20 lines
968 B
YAML
20 lines
968 B
YAML
# Time to exempt a player from moving because of entering/exiting a vehicle
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# Increase in case of false positives
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ENTERED_EXITED_TIME: 2500
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# Time to exempt a player from moving because of teleporting
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# Increase in case of false positives
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TELEPORT_TIME: 1500
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# Time to exempt a player from moving because of joining the server
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# If your server is slow when a player joins, increasing this value is important
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# Shouldn't be lower than 1500 or higher than 5000
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JOIN_TIME: 2000
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# Time a player is considered to have a change in velocity
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VELOCITY_TIME: 1500
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# Minimum travel distance for move to be considered a teleport and subsequently be ignored
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# This is a set value and shouldn't be changed unless you know what you're doing
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TELEPORT_MIN: 400
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# The change milliseconds between two keepalives before considering a player to be lagging
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# Decrease this in case of clientside lag-related false positives
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# Do not lower below 50 or increase above 75
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LAG_DETERMINATION: 60
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