->c[hhi].at.x,nn1,abba->c[hhi].at.y,nn2);
pixels[c_len*2] = asd->c[lli].at.x;
pixels[c_len*2+1] = asd->c[lli].at.y;
colors[c_len*3] = color2;
colors[c_len*3+1] = color;//vvi==3?0.1f:vvi==4?0.5f:1.0f;
colors[c_len*3+2] = 0.0f;
c_len++;
}
free(asd->c);
free(asd->vert);
free(asd);
pixels = realloc(pixels,sizeof *pixels *((c_len+1)*4));
colors = realloc(colors,sizeof *colors *((c_len+1)*5));
//ab_to_vp(nn1,nn2,get_w(),get_h(),abba->c[hhi].at.x,abba->c[hhi].at.y)
//printf("%f->%f %f->%f\n",abba->c[hhi].at.x,nn1,abba->c[hhi].at.y,nn2);
pixels[c_len*2] = ux1;
pixels[c_len*2+1] = uy1;
colors[c_len*3] = color2;
colors[c_len*3+1] = color;//vvi==3?0.1f:vvi==4?0.5f:1.0f;
colors[c_len*3+2] = 0.0f;
c_len++;
pixels = realloc(pixels,sizeof *pixels *((c_len+1)*4));
colors = realloc(colors,sizeof *colors *((c_len+1)*5));
//ab_to_vp(nn1,nn2,get_w(),get_h(),abba->c[hhi].at.x,abba->c[hhi].at.y)
//printf("%f->%f %f->%f\n",abba->c[hhi].at.x,nn1,abba->c[hhi].at.y,nn2);
pixels[c_len*2] = ux1;
pixels[c_len*2+1] = uy1;
colors[c_len*3] = color2;
colors[c_len*3+1] = color;//vvi==3?0.1f:vvi==4?0.5f:1.0f;
colors[c_len*3+2] = 0.0f;
c_len++;
}
lmax_t = max_t;
lmin_t = min_t;
lmax2_t = max2_t;
lmin2_t = min2_t;
}
//printf("done\n");
free(trline->at);
free(trline);
//return;
glPointSize(2.0f);
glPointSize(5.0f);
//glUseProgram(prog);
//glVertexAttribPointer(0,3,GL_FLOAT,0, 7*4,0);
//glVertexAttribPointer(3,4,GL_FLOAT,0, 7*4,3*4);
@ -297,7 +514,8 @@ void perspective_proj(GLFWwindow* b,point_arr* c,double ctx,double cty,double ct
glDeleteBuffers(1,&colb);
free(pixels);
free(colors);
free(abpixels);
//free(abpixels);
//printf("aa\n");
//glDisableVertexAttribArray(0);
//glDisableVertexAttribArray(1);
//glVertexPointer(2,GL_FLOAT,0,pixels);
@ -585,7 +803,7 @@ int main(int argc,char*argv[]){
info("built shaders");
/*
double tl2[3] = {5.0,200.0,400.0};
double tr2[3] = {200.0,200.0,400.0};
double bl2[3] = {5.0,5.0,200.0};
@ -596,10 +814,10 @@ int main(int argc,char*argv[]){
double bl1[3] = {5.0,5.0,5.0};
double br1[3] = {200.0,5.0,5.0};
point_arr* a = cube_gen(tl1,tr1,bl1,br1,tl2,tr2,bl2,br2,0.1f,0.1f,1.0f);
/*double xx[8] = {0.0, 15.0, 50.0, 60.0,40.0,30.0, 0.0,0.0};
*/double xx[8] = {0.0, 15.0, 50.0, 60.0,40.0,30.0, 0.0,0.0};
double yy[8] = {5.0, 15.0, 30.0, 45.0,64.0, 45.0,55.0,5.0};
double zz[8] = {50.0,50.0,50.0,50.0,50.0,50.0,50.0,50.0};
point_arr* a = polygon3d(xx,yy,zz,8);*/
point_arr* a = polygon3d(xx,yy,zz,8);
/*for(int i = 0;i!=a->vlen;i++){
@ -699,7 +917,7 @@ int main(int argc,char*argv[]){
NUU+=0.1;
if(glfwGetKey(w,GLFW_KEY_P))
NUU-=0.1;
printf("%f\n",NUU);
//printf("%f\n",NUU);
//printf("%f %f %f\n",plr_y,cosf(plr_y*0.01),sinf(plr_y*0.01));
usleep(1000*1000/60);
glfw_clear(w);

View File

@ -1,6 +1,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "util.h"
#include <math.h>
#include "strings.h"
double allocs = 0;
//#define malloc(X) mmalloc(X);
@ -18,12 +19,15 @@ void pexit(int s){
exit(s);
}
void sig_handle(void){
if(allocs>0)
warn("uneven allocations, memory leak(s)");
if(allocs>0){
char ssa[45];
sprintf(ssa,"%s | (found %i)","uneven allocations, memory leak(s)",(int)nearbyint(allocs));
warn(ssa);
}
if(allocs==0)
info("even allocations, no internal leaks");
if(__signal==0){
printf("\x1b[90mexited with \x1b[32m\x1b[1msignal [ %i ] \x1b[0m\x1b[90mgraceful exit\x1b[0m\n",__signal);
printf("\x1b[90mexited with \x1b[32m\x1b[1msignal [ %i ] \x1b[0m\x1b[90mgraceful exit\x1b[0m (meow)\n",__signal);
} else if(__signal>0){
printf("\x1b[90mexited with \x1b[31m\x1b[1msignal [ %i ] \x1b[0m\x1b[90mgraceful exit\x1b[0m\n",__signal);
//extra cleanup if needed