From f642e8304862ebaf5b363a8e63240595b6eaeb28 Mon Sep 17 00:00:00 2001 From: blitzdoughnuts Date: Sun, 12 Jan 2025 10:45:08 -0500 Subject: [PATCH] Continue redrawing Lukifer in the menu --- ASSETS/MENU.ase | Bin 5789 -> 5955 bytes DOCS/TODO.txt | 10 +++++----- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/ASSETS/MENU.ase b/ASSETS/MENU.ase index c4969c7cd06ff7c4a82803dd50aaf326d2fa06c7..0aa425a0878e2b10e9d140d0f264672976105a6b 100755 GIT binary patch delta 961 zcmV;y13vtnEyFGXLl=<(egV(1fi4IEypym99e+8p!ypU*P%4gqJucj&$o+5l&5qDY zwr{G89ikUWU=ru3v2En#-;eD^lK&QzahsIf26CU;+(&Zz;{4vnq~sqmbt4EP`8DM3 zDY*?~Ow=ijk4hMy26=|5#mUJsQV^s_ zauCCAAw{XvEfkQF1c}o(yF?7qrt1^}k|nN66pFmk`)rjm)uv8w5-lmGRiaVGl!VYE z?Xs4XwA0%p3Wb6sNuMoIP9-HkBCnt>X@3qNi3>xNC^-jnB}%J87$EN4Mv0IV6*5T# z3JG!N*v8WHO@&PP6ewK+uZ|0fT|WlMTv?V0H!ES!b&a*vBl*tk0DrsC|b8l5=@~XF(pKQrhf_z z5~W*t2}P;3nIWVEQq;4lFBEFkWeSoIDdD#FPB9#kg{0)J1tGT(2*^f$kpW;jtY4BR zCz*GZ0+}!=QGGgurV819HT3e3k})YEOB}RpK!Q`|r_PlqDJgV%$E1W5GY1+1<}NPN zF=T8ORpNPx80iKH8l$57=M@sN=%9%@sy-e>cwk52Qd$yC|vjVq|9Mb-1fvd z-*ya?MTyIj?s^+i>cbVYmIp_QSB4|p`X5CPG_F|qVjVRp#8A+gJYSx?*DbbcCGZsduYX&4Z%zs$ zS%;ud+yMHbj4!B&#G`o}`@W-V%LqzBt{xe(Ba9xH>Np@_*0BgV5C+C4J4KODNm2II zNH~s)*%9QTtVEi-yw9`1yU)cG9qM2LOrA{mfj*9W=WEF<;9e^`t*yNmryEa z-edi%4hPRBc$?3*c+c?R?=V_?B%AhnP4alW&0xoLP!l3F#d?>nQYAzPd!qf^7>@Q- jxAMo^&r6KIGQO*@P`=Qc3Wxt`tc^c#X~T=N#S7R9064cv delta 795 zcmV+$1LXX}E}bm`ofeS-egP@5fi4IE7L%|D9e+u-gCGzEP*#C6Cl0dz9Y#T#qIxwE z2LF6Pc{fGu5(3qhh3x)+TPBjcEjZgWC7A{?&)Uo*nSOEp?_)~xLZv2xFp_^mW-rM! zkiJl>)E<>EJ`td{&)&R{QIaMC5aDo9;5E)~z zRuN7@uTTE)7(z*gXmx1>38v7Hqa^yNqJBqM2}LPugM9ksL;tp(dDM=W!j**mz<+gG z%W1&@By0M!HjP~qNJz9ED6xE00}Oc`a(Fy z(L48)m@;!v7YLr{F(g=DJaQZ>2~g4vl*sySu`&*RZYu2~NGb(N3Z;9Z=OB)D#Bn9; zBtuNfZSNKjI4Xr5q9q|qn(F~b`hVoyVipNbI(oWCIR6hto3DL7+nI%C+T+_(g6AhI zC!t9;x+dks&MV`P)Vb+la;CKRRw$IDKzx!qw?oqYauWAfwGcQ8CE0pCBe@J=DYT?J zgi0iC%?1g9vPwdhkY|tkD$=K4lQ8G8A97Pd73I=(6@>dGbWxs=FlVwV0e`{QZZ$Cb zx};>|he$JI6ENZmx4&z;MUN7 Z?GVHNMj$yCj{O3-aj1hZ`n)(Sa>a7O?D diff --git a/DOCS/TODO.txt b/DOCS/TODO.txt index a6c08d0..b989a41 100755 --- a/DOCS/TODO.txt +++ b/DOCS/TODO.txt @@ -21,13 +21,14 @@ - Litter a few details along the walking path, perhaps lore clues? - Endless streets: - Add a few buildings that can be reached in 1 or 2 "cycles" of the walk-trigger + - Maybe rid of the step-trigger, simply let the player loop around the map if they hit an edge. - Hospital entrance: - Needs seamless transition between ES and HE; preferably have Lukifer teleport to the left or right of the hospital based on his walking direction - Alternatively, just create the door, the blocks, and the hospital in Lukifer's moving direction (be sure to remove everything else) - Maybe block off movement to lure the player into the hospital? - Hospital main lobby: - Needs a way to translate a 3D area into a 2D sidescroller format: maybe add doors or walkways that change Lukifer's relative orientation? - - The doors should slam behind Lukifer as he walks away, entering for the first time in the session. ONLY activate if facing right + - The doors should slam behind Lukifer as he walks away, entering for the first time in the session. ONLY activate if facing right, going deeper in the building. May need a special door object. - Hospital patient rooms - ES bonus buildings: - Bar: @@ -80,11 +81,11 @@ - Head to the therapist's office; there's a coat rack there. - SDL2: - - Figure out where the door SFX came from. They definitely weren't self-made, and while I remember they're CC0, I need to be able to prove it. As far as I know, I recall getting both door sounds from the same audio. Some candidates: + - Figure out where the door SFX came from. They definitely weren't self-made, and while I remember they're CC0, I need to be able to prove it. As far as I know, I recall getting both door sounds from the same audio. All I know is that the audio is potentiall 44100 KHz, as the doorclose.wav sound is not resampled like dooropen.wav is. Some candidates: - https://freesound.org/people/babuhr/sounds/513335/ (not it, but sounds akin to dooropen.wav) - https://freesound.org/people/Pfannkuchn/sounds/342873/ (sounds similar to doorclose.wav, has different pitch) - - Make font properly spaced - - Remake Lucid Nightmares as a tracker module? It'll sound consistent across many platforms and won't be as expensive as WAV, OGG nor MIDI (if on Fluidsynth) + - Make font properly spaced (DONE) + - Remake Lucid Nightmares as a tracker module? It'll sound consistent across many platforms and won't be as expensive as WAV, OGG nor MIDI if on Fluidsynth (TRYING) - Smooth out the level change from the changeroom trigger object (at least don't jar the camera back to default position) - Add idle animations for Lukifer @@ -95,5 +96,4 @@ POST-COMPLETION IDEAS: - Allow for non-16;9 resolutions. The camera will adjust to the internal WIDTH and HEIGHT, the frontend will offset drawing to better fit the resolution. Possible resolutions: - 360x270 (4:3) - 270x270 (1:1) -- Add "enhancements" that alter the look of certain things to make them prettier to the eye and generally more vibrant compared to the base game, like background parallax, particles, etc. - Split SDL2 into a fancy (adjusts for any resolution, extra details, extend some game features) and simple (only 480x270, less detailed, bare game features) versions, maybe by making a mod?