idk better rendering

This commit is contained in:
amy 2023-04-17 11:02:58 +00:00
parent d769c253e8
commit eeb33f80fd
3 changed files with 59 additions and 22 deletions

View File

@ -6,8 +6,7 @@
#include <math.h>
#include "glfww.h"
int w,h;
#define ab_to_vp(x,y,w,h,x1,y1) float x = 2 * ((float)x1/w) -1;\
float y = 2 * ((float)y1/h) -1;
GLFWwindow* glfw_init(){
GLFWwindow* window;
@ -44,6 +43,13 @@ GLFWwindow* glfw_init(){
}
void refresh_size(GLFWwindow*wi){
glfwGetFramebufferSize(wi,&w,&h);
//printf("%i,%i\n",w,h);
}
int get_w(){
return w;
}
int get_h(){
return h;
}
#define glfw_load(w) glfwSwapBuffers(w);
void glfw_loop(GLFWwindow*window){

View File

@ -1,17 +1,21 @@
#include <stdio.h>
#include <GLFW/glfw3.h>
#include <GL/gl.h>
#include "util.h"
#include <unistd.h>
#include <stdlib.h>
#include <math.h>
#ifndef __glfww_
#define __glfww_
#define win_clean() glfwTerminate();
#define ab_to_vp(x,y,w,h,x1,y1) float x = 2 * ((float)x1/w) -1;\
float y = 2 * ((float)y1/h) -1;
GLFWwindow* glfw_init();
#define glfw_load(w) glfwSwapBuffers(w);
void glfw_loop(GLFWwindow*window);
int get_h();
int get_w();
void glfw_pixel_partial(GLFWwindow*wi,int x, int y);
void glfw_clear(GLFWwindow*w);
void refresh_size(GLFWwindow*);

View File

@ -53,6 +53,13 @@ void perspective_proj(GLFWwindow* b,cord* c, int len,double ctx,double cty,doubl
//double cty = 0;
//double ctz = 0;
//cz=100-cz;
glColor3f(1.0f,0.0f,0.0f);
GLfloat* pixels = malloc(sizeof(*pixels)*len*800*500*2);
//glfwSwapBuffers(b);
//return;
double coy = cos(cty);
double siz = sin(ctz);
double coz = cos(ctz);
@ -66,7 +73,10 @@ void perspective_proj(GLFWwindow* b,cord* c, int len,double ctx,double cty,doubl
refresh_size(b);
glColor3f(1.0f,0.0f,0.0f);
double ez = 1/tan(fov/2);
glBegin(GL_POINTS);
//glBegin(GL_POINTS);
GLuint fb = 0;
//glGenFramebuffers(1,&fb);
for(int i = 0; i!=len; i++){
double ax = c[i].x;
double ay = c[i].y;
@ -83,11 +93,28 @@ void perspective_proj(GLFWwindow* b,cord* c, int len,double ctx,double cty,doubl
double by = ez/dz*dy+dy;
//printf("%f %f | %f %f %f\n",bx,by,ctx,cty,ctz);
//int aaa = round((150-dz)/2);
if(dz>=0)
glfw_circle_partial(b,nearbyint(bx),nearbyint(by),/*(0>=aaa?1:*/1/*)*/);
if(dz>=0){
ab_to_vp(xa,ya,get_w(),get_h(),bx,by);
//return;
//printf("%i:%f %f | %f %f\n",i*2,xa,ya,bx,by);
//return;
pixels[i*2] = xa;
pixels[i*2+1] = ya;
} else {
pixels[i*2] = -20;
pixels[i*2+1]= -20;
}
//glfw_circle_partial(b,nearbyint(bx),nearbyint(by),/*(0>=aaa?1:*/1/*)*/);
//glfw_pixel_partial(b,round(bx),round(by));
}
glEnd();
//return;
glPointSize(1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2,GL_FLOAT,0,pixels);
glDrawArrays(GL_POINTS,0,len);
glDisableClientState(GL_VERTEX_ARRAY);
free(pixels);
//glEnd();
}
cord* basier3d(double*xx,double*yy,double*zz,int n){
cord* pa = malloc(sizeof(*pa)*(3000));
@ -129,6 +156,7 @@ cord* basier3d(double*xx,double*yy,double*zz,int n){
return pa;
}
void join_cords(cord* a, cord* b, int a_len, int b_len){
printf("%lu\n",sizeof(*a)*(a_len+b_len+2));
a = realloc(a,sizeof(*a)*(a_len+b_len+2));
for(int i = 0; i<=a_len+b_len; i++){
a[a_len+i] = b[i];
@ -175,37 +203,36 @@ int main(){
double zz8[5] = {150.0,150.0,150.0};
cord* h = basier3d(xx8,yy8,zz8,3);
join_cords(a,b,100,100);
free(b);
join_cords(a,c,200,100);
free(c);
join_cords(a,d,300,100);
free(d);
join_cords(a,e,400,100);
free(e);
join_cords(a,f,500,100);
free(f);
join_cords(a,g,600,100);
free(g);
join_cords(a,h,700,100);
free(h);
GLFWwindow* w = glfw_init();
for(double rr = 0.01;rr<=20;rr+=0.01){
double p1 = 0;
double p2 = rr;
double p3 = 0;
double p2 = 0;
double p3 = rr;
double p4 = -100;
double p5 = 0;
double p6 = rr*100*0;
double p5 = rr*100*0;
double p6 = 0;
perspective_proj(w,a,800,p1,p2,p3,p4,p5,p6);
//perspective_proj(w,b,100,p1,p2,p3,p4,p5,p6);
//perspective_proj(w,c,100,p1,p2,p3,p4,p5,p6);
//perspective_proj(w,d,100,p1,p2,p3,p4,p5,p6);
//perspective_proj(w,e,100,p1,p2,p3,p4,p5,p6);
//perspective_proj(w,f,100,p1,p2,p3,p4,p5,p6);
//perspective_proj(w,g,100,p1,p2,p3,p4,p5,p6);
//perspective_proj(w,h,100,p1,p2,p3,p4,p5,p6);
glfw_load(w);
usleep(500);
usleep(10000);
glfw_clear(w);
if(glfwWindowShouldClose(w))break;
}
free(a);
free(b);
free(c);
free(d);
free(a);
glfwDestroyWindow(w);
win_clean();
return 0;