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auts/object.v

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module main
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// Object bit
// size: 10x10x10 (?)
//
// XXX cannot be compound?
struct ObjectBit {
elem_type ElemType
}
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struct Object {
mut:
name string
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dim_x int // Approx.
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dim_y int
dim_z int
elem &Elem // XXX use id/enum
// Position in the world
//pos_x int
//pos_y int
//pos_z int
// Flixible position in the world
transform &Transform
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// Bits of object's voxel model
//bits [10][10]ObjectBit
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}
fn new_object() &Object {
o := &Object{
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elem: &Elem(0),
transform: new_transform(),
}
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return o
}