|
7c0e6f9afe
|
Add shocked animation, add debug macro that sets Lukifer's artifacts
|
2025-02-06 14:02:07 -05:00 |
|
|
0821267905
|
Start the patient rooms, resample and mix down sounds, add placeholder
door sounds
|
2025-02-06 09:47:54 -05:00 |
|
|
a848fcc542
|
Update and export MENU.png, update a bunch of stuff???
|
2025-02-04 16:40:03 -05:00 |
|
|
b28f5d076d
|
Reduce audio quality of sound effects
|
2025-02-02 17:17:01 -05:00 |
|
|
324b7e3c0d
|
Edit README.md
|
2025-01-30 21:29:25 -05:00 |
|
|
c8a55fbbab
|
Remove fullscreen and double size options, add parameter to SDL2
frontend to replace it
|
2025-01-30 18:16:43 -05:00 |
|
|
77bed8a237
|
Move essential strings to constants.h
|
2025-01-30 17:19:08 -05:00 |
|
|
889d7810eb
|
Change up the 3rd route in TODO, make SAF compilable, give the Dark Room
some stuff
|
2025-01-26 20:37:45 -05:00 |
|
|
fe02c0403c
|
Fix the room-specific code: make ROOM_OUTDOORS compile and act properly,
make ROOM_STREETS looping not put you at -2400 and make the camera
adjustment work
|
2025-01-26 18:14:40 -05:00 |
|
|
46fc575fcd
|
Remove INTERTYPE_TRIGGER and move the Outside of House trigger's
functionality to room step code
|
2025-01-25 22:05:56 -05:00 |
|
|
9db516c64f
|
Add WTH_PRINT macro to make game.h independent of IO, make camera
smoothly transition when changing rooms via a trigger
|
2025-01-25 20:15:51 -05:00 |
|
|
2bc75bdbb8
|
Add misc signal for new room, move Gesture creation to the frontend as
it may become a mod later
|
2025-01-25 20:04:35 -05:00 |
|
|
1e7197dc34
|
Edit package readme
|
2025-01-25 16:57:20 -05:00 |
|
|
79b14bf53b
|
Put Hamie's Book gameflag to use, change the pause mehu a bit
|
2025-01-25 14:15:23 -05:00 |
|
|
06cef8dd8d
|
Add dark room and some options, expand the patient lobby BG and fix the
colors on the left-side doors
|
2025-01-21 09:38:58 -05:00 |
|
|
1bc7a0b1c4
|
Remove some unnecessary PNGs, optimize sprites, add camera locking,
change around some macros
|
2025-01-21 09:09:20 -05:00 |
|
|
bcb60390f2
|
Add badge to hospital lobby, move the door to the patient rooms, fix bug
where going out of and back into the Options menu while paused doesn't
set the menu limit
|
2025-01-16 17:03:06 -05:00 |
|
|
ac4409c17f
|
Work on Lukifer's going upstairs sprite
|
2025-01-15 21:17:24 -05:00 |
|
|
c2cae1ff8b
|
Add WIP backgrounds for the patient room lobby, Hamie's room, and
Richie's room, as well as sprite indexes for them, add down-entering
doors
|
2025-01-15 20:26:09 -05:00 |
|
|
8f0f75db0f
|
Add floor to hospital BG, add entering doors with down arrow, add
patient rooms
|
2025-01-14 06:43:51 -05:00 |
|
|
90613ed2a8
|
Add mixer to Emscripten port, fix a surprisingly long-lasting oversight
where SDL_Delay wouldn't work properly because a float was passed
implying SECONDS instead of MILLISECONDS
|
2025-01-13 16:17:55 -05:00 |
|
|
deb15aad0c
|
Add Emscripten building, edit SDL2 frontend to support it
|
2025-01-12 23:29:27 -05:00 |
|
|
f642e83048
|
Continue redrawing Lukifer in the menu
|
2025-01-12 10:45:08 -05:00 |
|
|
bd12cf1568
|
Remove game builds, mods, and Debian packaging; they've been moved to
blitzstuff/PROJECTS/WTH_EXTRAS
|
2025-01-11 14:50:18 -05:00 |
|
|
71036ba87a
|
Start redrawing Lukifer for the menu, push some macros to constants, add
FPS lowering for debug purposes
|
2025-01-11 13:49:52 -05:00 |
|
|
308adcafc8
|
Edit player sprites, add -h parameter for SDL2, edit README to suggest
checking out the controls, update Debian control and manpage
|
2025-01-10 16:29:11 -05:00 |
|
blitzdoughnuts
|
cdee834402
|
Render unfinished upstairs2 sprites, fix issue where the fade option
didn't work
|
2025-01-09 16:26:32 -05:00 |
|
blitzdoughnuts
|
dfe192e195
|
Bump copywrong years to 2025, make use of the new settings macros, bump
game version
|
2025-01-09 16:10:24 -05:00 |
|
blitzdoughnuts
|
509b3e572f
|
Edit player sprites, use Lucid Nightmares MIDI by default for settings,
make rendering the up aroow bound by a render flag instead of being
outside the draw call
|
2025-01-01 17:39:54 -05:00 |
|
blitzdoughnuts
|
436117b54f
|
Fix an oversight where the MUS_* defs were MUSIC_*, start walking on
stairs sprites
|
2024-12-31 12:30:55 -05:00 |
|
blitzdoughnuts
|
bc15fb527f
|
Set debug room in settings to test room, basic maintenance for SAF port
|
2024-12-30 13:28:43 -05:00 |
|
blitzdoughnuts
|
d4a7945b30
|
Make the settings for music actually work on SDL2, remove the file
creation when playing on a non-free platform since it's buggy and
redundant
|
2024-12-30 13:11:17 -05:00 |
|
blitzdoughnuts
|
e3be86e20a
|
Make the walking sprite's bobbing a bit less bad, add a placeholder
coatless idle1, change the animation number for going up stairs since it
overlapped with idle1
|
2024-12-30 13:04:53 -05:00 |
|
blitzdoughnuts
|
417aa5df63
|
Make the house BG's table look better
|
2024-12-25 13:10:05 -05:00 |
|
blitzdoughnuts
|
2702ff16b0
|
Add build of Wake to Hell v0.3.0a
|
2024-12-23 12:59:09 -05:00 |
|
blitzdoughnuts
|
aa69b69499
|
Bump version to v0.3.0a, add sprite for stairs and add indexes for
player going up and down stairs, change the color of the hand-stain at
Lukifer's house, make Lukifer's bobbing a bit better in his walk
animation
|
2024-12-22 12:38:33 -05:00 |
|
blitzdoughnuts
|
d38f19b824
|
Minor changes to README, add newline to a printf in wthtool, edit the
Bar background, add some settings macros for music
|
2024-12-19 21:45:34 -05:00 |
|
blitzdoughnuts
|
23f5ad79ed
|
Fix backgrounds to make them fit room boundaries, render Bar background
and some decor, fix the player not warping to a door in the room over
after entering a door with a defined object to warp to, add some debug
functions
|
2024-12-14 15:00:22 -05:00 |
|
blitzdoughnuts
|
0c75019708
|
Add basic gesture flavor text, add some debug tools for the SDL2
frontend
|
2024-12-03 22:20:23 -05:00 |
|
blitzdoughnuts
|
9db26c2d68
|
Clarify licensing
|
2024-11-23 14:33:05 -05:00 |
|
blitzdoughnuts
|
0ecdb1d478
|
Tidy up some assets
|
2024-11-13 06:38:31 -05:00 |
|
blitzdoughnuts
|
f8c0c16e73
|
Rename SRC_ASSETS folder
|
2024-11-09 14:29:33 -05:00 |
|
blitzdoughnuts
|
cc3a19302e
|
Change compile time macro definitions, move fade handling to game.h, fix
make.sh running Wake to Hell when failing a compilation
|
2024-11-09 10:59:49 -05:00 |
|
blitzdoughnuts
|
b59f62db89
|
Work on the Lucid Nightmares tracker song, rearrange some macros, edit
README
|
2024-11-06 19:24:37 -05:00 |
|
blitzdoughnuts
|
bc8e015447
|
Rename WTHOPTS_SDL_NOMIXER, rename config.h to settings.h, deprecate old
door sounds, fix make.sh not using a proper integer for autorun, add
tracker music cover of Lucid Nightmares
|
2024-11-03 19:44:31 -05:00 |
|
blitzdoughnuts
|
455378c207
|
Add flavor text macros, tweak bed position
|
2024-10-22 21:18:53 -04:00 |
|
blitzdoughnuts
|
da52bc254c
|
Tweak some of Lukifer's sprites, try making the house background fit
into camera bounds, optimize PNGs
|
2024-10-20 09:49:27 -04:00 |
|
blitzdoughnuts
|
dde2928dfc
|
Add v0.2.0 release
|
2024-10-16 06:44:20 -04:00 |
|
blitzdoughnuts
|
d0ec112790
|
Change starting room, extend house BG, add room constants, prepare for
release
|
2024-10-16 06:40:21 -04:00 |
|
blitzdoughnuts
|
9fc7665d11
|
Fix some warnings
|
2024-10-09 16:37:36 -04:00 |
|