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add test graphics

This commit is contained in:
coaljoe 2020-06-09 22:26:30 +03:00
parent 45e62025b2
commit 2c6ddd27f9
4 changed files with 94 additions and 0 deletions

52
isotest/main.v Normal file
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module main
import gg
import gx
import os
const (
win_width = 600
win_height = 300
)
struct App {
mut:
gg &gg.Context
}
fn main() {
mut app := &App{}
app.gg = gg.new_context(
bg_color: gx.white
width: win_width
height: win_height
use_ortho: true // This is needed for 2D drawing
create_window: true
window_title: 'Empty window'
frame_fn: frame
user_data: app
//font_path: os.resource_abs_path('assets/fonts/RobotoMono-Regular.ttf')
)
app.gg.run()
}
fn frame(user_data voidptr) {
mut app := &App(user_data)
mut gg := app.gg
gg.begin()
/*
if gg.fons == 0 {
gg.init_font()
}
*/
app.draw()
//C.sfons_flush(gg.fons)
gg.end()
}
fn (app &App) draw() {
//app.gg.draw_text_def(200,20, 'hello world!')
//app.gg.draw_text_def(300,300, 'привет')
app.gg.draw_rect(10, 10, 100, 30, gx.blue)
app.gg.draw_empty_rect(10, 150, 80, 40, gx.green)
}

32
isotest/main.v_ Normal file
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module main
//import medvednikov.sdl
import vsdl as sdl
fn main() {
C.SDL_Init(C.SDL_INIT_VIDEO)
window := C.SDL_CreateWindow('Hello SDL2', 300, 300, 500, 300, 0)
renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED | C.SDL_RENDERER_PRESENTVSYNC)
mut should_close := false
for {
evt := SDL_Event{}
for 0 < sdl.poll_event(&evt) {
match int(evt.@type) {
C.SDL_QUIT { should_close = true }
else {}
}
}
if should_close {
break
}
C.SDL_SetRenderDrawColor(renderer, 255, 55, 55, 255)
C.SDL_RenderClear(renderer)
C.SDL_RenderPresent(renderer)
}
C.SDL_DestroyRenderer(renderer)
C.SDL_DestroyWindow(window)
C.SDL_Quit()
}

5
isotest/run.sh Executable file
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#!/bin/bash
export LIBGL_ALWAYS_SOFTWARE=1
v run main.v

5
isotest/v.mod Normal file
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Module {
name: 'isotest',
description: '',
dependencies: ['sdl']
}