ded/src/main.c

499 lines
14 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#define GLEW_STATIC
#include <GL/glew.h>
#define GL_GLEXT_PROTOTYPES
#include <SDL2/SDL_opengl.h>
#define STB_IMAGE_IMPLEMENTATION
#include "./stb_image.h"
#define SV_IMPLEMENTATION
#include "./sv.h"
#include "./editor.h"
#include "./la.h"
#include "./sdl_extra.h"
#include "./gl_extra.h"
#include "./font.h"
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
#define FPS 60
#define DELTA_TIME (1.0f / FPS)
Editor editor = {0};
Vec2f camera_pos = {0};
Vec2f camera_vel = {0};
Vec2f camera_project_point(SDL_Window *window, Vec2f point)
{
return vec2f_add(
vec2f_sub(point, camera_pos),
vec2f_mul(window_size(window), vec2fs(0.5f)));
}
void render_cursor(SDL_Renderer *renderer, SDL_Window *window, const Font *font)
{
const Vec2f pos =
camera_project_point(
window,
vec2f((float) editor.cursor_col * FONT_CHAR_WIDTH * FONT_SCALE,
(float) editor.cursor_row * FONT_CHAR_HEIGHT * FONT_SCALE));
const SDL_Rect rect = {
.x = (int) floorf(pos.x),
.y = (int) floorf(pos.y),
.w = FONT_CHAR_WIDTH * FONT_SCALE,
.h = FONT_CHAR_HEIGHT * FONT_SCALE,
};
scc(SDL_SetRenderDrawColor(renderer, UNHEX(0xFFFFFFFF)));
scc(SDL_RenderFillRect(renderer, &rect));
const char *c = editor_char_under_cursor(&editor);
if (c) {
set_texture_color(font->spritesheet, 0xFF000000);
render_char(renderer, font, *c, pos, FONT_SCALE);
}
}
void usage(FILE *stream)
{
fprintf(stream, "Usage: te [FILE-PATH]\n");
}
// TODO: Save file
// TODO: ncurses renderer
// TODO: Jump forward/backward by a word
// TODO: Delete a word
// TODO: Blinking cursor
// TODO: Delete line
// TODO: Split the line on Enter
#define OPENGL_RENDERER
#ifdef OPENGL_RENDERER
void MessageCallback(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam)
{
(void) source;
(void) id;
(void) length;
(void) userParam;
fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
(type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""),
type, severity, message);
}
typedef struct {
Vec2f pos;
float scale;
float ch;
Vec4f color;
} Glyph;
typedef enum {
GLYPH_ATTR_POS = 0,
GLYPH_ATTR_SCALE,
GLYPH_ATTR_CH,
GLYPH_ATTR_COLOR,
COUNT_GLYPH_ATTRS,
} Glyph_Attr;
typedef struct {
size_t offset;
size_t comps;
} Glyph_Attr_Def;
static const Glyph_Attr_Def glyph_attr_defs[COUNT_GLYPH_ATTRS] = {
[GLYPH_ATTR_POS] = {
.offset = offsetof(Glyph, pos),
.comps = 2,
},
[GLYPH_ATTR_SCALE] = {
.offset = offsetof(Glyph, scale),
.comps = 1,
},
[GLYPH_ATTR_CH] = {
.offset = offsetof(Glyph, ch),
.comps = 1,
},
[GLYPH_ATTR_COLOR] = {
.offset = offsetof(Glyph, color),
.comps = 4,
},
};
static_assert(COUNT_GLYPH_ATTRS == 4, "The amount of glyph vertex attributes have changed");
#define GLYPH_BUFFER_CAP 1024
Glyph glyph_buffer[GLYPH_BUFFER_CAP];
size_t glyph_buffer_count = 0;
void glyph_buffer_push(Glyph glyph)
{
assert(glyph_buffer_count < GLYPH_BUFFER_CAP);
glyph_buffer[glyph_buffer_count++] = glyph;
}
void glyph_buffer_sync(void)
{
glBufferSubData(GL_ARRAY_BUFFER,
0,
glyph_buffer_count * sizeof(Glyph),
glyph_buffer);
}
void gl_render_text(const char *text, size_t text_size,
Vec2f pos, float scale, Vec4f color)
{
for (size_t i = 0; i < text_size; ++i) {
const Vec2f char_size = vec2f(FONT_CHAR_WIDTH, FONT_CHAR_HEIGHT);
const Glyph glyph = {
.pos = vec2f_add(pos, vec2f_mul3(char_size,
vec2f((float) i, 0.0f),
vec2fs(scale))),
.scale = scale,
.ch = (float) text[i],
.color = color
};
glyph_buffer_push(glyph);
}
}
int main(int argc, char **argv)
{
(void) argc;
(void) argv;
scc(SDL_Init(SDL_INIT_VIDEO));
SDL_Window *window =
scp(SDL_CreateWindow("Text Editor",
0, 0,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL));
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
int major;
int minor;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
printf("GL version %d.%d\n", major, minor);
}
scp(SDL_GL_CreateContext(window));
if (GLEW_OK != glewInit()) {
fprintf(stderr, "Could not initialize GLEW!");
exit(1);
}
if (!GLEW_ARB_draw_instanced) {
fprintf(stderr, "ARB_draw_instanced is not supported; game may not work properly!!\n");
exit(1);
}
if (!GLEW_ARB_instanced_arrays) {
fprintf(stderr, "ARB_instanced_arrays is not supported; game may not work properly!!\n");
exit(1);
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (GLEW_ARB_debug_output) {
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(MessageCallback, 0);
} else {
fprintf(stderr, "WARNING! GLEW_ARB_debug_output is not available");
}
GLint time_uniform;
GLint resolution_uniform;
// Initialize Shaders
{
GLuint vert_shader = 0;
if (!compile_shader_file("./shaders/font.vert", GL_VERTEX_SHADER, &vert_shader)) {
exit(1);
}
GLuint frag_shader = 0;
if (!compile_shader_file("./shaders/font.frag", GL_FRAGMENT_SHADER, &frag_shader)) {
exit(1);
}
GLuint program = 0;
if (!link_program(vert_shader, frag_shader, &program)) {
exit(1);
}
glUseProgram(program);
time_uniform = glGetUniformLocation(program, "time");
resolution_uniform = glGetUniformLocation(program, "resolution");
}
// Init Font Texture
{
const char *file_path = "charmap-oldschool_white.png";
int width, height, n;
unsigned char *pixels = stbi_load(file_path, &width, &height, &n, STBI_rgb_alpha);
if (pixels == NULL) {
fprintf(stderr, "ERROR: could not load file %s: %s\n",
file_path, stbi_failure_reason());
exit(1);
}
glActiveTexture(GL_TEXTURE0);
GLuint font_texture = 0;
glGenTextures(1, &font_texture);
glBindTexture(GL_TEXTURE_2D, font_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
width,
height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels);
}
// Init Buffers
{
GLuint vao = 0;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
GLuint vbo = 0;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER,
sizeof(glyph_buffer),
glyph_buffer,
GL_DYNAMIC_DRAW);
for (Glyph_Attr attr = 0; attr < COUNT_GLYPH_ATTRS; ++attr) {
glEnableVertexAttribArray(attr);
glVertexAttribPointer(
attr,
glyph_attr_defs[attr].comps,
GL_FLOAT,
GL_FALSE,
sizeof(Glyph),
(void*) glyph_attr_defs[attr].offset);
glVertexAttribDivisor(attr, 1);
}
}
const char *text = "Hello, World";
Vec4f color = vec4f(1.0f, 0.0f, 0.0f, 1.0f);
gl_render_text(text, strlen(text), vec2fs(0.0f), 5.0f, color);
glyph_buffer_sync();
bool quit = false;
while (!quit) {
SDL_Event event = {0};
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT: {
quit = true;
}
break;
}
}
{
int w, h;
SDL_GetWindowSize(window, &w, &h);
glViewport(0, 0, w, h);
glUniform2f(resolution_uniform, (float) w, (float) h);
}
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glUniform1f(time_uniform, (float) SDL_GetTicks() / 1000.0f);
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, glyph_buffer_count);
SDL_GL_SwapWindow(window);
}
return 0;
}
#else
int main(int argc, char **argv)
{
const char *file_path = NULL;
if (argc > 1) {
file_path = argv[1];
}
if (file_path) {
FILE *file = fopen(file_path, "r");
if (file != NULL) {
editor_load_from_file(&editor, file);
fclose(file);
}
}
scc(SDL_Init(SDL_INIT_VIDEO));
SDL_Window *window =
scp(SDL_CreateWindow("Text Editor",
0, 0,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_RESIZABLE));
SDL_Renderer *renderer =
scp(SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED));
Font font = font_load_from_file(renderer, "./charmap-oldschool_white.png");
bool quit = false;
while (!quit) {
const Uint32 start = SDL_GetTicks();
SDL_Event event = {0};
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT: {
quit = true;
}
break;
case SDL_KEYDOWN: {
switch (event.key.keysym.sym) {
case SDLK_BACKSPACE: {
editor_backspace(&editor);
}
break;
case SDLK_F2: {
if (file_path) {
editor_save_to_file(&editor, file_path);
}
}
break;
case SDLK_RETURN: {
editor_insert_new_line(&editor);
}
break;
case SDLK_DELETE: {
editor_delete(&editor);
}
break;
case SDLK_UP: {
if (editor.cursor_row > 0) {
editor.cursor_row -= 1;
}
}
break;
case SDLK_DOWN: {
editor.cursor_row += 1;
}
break;
case SDLK_LEFT: {
if (editor.cursor_col > 0) {
editor.cursor_col -= 1;
}
}
break;
case SDLK_RIGHT: {
editor.cursor_col += 1;
}
break;
}
}
break;
case SDL_TEXTINPUT: {
editor_insert_text_before_cursor(&editor, event.text.text);
}
break;
case SDL_MOUSEBUTTONDOWN: {
Vec2f mouse_click = vec2f((float) event.button.x, (float) event.button.y);
switch(event.button.button) {
case SDL_BUTTON_LEFT: {
Vec2f cursor_click = vec2f_add(mouse_click, vec2f_sub(camera_pos, vec2f_div(window_size(window), vec2fs(2.0f))));
if(cursor_click.x > 0.0f && cursor_click.y > 0.0f) {
editor.cursor_col = (size_t) floorf(cursor_click.x / ((float) FONT_CHAR_WIDTH * FONT_SCALE));
editor.cursor_row = (size_t) floorf(cursor_click.y / ((float) FONT_CHAR_HEIGHT * FONT_SCALE));
}
}
break;
}
}
break;
}
}
{
const Vec2f cursor_pos =
vec2f((float) editor.cursor_col * FONT_CHAR_WIDTH * FONT_SCALE,
(float) editor.cursor_row * FONT_CHAR_HEIGHT * FONT_SCALE);
camera_vel = vec2f_mul(
vec2f_sub(cursor_pos, camera_pos),
vec2fs(2.0f));
camera_pos = vec2f_add(camera_pos, vec2f_mul(camera_vel, vec2fs(DELTA_TIME)));
}
scc(SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0));
scc(SDL_RenderClear(renderer));
for (size_t row = 0; row < editor.size; ++row) {
const Line *line = editor.lines + row;
const Vec2f line_pos = camera_project_point(window, vec2f(0.0f, (float) row * FONT_CHAR_HEIGHT * FONT_SCALE));
render_text_sized(renderer, &font, line->chars, line->size, line_pos, 0xFFFFFFFF, FONT_SCALE);
}
render_cursor(renderer, window, &font);
SDL_RenderPresent(renderer);
const Uint32 duration = SDL_GetTicks() - start;
const Uint32 delta_time_ms = 1000 / FPS;
if (duration < delta_time_ms) {
SDL_Delay(delta_time_ms - duration);
}
}
SDL_Quit();
return 0;
}
#endif // OPENGL_RENDERER