besterd/source/connection/connection.d

726 lines
18 KiB
D

module connection.connection;
import utils.debugging : debugPrint;
import std.conv : to;
import std.socket : Socket, AddressFamily, SocketType, ProtocolType, parseAddress, SocketFlags, Address;
import core.thread : Thread;
import std.stdio : writeln, File;
import std.json : JSONValue, parseJSON, JSONException, JSONType, toJSON;
import std.string : cmp;
import handlers.handler;
import listeners.listener;
import server.server;
import handlers.response;
public final class BesterConnection : Thread
{
/* The socket to the client */
private Socket clientConnection;
/* The server backend */
public BesterServer server;
/* The client's credentials */
private string authUsername;
private string authPassword;
/* Returns true if the client is a user (false if a server/unauthenticated user) */
public bool isUser()
{
return authUsername != null && authPassword != null;
}
this(Socket clientConnection, BesterServer server)
{
/* Save socket and set thread worker function pointer */
super(&run);
this.clientConnection = clientConnection;
this.server = server;
debugPrint("New client handler spawned for " ~ clientConnection.remoteAddress().toAddrString());
}
override public string toString()
{
writeln("oof", clientConnection.remoteAddress().toAddrString());
return clientConnection.remoteAddress().toAddrString();
}
public string[] getCredentials()
{
return [authUsername, authPassword];
}
/* Send a message to the user/server */
public void sendMessage(JSONValue replyMessage)
{
/* TODO: Implement me */
}
/* Read/send loop */
private void run()
{
/* Receive buffer */
byte[] buffer;
while(true)
{
/* Byte counter for loop-consumer */
uint currentByte = 0;
/* Bytes received counter */
long bytesReceived;
/* TODO: Add fix here to loop for bytes */
while(currentByte < 4)
{
/* Size buffer */
byte[4] tempBuffer;
/* Read at most 4 bytes */
bytesReceived = clientConnection.receive(tempBuffer);
if(!(bytesReceived > 0))
{
/* TODO: Handle error here */
debugPrint("Error with receiving");
return;
}
else
{
/**
* Read the bytes from the temp buffer (as many as was received)
* and append them to the *real* buffer.
*/
buffer ~= tempBuffer[0..bytesReceived];
/* Increment the byte counter */
currentByte += bytesReceived;
}
}
/* Get the message length */
int messageLength = *(cast(int*)buffer.ptr);
writeln("Message length: ", cast(uint)messageLength);
/* TODO: Testing locally ain't good as stuff arrives way too fast, although not as fast as I can type */
/* What must happen is a loop to loop and wait for data */
/* Full message buffer */
byte[] messageBuffer;
/* TODO: Add timeout if we haven't received a message in a certain amount of time */
/* Reset the current byte counter */
currentByte = 0;
while(currentByte < messageLength)
{
/**
* Receive 20 bytes (at most) at a time and don't dequeue from
* the kernel's TCP stack's buffer.
*/
byte[20] messageBufferPartial;
bytesReceived = clientConnection.receive(messageBufferPartial, SocketFlags.PEEK);
/* Check for receive error */
if(!(bytesReceived > 0))
{
debugPrint("Error receiving");
return;
}
else
{
/* TODO: Make sure we only take [0, messageLength) bytes */
if(cast(uint)bytesReceived+currentByte > messageLength)
{
byte[] remainingBytes;
remainingBytes.length = messageLength-currentByte;
clientConnection.receive(remainingBytes);
/* Increment counter of received bytes */
currentByte += remainingBytes.length;
/* Append the received bytes to the FULL message buffer */
messageBuffer ~= remainingBytes;
writeln("Received ", currentByte, "/", cast(uint)messageLength, " bytes");
}
else
{
/* Increment counter of received bytes */
currentByte += bytesReceived;
/* Append the received bytes to the FULL message buffer */
messageBuffer ~= messageBufferPartial[0..bytesReceived];
/* TODO: Bug when over send, we must not allow this */
writeln("Received ", currentByte, "/", cast(uint)messageLength, " bytes");
clientConnection.receive(messageBufferPartial);
}
}
}
/* Process the message */
processMessage(messageBuffer);
}
}
/* TODO: Pass in type and just payload or what */
private bool dispatch(string payloadType, JSONValue payload)
{
/* TODO: Implement me */
debugPrint("Dispatching payload [" ~ payloadType ~ "]");
debugPrint("Payload: " ~ payload.toPrettyString());
/* Status of dispatch */
bool dispatchStatus = true;
/* Lookup the payloadType handler */
MessageHandler chosenHandler;
for(uint i = 0; i < server.handlers.length; i++)
{
if(cmp(server.handlers[i].getPluginName(), payloadType) == 0)
{
chosenHandler = server.handlers[i];
break;
}
}
if(chosenHandler)
{
/* TODO: Send and receive data here */
/* Handler's UNIX domain socket */
/* TODO: Change this call here below (also remove startup connection) */
Socket handlerSocket = chosenHandler.getNewSocket();
//writeln(handlerSocket == null);
debugPrint("chosenHandler.socketPath: " ~ chosenHandler.socketPath);
/* Get the payload as a string */
string payloadString = toJSON(payload);
/* Construct the data to send */
byte[] sendBuffer;
/* TODO: Add 4 bytes of payload length encded in little endian */
int payloadLength = cast(int)payloadString.length;
byte* lengthBytes = cast(byte*)&payloadLength;
sendBuffer ~= *(lengthBytes+0);
sendBuffer ~= *(lengthBytes+1);
sendBuffer ~= *(lengthBytes+2);
sendBuffer ~= *(lengthBytes+3);
/* Add the string bytes */
sendBuffer ~= cast(byte[])payloadString;
/* TODO: Send payload */
writeln("Send buffer: ", sendBuffer);
debugPrint("Sending payload over to handler for \"" ~ chosenHandler.getPluginName() ~ "\".");
handlerSocket.send(sendBuffer);
/* TODO: Get response */
debugPrint("Waiting for response from handler for \"" ~ chosenHandler.getPluginName() ~ "\".");
/* Construct a buffer to receive into */
byte[] receiveBuffer;
/* The current byte */
uint currentByte = 0;
/* The amount of bytes received */
long bytesReceived;
/* Loop consume the next 4 bytes */
while(currentByte < 4)
{
/* Temporary buffer */
byte[4] tempBuffer;
/* Read at-most 4 bytes */
bytesReceived = handlerSocket.receive(tempBuffer);
/* If there was an error reading from the socket */
if(!(bytesReceived > 0))
{
/* TODO: Error handling */
debugPrint("Error receiving from UNIX domain socket");
}
/* If there is no error reading from the socket */
else
{
/* Add the read bytes to the *real* buffer */
receiveBuffer ~= tempBuffer[0..bytesReceived];
/* Increment the byte counter */
currentByte += bytesReceived;
}
}
/* Response message length */
int messageLength = *cast(int*)receiveBuffer.ptr;
writeln("Message length is: ", cast(uint)messageLength);
/* Response message buffer */
byte[] fullMessage;
/* Reset the byte counter */
currentByte = 0;
while(currentByte < messageLength)
{
debugPrint("dhjkh");
/**
* Receive 20 bytes (at most) at a time and don't dequeue from
* the kernel's TCP stack's buffer.
*/
byte[20] tempBuffer;
bytesReceived = handlerSocket.receive(tempBuffer, SocketFlags.PEEK);
/* Check for an error whilst receiving */
if(!(bytesReceived > 0))
{
/* TODO: Error handling */
debugPrint("Error whilst receiving from unix domain socket");
}
else
{
/* TODO: Make sure we only take [0, messageLength) bytes */
if(cast(uint)bytesReceived+currentByte > messageLength)
{
byte[] remainingBytes;
remainingBytes.length = messageLength-currentByte;
handlerSocket.receive(remainingBytes);
/* Increment counter of received bytes */
currentByte += remainingBytes.length;
/* Append the received bytes to the FULL message buffer */
fullMessage ~= remainingBytes;
writeln("Received ", currentByte, "/", cast(uint)messageLength, " bytes");
}
else
{
/* Increment counter of received bytes */
currentByte += bytesReceived;
/* Append the received bytes to the FULL message buffer */
fullMessage ~= tempBuffer[0..bytesReceived];
/* TODO: Bug when over send, we must not allow this */
writeln("Received ", currentByte, "/", cast(uint)messageLength, " bytes");
handlerSocket.receive(tempBuffer);
}
}
}
writeln("MEssage ", fullMessage);
//int messageLength = 0;
/* TODO: Loop for collect message */
/* TODO: So now we have to think about what the hell it means
* for a response to be received, like cool and all, but we need
* the server to now do something.
*/
/* TODO: Set dispatchStatus */
}
else
{
/* TODO: Error handling */
debugPrint("No message handler for payload type \"" ~ payloadType ~ "\" found.");
dispatchStatus = false;
}
/* TODO: Set return value */
debugPrint("Dispatch status: " ~ to!(string)(dispatchStatus));
return dispatchStatus;
}
private JSONValue handlerRun(MessageHandler chosenHandler, JSONValue payload)
{
/* Handler's UNIX domain socket */
Socket handlerSocket = chosenHandler.getNewSocket();
/* Get the payload as a string */
string payloadString = toJSON(payload);
/* Construct the data to send */
byte[] sendBuffer;
/* TODO: Add 4 bytes of payload length encded in little endian */
int payloadLength = cast(int)payloadString.length;
byte* lengthBytes = cast(byte*)&payloadLength;
sendBuffer ~= *(lengthBytes+0);
sendBuffer ~= *(lengthBytes+1);
sendBuffer ~= *(lengthBytes+2);
sendBuffer ~= *(lengthBytes+3);
/* Add the string bytes */
sendBuffer ~= cast(byte[])payloadString;
/* TODO: Send payload */
writeln("Send buffer: ", sendBuffer);
debugPrint("Sending payload over to handler for \"" ~ chosenHandler.getPluginName() ~ "\".");
handlerSocket.send(sendBuffer);
/* TODO: Get response */
debugPrint("Waiting for response from handler for \"" ~ chosenHandler.getPluginName() ~ "\".");
/* Construct a buffer to receive into */
byte[] receiveBuffer;
/* The current byte */
uint currentByte = 0;
/* The amount of bytes received */
long bytesReceived;
/* Loop consume the next 4 bytes */
while(currentByte < 4)
{
/* Temporary buffer */
byte[4] tempBuffer;
/* Read at-most 4 bytes */
bytesReceived = handlerSocket.receive(tempBuffer);
/* If there was an error reading from the socket */
if(!(bytesReceived > 0))
{
/* TODO: Error handling */
debugPrint("Error receiving from UNIX domain socket");
}
/* If there is no error reading from the socket */
else
{
/* Add the read bytes to the *real* buffer */
receiveBuffer ~= tempBuffer[0..bytesReceived];
/* Increment the byte counter */
currentByte += bytesReceived;
}
}
/* Response message length */
int messageLength = *cast(int*)receiveBuffer.ptr;
writeln("Message length is: ", cast(uint)messageLength);
/* Response message buffer */
byte[] fullMessage;
/* Reset the byte counter */
currentByte = 0;
while(currentByte < messageLength)
{
debugPrint("dhjkh");
/**
* Receive 20 bytes (at most) at a time and don't dequeue from
* the kernel's TCP stack's buffer.
*/
byte[20] tempBuffer;
bytesReceived = handlerSocket.receive(tempBuffer, SocketFlags.PEEK);
/* Check for an error whilst receiving */
if(!(bytesReceived > 0))
{
/* TODO: Error handling */
debugPrint("Error whilst receiving from unix domain socket");
}
else
{
/* TODO: Make sure we only take [0, messageLength) bytes */
if(cast(uint)bytesReceived+currentByte > messageLength)
{
byte[] remainingBytes;
remainingBytes.length = messageLength-currentByte;
handlerSocket.receive(remainingBytes);
/* Increment counter of received bytes */
currentByte += remainingBytes.length;
/* Append the received bytes to the FULL message buffer */
fullMessage ~= remainingBytes;
writeln("Received ", currentByte, "/", cast(uint)messageLength, " bytes");
}
else
{
/* Increment counter of received bytes */
currentByte += bytesReceived;
/* Append the received bytes to the FULL message buffer */
fullMessage ~= tempBuffer[0..bytesReceived];
/* TODO: Bug when over send, we must not allow this */
writeln("Received ", currentByte, "/", cast(uint)messageLength, " bytes");
handlerSocket.receive(tempBuffer);
}
}
}
writeln("MEssage ", fullMessage);
//int messageLength = 0;
/* TODO: Loop for collect message */
/* TODO: So now we have to think about what the hell it means
* for a response to be received, like cool and all, but we need
* the server to now do something.
*/
/* TODO: Set dispatchStatus */
return parseJSON(cast(string)fullMessage);
}
public enum Scope
{
CLIENT,
SERVER,
UNKNOWN
}
private bool isAuthenticated()
{
return authUsername != null && authPassword != null;
}
/* TODO: Version 2 of message dispatcher */
private bool dispatchMessage(Scope scopeField, JSONValue payloadBlock)
{
/* Status of dispatch */
bool dispatchStatus = true;
/* TODO: Bounds checking, type checking */
/* Get the payload type */
string payloadType = payloadBlock["type"].str;
debugPrint("Payload type is \"" ~ payloadType ~ "\"");
/* Get the payload data */
JSONValue payloadData = payloadBlock["data"];
/* Lookup the payloadType handler */
MessageHandler chosenHandler = server.findHandler(payloadType);
/* Check if the payload is a built-in command */
if(cmp(payloadType, "builtin") == 0)
{
/* TODO: Implement me */
debugPrint("Built-in payload type");
/**
* Built-in commands follow the structure of
* "command" : {"type" : "cmdType", "command" : ...}
*/
JSONValue commandBlock = payloadData["command"];
string commandType = commandBlock["type"].str;
JSONValue command = commandBlock["args"];
/* Check if the command is the `login` */
if(cmp(commandType, "login") == 0)
{
debugPrint("User wants to login");
/* Get the username and password fields */
string username = command["username"].str(), password = command["password"].str();
debugPrint("Username: \"" ~ username ~ "\" Password: \"" ~ password ~ "\"");
/* Authenticate the user and get the status */
bool authenticationStatus = server.authenticate(username, password);
debugPrint("Authentication status: " ~ to!(string)(authenticationStatus));
/* If the authentication succeeded */
if(authenticationStatus)
{
/* Update this client's authentication status */
authUsername = username, authPassword = password;
debugPrint("User authenticated!");
/* TODO: Implement response */
}
else
{
debugPrint("User authentication FAILED!");
/* TODO: Implement response */
}
/* TODO: Implement me */
}
/* If the command is `close` */
else if(cmp(commandType, "close") == 0)
{
debugPrint("Closing socket...");
this.clientConnection.close();
}
else
{
debugPrint("Invalid built-in command type");
/* TODO: Generate error response */
}
}
/* If an external handler is found (i.e. not a built-in command) */
else if(chosenHandler)
{
/* TODO: Implement me */
debugPrint("Chosen handler for payload type \"" ~ payloadType ~ "\" is " ~ chosenHandler.getPluginName());
try
{
/* TODO: Collect return value */
HandlerResponse handlerResponse = new HandlerResponse(handlerRun(chosenHandler, payloadData));
/* TODO: Continue here, we will make all error handling do on construction as to make this all more compact */
debugPrint("<<< Message Handler [" ~ chosenHandler.getPluginName() ~ "] response >>>\n\n" ~ handlerResponse.toString());
/* Execute the message handler's command */
handlerResponse.execute(this);
}
catch(ResponseError e)
{
/* In the case of an error with the message handler, send an error to the client/server */
/* TODO: Send error here */
}
/* TODO: Handle response */
}
else
{
/* TODO: Implement error handling */
debugPrint("No handler available for payload type \"" ~ payloadType ~ "\"");
}
return dispatchStatus;
}
/* Process the received message */
private void processMessage(byte[] messageBuffer)
{
/* The message as a JSONValue struct */
JSONValue jsonMessage;
/* Attempt to convert the message to JSON */
try
{
/* Convert message to JSON */
jsonMessage = parseJSON(cast(string)messageBuffer);
debugPrint("<<< Received JSON >>>\n\n" ~ jsonMessage.toPrettyString());
/* TODO: Bounds checking, type checking */
/* Get the header */
JSONValue headerBlock = jsonMessage["header"];
/* Get the scope of the message */
Scope scopeField;
if(cmp(headerBlock["scope"].str, "client") == 0)
{
scopeField = Scope.CLIENT;
}
else if(cmp(headerBlock["scope"].str, "server") == 0)
{
scopeField = Scope.CLIENT;
}
else
{
scopeField = Scope.UNKNOWN;
}
/* Get the payload block */
JSONValue payloadBlock = jsonMessage["payload"];
debugPrint("<<< Payload is >>>\n\n" ~ payloadBlock.toPrettyString());
/* If the communication is client->server */
if(scopeField == Scope.CLIENT)
{
debugPrint("Client to server selected");
}
/* If the communication is server->server */
else if(scopeField == Scope.SERVER)
{
debugPrint("Server to server selected");
/* TODO: Implement me */
}
else
{
/* TODO: Error handling */
debugPrint("Unknown scope selected \"" ~ to!(string)(cast(uint)scopeField) ~ "\"");
return;
}
/* Dispatch the message */
bool dispatchStatus = dispatchMessage(scopeField, payloadBlock);
if(dispatchStatus)
{
debugPrint("Dispatch succeeded");
}
else
{
/* TODO: Error handling */
debugPrint("Dispatching failed...");
}
}
/* If thr attempt to convert the message to JSON fails */
catch(JSONException exception)
{
debugPrint("<<< There was an error whilst parsing the JSON message >>>\n\n"~exception.toString());
}
/* TODO: Return value */
}
}