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besterd/source/server/server.d

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module server.server;
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import utils.debugging : debugPrint;
import std.conv : to;
import std.socket : Socket, AddressFamily, SocketType, ProtocolType, parseAddress, SocketFlags, Address;
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import core.thread : Thread;
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import std.stdio : writeln, File;
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import std.json : JSONValue, parseJSON, JSONException, JSONType, toJSON;
import std.string : cmp;
import handlers.handler;
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import listeners.listener;
import connection.connection;
public final class BesterServer
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{
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/**
* Message handlers
*
* Associative array of `payloadType (string)`:`MessageHandler`
* TODO: Implement this
*/
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public MessageHandler[] handlers;
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/* The server's socket */
private Socket serverSocket;
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/* TODO: The above to be replaced */
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/* Socket listeners for incoming connections */
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private BesterListener[] listeners;
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/* Connected clients */
public BesterConnection[] clients;
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public BesterConnection[] getClients(string[] usernames)
{
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/* List of authenticated users matching `usernames` */
BesterConnection[] matchedUsers;
for(ulong i = 0; i < clients.length; i++)
{
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/* The potentially-matched user */
BesterConnection potentialMatch = clients[i];
/* Check if the user is authenticated */
if(potentialMatch.isUser())
{
for(ulong k = 0; k < usernames.length; k++)
{
/* TODO: Implement check here */
}
}
else
{
/* TODO: Debug print */
debugPrint("Skipping unauthenticated user \"" ~ potentialMatch.getCredentials()[0] ~ "\"");
}
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}
return matchedUsers;
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}
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public void addListener(BesterListener listener)
{
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this.listeners ~= listener;
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}
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this(JSONValue config)
{
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/* TODO: Bounds check and JSON type check */
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//debugPrint("Setting up socket...");
//setupServerSocket(config["network"]);
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/* TODO: Bounds check and JSON type check */
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debugPrint("Setting up message handlers...");
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setupHandlers(config["handlers"]);
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}
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private void setupHandlers(JSONValue handlerBlock)
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{
/* TODO: Implement me */
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debugPrint("Constructing message handlers...");
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handlers = MessageHandler.constructHandlers(handlerBlock);
writeln(handlers[0].getPluginName());
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}
/* Setup the server socket */
private void setupServerSocket(JSONValue networkBlock)
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{
string bindAddress;
ushort listenPort;
JSONValue jsonAddress, jsonPort;
writeln(networkBlock);
/* TODO: Bounds check */
jsonAddress = networkBlock["address"];
jsonPort = networkBlock["port"];
bindAddress = jsonAddress.str;
listenPort = cast(ushort)jsonPort.integer;
debugPrint("Binding to address: " ~ bindAddress ~ " and port " ~ to!(string)(listenPort));
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/* Create a socket */
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serverSocket = new Socket(AddressFamily.INET, SocketType.STREAM, ProtocolType.TCP);
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serverSocket.bind(parseAddress(bindAddress, listenPort));
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}
/* Start listen loop */
public void run()
{
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for(ulong i = 0; i < listeners.length; i++)
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{
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debugPrint("Starting...");
listeners[i].start();
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}
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}
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/* Authenticate the user */
public bool authenticate(string username, string password)
{
/* TODO: Implement me */
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debugPrint("Attempting to authenticate:\n\nUsername: " ~ username ~ "\nPassword: " ~ password);
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/* If the authentication went through */
bool authed = true;
/* If the authentication succeeded */
if(authed)
{
/* Add the user to the list of authenticated clients */
}
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return true;
}
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/* Returns the MessageHandler object of the requested type */
public MessageHandler findHandler(string payloadType)
{
/* The found MessageHandler */
MessageHandler foundHandler;
for(uint i = 0; i < handlers.length; i++)
{
if(cmp(handlers[i].getPluginName(), payloadType) == 0)
{
foundHandler = handlers[i];
break;
}
}
return foundHandler;
}
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public static bool isBuiltInCommand(string command)
{
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/* Whether or not `payloadType` is a built-in command */
bool isBuiltIn = true;
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return isBuiltIn;
}
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}