Commit graph

169 commits

Author SHA1 Message Date
7c0e6f9afe Add shocked animation, add debug macro that sets Lukifer's artifacts 2025-02-06 14:02:07 -05:00
0821267905 Start the patient rooms, resample and mix down sounds, add placeholder
door sounds
2025-02-06 09:47:54 -05:00
a848fcc542 Update and export MENU.png, update a bunch of stuff??? 2025-02-04 16:40:03 -05:00
b28f5d076d Reduce audio quality of sound effects 2025-02-02 17:17:01 -05:00
324b7e3c0d Edit README.md 2025-01-30 21:29:25 -05:00
c8a55fbbab Remove fullscreen and double size options, add parameter to SDL2
frontend to replace it
2025-01-30 18:16:43 -05:00
77bed8a237 Move essential strings to constants.h 2025-01-30 17:19:08 -05:00
889d7810eb Change up the 3rd route in TODO, make SAF compilable, give the Dark Room
some stuff
2025-01-26 20:37:45 -05:00
fe02c0403c Fix the room-specific code: make ROOM_OUTDOORS compile and act properly,
make ROOM_STREETS looping not put you at -2400 and make the camera
adjustment work
2025-01-26 18:14:40 -05:00
46fc575fcd Remove INTERTYPE_TRIGGER and move the Outside of House trigger's
functionality to room step code
2025-01-25 22:05:56 -05:00
9db516c64f Add WTH_PRINT macro to make game.h independent of IO, make camera
smoothly transition when changing rooms via a trigger
2025-01-25 20:15:51 -05:00
2bc75bdbb8 Add misc signal for new room, move Gesture creation to the frontend as
it may become a mod later
2025-01-25 20:04:35 -05:00
1e7197dc34 Edit package readme 2025-01-25 16:57:20 -05:00
79b14bf53b Put Hamie's Book gameflag to use, change the pause mehu a bit 2025-01-25 14:15:23 -05:00
06cef8dd8d Add dark room and some options, expand the patient lobby BG and fix the
colors on the left-side doors
2025-01-21 09:38:58 -05:00
1bc7a0b1c4 Remove some unnecessary PNGs, optimize sprites, add camera locking,
change around some macros
2025-01-21 09:09:20 -05:00
bcb60390f2 Add badge to hospital lobby, move the door to the patient rooms, fix bug
where going out of and back into the Options menu while paused doesn't
set the menu limit
2025-01-16 17:03:06 -05:00
ac4409c17f Work on Lukifer's going upstairs sprite 2025-01-15 21:17:24 -05:00
c2cae1ff8b Add WIP backgrounds for the patient room lobby, Hamie's room, and
Richie's room, as well as sprite indexes for them, add down-entering
doors
2025-01-15 20:26:09 -05:00
8f0f75db0f Add floor to hospital BG, add entering doors with down arrow, add
patient rooms
2025-01-14 06:43:51 -05:00
90613ed2a8 Add mixer to Emscripten port, fix a surprisingly long-lasting oversight
where SDL_Delay wouldn't work properly because a float was passed
implying SECONDS instead of MILLISECONDS
2025-01-13 16:17:55 -05:00
deb15aad0c Add Emscripten building, edit SDL2 frontend to support it 2025-01-12 23:29:27 -05:00
f642e83048 Continue redrawing Lukifer in the menu 2025-01-12 10:45:08 -05:00
bd12cf1568 Remove game builds, mods, and Debian packaging; they've been moved to
blitzstuff/PROJECTS/WTH_EXTRAS
2025-01-11 14:50:18 -05:00
71036ba87a Start redrawing Lukifer for the menu, push some macros to constants, add
FPS lowering for debug purposes
2025-01-11 13:49:52 -05:00
308adcafc8 Edit player sprites, add -h parameter for SDL2, edit README to suggest
checking out the controls, update Debian control and manpage
2025-01-10 16:29:11 -05:00
blitzdoughnuts
cdee834402 Render unfinished upstairs2 sprites, fix issue where the fade option
didn't work
2025-01-09 16:26:32 -05:00
blitzdoughnuts
dfe192e195 Bump copywrong years to 2025, make use of the new settings macros, bump
game version
2025-01-09 16:10:24 -05:00
blitzdoughnuts
509b3e572f Edit player sprites, use Lucid Nightmares MIDI by default for settings,
make rendering the up aroow bound by a render flag instead of being
outside the draw call
2025-01-01 17:39:54 -05:00
blitzdoughnuts
436117b54f Fix an oversight where the MUS_* defs were MUSIC_*, start walking on
stairs sprites
2024-12-31 12:30:55 -05:00
blitzdoughnuts
bc15fb527f Set debug room in settings to test room, basic maintenance for SAF port 2024-12-30 13:28:43 -05:00
blitzdoughnuts
d4a7945b30 Make the settings for music actually work on SDL2, remove the file
creation when playing on a non-free platform since it's buggy and
redundant
2024-12-30 13:11:17 -05:00
blitzdoughnuts
e3be86e20a Make the walking sprite's bobbing a bit less bad, add a placeholder
coatless idle1, change the animation number for going up stairs since it
overlapped with idle1
2024-12-30 13:04:53 -05:00
blitzdoughnuts
417aa5df63 Make the house BG's table look better 2024-12-25 13:10:05 -05:00
blitzdoughnuts
2702ff16b0 Add build of Wake to Hell v0.3.0a 2024-12-23 12:59:09 -05:00
blitzdoughnuts
aa69b69499 Bump version to v0.3.0a, add sprite for stairs and add indexes for
player going up and down stairs, change the color of the hand-stain at
Lukifer's house, make Lukifer's bobbing a bit better in his walk
animation
2024-12-22 12:38:33 -05:00
blitzdoughnuts
d38f19b824 Minor changes to README, add newline to a printf in wthtool, edit the
Bar background, add some settings macros for music
2024-12-19 21:45:34 -05:00
blitzdoughnuts
23f5ad79ed Fix backgrounds to make them fit room boundaries, render Bar background
and some decor, fix the player not warping to a door in the room over
after entering a door with a defined object to warp to, add some debug
functions
2024-12-14 15:00:22 -05:00
blitzdoughnuts
0c75019708 Add basic gesture flavor text, add some debug tools for the SDL2
frontend
2024-12-03 22:20:23 -05:00
blitzdoughnuts
9db26c2d68 Clarify licensing 2024-11-23 14:33:05 -05:00
blitzdoughnuts
0ecdb1d478 Tidy up some assets 2024-11-13 06:38:31 -05:00
blitzdoughnuts
f8c0c16e73 Rename SRC_ASSETS folder 2024-11-09 14:29:33 -05:00
blitzdoughnuts
cc3a19302e Change compile time macro definitions, move fade handling to game.h, fix
make.sh running Wake to Hell when failing a compilation
2024-11-09 10:59:49 -05:00
blitzdoughnuts
b59f62db89 Work on the Lucid Nightmares tracker song, rearrange some macros, edit
README
2024-11-06 19:24:37 -05:00
blitzdoughnuts
bc8e015447 Rename WTHOPTS_SDL_NOMIXER, rename config.h to settings.h, deprecate old
door sounds, fix make.sh not using a proper integer for autorun, add
tracker music cover of Lucid Nightmares
2024-11-03 19:44:31 -05:00
blitzdoughnuts
455378c207 Add flavor text macros, tweak bed position 2024-10-22 21:18:53 -04:00
blitzdoughnuts
da52bc254c Tweak some of Lukifer's sprites, try making the house background fit
into camera bounds, optimize PNGs
2024-10-20 09:49:27 -04:00
blitzdoughnuts
dde2928dfc Add v0.2.0 release 2024-10-16 06:44:20 -04:00
blitzdoughnuts
d0ec112790 Change starting room, extend house BG, add room constants, prepare for
release
2024-10-16 06:40:21 -04:00
blitzdoughnuts
9fc7665d11 Fix some warnings 2024-10-09 16:37:36 -04:00